Player Matchup

Hel
Hel
SniffyWeevil
Hel
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
59W - 51L
1,547 Elo+
Solo
Cthulhu
Cthulhu
Zalnot
Cthulhu
Level 70
God Stats
5W - 5L
1,314 SR
Queue Stats
78W - 95L
1,432 Elo+
Party 1
Thanatos
Thanatos
ZenithFaya_
Thanatos
Level 60
God Stats
9W - 5L
1,625 SR
Queue Stats
524W - 558L
1,385 Elo+
Party 1
Skadi
Skadi
bwenoo
Skadi
Level 117
God Stats
18W - 10L
1,651 SR
Queue Stats
235W - 206L
1,647 Elo+
Party 1
Kuzenbo
Kuzenbo
zachooo
Kuzenbo
Level 66
God Stats
4W - 2L
1,755 SR
Queue Stats
58W - 46L
1,668 Elo+
Party 1
Team Averages
Level 84
1,569 SR
1,536 Elo+

VS

Team Averages
Level 73
1,507 SR
1,486 Elo+
Tsukuyomi
Tsukuyomi
AGted
Tsukuyomi
Level 47
God Stats
24W - 18L
1,597 SR
Queue Stats
530W - 504L
1,460 Elo+
Solo
Olorun
Olorun
JohnieG
Olorun
Level 65
God Stats
8W - 11L
1,541 SR
Queue Stats
153W - 150L
1,534 Elo+
Solo
Tyr
Tyr
TELLEZxc
Tyr
Level 148
God Stats
219W - 204L
1,546 SR
Queue Stats
292W - 281L
1,505 Elo+
Solo
Horus
Horus
TheFirmHandshake
Horus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 88L
1,489 Elo+
Solo
Merlin
Merlin
ohitschris
Merlin
Level 62
God Stats
8W - 13L
1,349 SR
Queue Stats
322W - 358L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 14
14,593
486
15,720
20,741
12,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Zalnot
Cthulhu
19
4 / 6 / 16
14,834
494
18,074
30,230
36,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
ZenithFaya_
Thanatos
20
7 / 8 / 7
16,066
536
13,341
28,912
13,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
bwenoo
Skadi
20
10 / 4 / 16
16,661
555
31,357
23,506
12,286
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
zachooo
Kuzenbo
20
4 / 6 / 12
14,571
486
18,288
29,713
49,398
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AGted
Tsukuyomi
20
12 / 4 / 10
14,716
491
27,668
28,314
14,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
JohnieG
Olorun
20
4 / 8 / 3
13,884
463
15,094
25,067
11,341
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
8 / 4 / 7
14,049
468
19,411
30,598
29,317
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 7 / 12
11,957
399
6,592
24,273
20,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
ohitschris
Merlin
18
7 / 7 / 11
13,409
447
25,510
17,484
6,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
74
30
Kills
31
31
Deaths
30
65
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AGted
Tsukuyomi
12
4
10
4.25
L
Olorun
JohnieG
Olorun
4
8
3
0.69
W
5
7
14
1.71
L
8
4
7
2.88
L
0
7
12
0.86
W
Cthulhu
Zalnot
Cthulhu
4
6
16
2
W
Thanatos
ZenithFaya_
Thanatos
7
8
7
1.31
W
Skadi
bwenoo
Skadi
10
4
16
4.5
L
Merlin
ohitschris
Merlin
7
7
11
1.79
W
Kuzenbo
zachooo
Kuzenbo
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,780
Damage
94,275
133,102
Taken
125,736
123,831
Mitigated
81,709
58,265
Healing
39,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AGted
Tsukuyomi
27,668
6,018
0
6,049
28,314
14,216
717
12,159
16,047
0
106,928
L
Olorun
JohnieG
Olorun
15,094
10,643
1,781
9,003
25,067
11,341
1,450
8,539
16,392
110,328
7,914
W
15,720
886
11,036
9,536
20,741
12,279
2,456
7,847
12,423
81,419
0
L
19,411
2,273
0
9,250
30,598
29,317
374
12,138
18,118
0
81,049
L
6,592
3,781
4,062
7,288
24,273
20,421
0
11,727
12,206
0
28,793
W
Cthulhu
Zalnot
Cthulhu
18,074
941
1,441
2,610
30,230
36,524
1,041
10,549
19,201
50,642
0
W
Thanatos
ZenithFaya_
Thanatos
13,341
3,664
0
20,889
28,912
13,344
3,506
5,635
23,007
0
103,242
W
Skadi
bwenoo
Skadi
31,357
15,749
0
7,266
23,506
12,286
11,215
7,826
15,357
0
148,082
L
Merlin
ohitschris
Merlin
25,510
2,009
0
1,983
17,484
6,414
525
7,724
9,548
78,362
0
W
Kuzenbo
zachooo
Kuzenbo
18,288
2,410
0
5,487
29,713
49,398
1,018
6,157
23,422
79,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,725
Gold Earned
68,015
630
Minions Killed
550
0
Camps Cleared
0
2,812,333
Distance Traveled
2,750,929
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
14,716
491
116
4
0
600,216
7
L
Olorun
13,884
463
158
5
0
478,458
0
W
Hel
14,593
486
115
4
0
557,327
7
L
Tyr
14,049
468
118
4
0
597,751
3
L
Horus
11,957
399
60
2
0
574,495
11
W
Cthulhu
14,834
494
64
2
0
614,353
0
W
Thanatos
16,066
536
139
5
0
583,505
15
W
Skadi
16,661
555
191
6
0
530,621
3
L
Merlin
13,409
447
98
3
0
500,009
0
W
Kuzenbo
14,571
486
121
4
0
526,527
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role