Player Matchup

Chaac
Chaac
Bigrikdog
Chaac
Level 29
God Stats
1W - 0L
1,726 SR
Queue Stats
133W - 102L
1,698 Elo+
Solo
Sylvanus
Sylvanus
SlickSeal1
Sylvanus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 48L
1,709 Elo+
Party 1
Hera
Hera
TheObamaMan
Hera
Level 15
God Stats
2W - 0L
1,760 SR
Queue Stats
18W - 18L
1,648 Elo+
Party 1
Ullr
Ullr
VahRudania
Ullr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
chasebobby
Mercury
Level 24
God Stats
1W - 3L
1,164 SR
Queue Stats
66W - 59L
1,665 Elo+
Party 1
Team Averages
Level 24
1,530 SR
1,644 Elo+

VS

Team Averages
Level 21
1,553 SR
1,699 Elo+
Apollo
Apollo
BigBootyLowry
Apollo
Level 24
God Stats
8W - 2L
1,746 SR
Queue Stats
237W - 135L
1,747 Elo+
Solo
Hercules
Hercules
BiggieCheese2213
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 33L
1,631 Elo+
Solo
Scylla
Scylla
NathalieBiden
Scylla
Level 11
God Stats
12W - 9L
1,228 SR
Queue Stats
149W - 124L
1,754 Elo+
Solo
Cabrakan
Cabrakan
rocketemoji
Cabrakan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 89L
1,606 Elo+
Solo
Set
Set
sixthcents
Set
Level 14
God Stats
2W - 3L
1,789 SR
Queue Stats
430W - 401L
1,757 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bigrikdog
Chaac
13
3 / 2 / 2
7,302
664
3,595
8,130
4,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
SlickSeal1
Sylvanus
10
3 / 3 / 6
6,488
590
4,461
6,021
3,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 5 / 2
5,979
544
3,391
4,893
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
4 / 1 / 4
7,063
642
4,077
4,380
1,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
chasebobby
Mercury
13
4 / 0 / 5
7,623
693
6,193
8,196
2,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
5,543
504
4,358
6,343
1,500
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
0 / 3 / 2
4,228
384
1,036
4,837
1,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
4 / 2 / 3
6,271
570
6,325
6,124
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
rocketemoji
Cabrakan
9
1 / 5 / 0
5,249
477
4,731
9,835
5,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
4 / 3 / 0
5,704
519
4,570
4,927
1,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
16
Kills
11
11
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
0
3
2
0.33
W
Chaac
Bigrikdog
Chaac
3
2
2
2
L
4
2
3
2.75
W
Sylvanus
SlickSeal1
Sylvanus
3
3
6
2
W
2
5
2
0.6
W
4
1
4
6
W
Mercury
chasebobby
Mercury
4
0
5
6.5
L
Cabrakan
rocketemoji
Cabrakan
1
5
0
0.2
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,717
Damage
21,020
31,620
Taken
32,066
13,694
Mitigated
12,596
7,236
Healing
7,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,358
2,612
0
1,568
6,343
1,500
0
1,269
5,074
0
31,438
L
1,036
293
0
1,420
4,837
1,433
0
1,209
3,628
0
3,619
W
Chaac
Bigrikdog
Chaac
3,595
882
0
2,924
8,130
4,403
527
2,418
5,648
0
37,835
L
6,325
893
0
1,921
6,124
1,996
0
3,207
2,868
26,993
0
W
Sylvanus
SlickSeal1
Sylvanus
4,461
1,872
389
1,320
6,021
3,885
823
1,972
3,955
16,858
3,190
W
3,391
1,024
0
588
4,893
1,453
0
2,855
1,781
23,912
0
W
4,077
1,486
0
1,570
4,380
1,194
1,925
384
3,996
0
36,229
W
Mercury
chasebobby
Mercury
6,193
2,385
0
445
8,196
2,759
0
2,922
5,184
0
42,495
L
Cabrakan
rocketemoji
Cabrakan
4,731
469
0
1,894
9,835
5,698
0
1,615
8,196
30,493
0
L
4,570
3,327
0
632
4,927
1,969
0
92
4,736
0
29,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,455
Gold Earned
26,995
325
Minions Killed
235
0
Camps Cleared
0
1,013,101
Distance Traveled
797,601
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,543
504
64
6
0
181,130
2
L
Hercules
4,228
384
5
0
0
105,662
0
W
Chaac
7,302
664
93
8
0
202,943
2
L
Scylla
6,271
570
56
5
0
206,426
0
W
Sylvanus
6,488
590
35
3
0
181,927
1
W
Hera
5,979
544
51
5
0
180,247
0
W
Ullr
7,063
642
69
6
0
203,120
4
W
Mercury
7,623
693
77
7
0
244,864
2
L
Cabrakan
5,249
477
60
5
0
186,140
1
L
Set
5,704
519
50
5
0
118,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role