Player Matchup

Scylla
Scylla
Gold IV
Vapgner
Scylla
Gold IV
Level 148
God Stats
1W - 1L
1,309 SR
Queue Stats
47W - 48L
1,277 MMR
Party 2
Achilles
Achilles
Silver I
ams103
Achilles
Silver I
Level 87
God Stats
20W - 29L
1,309 SR
Queue Stats
134W - 160L
1,161 MMR
Solo
Heimdallr
Heimdallr
Gold IV
ruizluna
Heimdallr
Gold IV
Level 116
God Stats
12W - 14L
1,621 SR
Queue Stats
44W - 44L
1,393 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,413 SR
1,277 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,633 SR
1,257 MMR
Odin
Odin
Silver II
Dragoncastle06
Odin
Silver II
Level 128
God Stats
8W - 6L
1,795 SR
Queue Stats
75W - 83L
1,361 MMR
Party 1
Kukulkan
Kukulkan
Silver II
LastDinosaur48
Kukulkan
Silver II
Level 81
God Stats
22W - 25L
1,670 SR
Queue Stats
46W - 63L
1,361 MMR
Party 1
Fenrir
Fenrir
Silver II
StopSayingN
Fenrir
Silver II
Level 107
God Stats
1W - 2L
1,434 SR
Queue Stats
64W - 83L
1,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Vapgner
Scylla
20
11 / 4 / 8
17,627
705
22,726
15,640
6,054
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
ams103
Achilles
19
3 / 3 / 13
15,220
609
13,976
36,713
27,625
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heimdallr
ruizluna
Heimdallr
19
6 / 6 / 11
16,178
647
22,514
24,611
11,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
AphroditeZeusKumbhakarnaHelDanzaburou

VS

Bans
ChaacYmirGuan YuCupidCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 8 / 9
15,149
606
11,472
25,429
27,339
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
19
3 / 5 / 9
15,723
629
28,659
14,989
7,198
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
19
7 / 7 / 6
16,400
656
14,326
28,781
38,542
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
37
20
Kills
13
13
Deaths
20
32
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
8
9
0.94
L
Kukulkan
3
5
9
1.5
L
Fenrir
7
7
6
1.43
W
Scylla
Vapgner
Scylla
11
4
8
3.75
W
Achilles
ams103
Achilles
3
3
13
3.17
W
Heimdallr
ruizluna
Heimdallr
6
6
11
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,216
Damage
54,457
76,964
Taken
69,199
45,537
Mitigated
73,079
22,130
Healing
15,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,472
802
1,221
6,599
25,429
27,339
838
8,246
17,183
0
69,554
L
Kukulkan
28,659
1,395
0
736
14,989
7,198
402
3,183
11,806
122,238
0
L
Fenrir
14,326
2,428
0
6,568
28,781
38,542
593
11,387
17,394
0
33,632
W
Scylla
Vapgner
Scylla
22,726
1,671
0
1,794
15,640
6,054
1,275
8,094
7,371
101,167
0
W
Achilles
ams103
Achilles
13,976
5,240
369
14,881
36,713
27,625
191
13,918
22,445
0
53,829
W
Heimdallr
ruizluna
Heimdallr
22,514
9,814
0
5,086
24,611
11,858
1,828
7,236
17,100
0
115,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,025
Gold Earned
47,272
290
Minions Killed
268
0
Camps Cleared
0
1,412,901
Distance Traveled
1,509,676
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
15,149
606
68
3
0
479,536
1
L
Kukulkan
15,723
629
175
7
0
461,511
3
L
Fenrir
16,400
656
25
1
0
568,629
0
W
Scylla
17,627
705
116
5
0
478,142
0
W
Achilles
15,220
609
38
2
0
510,063
8
W
Heimdallr
16,178
647
136
5
0
424,696
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role