Player Matchup

Bacchus
Bacchus
Bortman9
Bacchus
Level 8
God Stats
0W - 2L
1,361 SR
Queue Stats
4W - 7L
1,504 Elo+
Party 2
Tiamat
Tiamat
CelpHxTitleD506
Tiamat
Level 62
God Stats
2W - 3L
1,350 SR
Queue Stats
544W - 642L
1,404 Elo+
Party 3
Nemesis
Nemesis
Grim666Lock666
Nemesis
Level 29
God Stats
16W - 16L
1,503 SR
Queue Stats
602W - 736L
1,403 Elo+
Party 3
Cernunnos
Cernunnos
MiniCatfish
Cernunnos
Level 67
God Stats
8W - 7L
1,303 SR
Queue Stats
14W - 14L
1,321 Elo+
Party 2
Ymir
Ymir
SaplingZ
Ymir
Level 69
God Stats
1W - 4L
1,171 SR
Queue Stats
36W - 45L
1,520 Elo+
Party 2
Team Averages
Level 47
1,338 SR
1,430 Elo+

VS

Team Averages
Level 84
1,552 SR
1,537 Elo+
Anhur
Anhur
CovidUwU
Anhur
Level 23
God Stats
1W - 0L
1,475 SR
Queue Stats
13W - 10L
1,638 Elo+
Party 1
Athena
Athena
Exostriker1
Athena
Level 109
God Stats
15W - 13L
1,784 SR
Queue Stats
227W - 213L
1,508 Elo+
Party 1
Ymir
Ymir
HugitoMoy
Ymir
Level 128
God Stats
13W - 12L
1,739 SR
Queue Stats
644W - 609L
1,657 Elo+
Party 1
Da Ji
Da Ji
Q-bie101
Da Ji
Level 40
God Stats
1W - 0L
1,261 SR
Queue Stats
9W - 12L
1,380 Elo+
Solo
Hel
Hel
geldres
Hel
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bortman9
Bacchus
12
0 / 6 / 0
6,899
345
5,866
15,633
16,440
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 6 / 2
8,979
449
5,609
10,404
8,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 5 / 1
9,584
479
9,035
15,846
6,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
MiniCatfish
Cernunnos
16
7 / 4 / 3
10,339
517
16,995
15,836
5,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
16
4 / 4 / 7
9,433
472
9,138
15,008
15,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CovidUwU
Anhur
14
1 / 3 / 3
8,966
448
8,958
9,917
3,449
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
13
2 / 5 / 5
8,866
443
8,157
20,603
20,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
20
6 / 0 / 5
12,378
619
15,496
11,619
6,338
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Q-bie101
Da Ji
18
9 / 4 / 3
11,200
560
12,005
17,395
7,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hel
17
7 / 3 / 5
10,523
526
8,303
10,850
3,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
46
15
Kills
25
25
Deaths
15
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Bortman9
Bacchus
0
6
0
0
L
0
6
2
0.17
W
Anhur
CovidUwU
Anhur
1
3
3
0.83
W
Athena
2
5
5
0.9
L
4
5
1
0.9
W
Ymir
6
0
5
8.5
L
Cernunnos
MiniCatfish
Cernunnos
7
4
3
2.13
W
Da Ji
Q-bie101
Da Ji
9
4
3
2.63
L
Ymir
4
4
7
1.88
W
Hel
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,643
Damage
52,919
72,727
Taken
70,384
52,565
Mitigated
40,880
15,250
Healing
17,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Bortman9
Bacchus
5,866
830
0
2,758
15,633
16,440
0
9,401
6,206
24,881
0
L
5,609
895
0
2,046
10,404
8,059
449
1,827
8,375
42,655
0
W
Anhur
CovidUwU
Anhur
8,958
2,811
0
2,200
9,917
3,449
803
2,585
7,282
0
51,313
W
Athena
8,157
1,612
0
1,645
20,603
20,200
49
5,176
15,415
22,555
0
L
9,035
4,958
0
3,470
15,846
6,155
0
6,701
8,879
0
69,081
W
Ymir
15,496
2,912
0
1,048
11,619
6,338
1,815
4,903
6,694
99,896
0
L
Cernunnos
MiniCatfish
Cernunnos
16,995
10,355
0
6,226
15,836
5,960
945
5,056
10,748
0
53,619
W
Da Ji
Q-bie101
Da Ji
12,005
3,522
0
5,732
17,395
7,173
0
4,428
12,747
0
74,651
L
Ymir
9,138
1,695
0
750
15,008
15,951
316
8,354
6,563
28,709
0
W
Hel
8,303
526
1,548
5,447
10,850
3,720
0
3,007
7,633
42,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,234
Gold Earned
51,933
361
Minions Killed
506
0
Camps Cleared
0
1,688,849
Distance Traveled
1,763,110
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,899
345
34
2
0
294,264
0
L
Tiamat
8,979
449
100
5
0
327,021
3
W
Anhur
8,966
448
98
5
0
344,541
6
W
Athena
8,866
443
24
1
0
356,771
4
L
Nemesis
9,584
479
110
6
0
343,317
1
W
Ymir
12,378
619
193
10
0
347,227
1
L
Cernunnos
10,339
517
92
5
0
360,888
5
W
Da Ji
11,200
560
110
6
0
369,494
6
L
Ymir
9,433
472
25
1
0
363,359
4
W
Hel
10,523
526
81
4
0
345,077
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role