Player Matchup

Artemis
Artemis
DarkangelPikols
Artemis
Level 14
God Stats
10W - 11L
1,389 SR
Queue Stats
46W - 68L
1,349 Elo+
Party 1
Ymir
Ymir
El_HeaaD
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,237 Elo+
Party 1
Merlin
Merlin
Josepikols
Merlin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,307 Elo+
Party 1
Fenrir
Fenrir
ViceR3D
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Loki
Loki
rurounileo
Loki
Level 28
God Stats
1W - 5L
1,341 SR
Queue Stats
43W - 64L
1,294 Elo+
Party 1
Team Averages
Level 14
1,446 SR
1,337 Elo+

VS

Team Averages
Level 16
1,426 SR
1,386 Elo+
Zeus
Zeus
EDFZeus
Zeus
Level 16
God Stats
3W - 0L
1,623 SR
Queue Stats
5W - 2L
1,582 Elo+
Solo
Ares
Ares
SamuraiRock
Ares
Level 8
God Stats
2W - 2L
1,350 SR
Queue Stats
3W - 2L
1,476 Elo+
Solo
Loki
Loki
SpectralMr X
Loki
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 59L
1,383 Elo+
Solo
Fenrir
Fenrir
gusmaos
Fenrir
Level 26
God Stats
47W - 58L
1,388 SR
Queue Stats
108W - 170L
1,329 Elo+
Solo
Hel
Hel
inafets3002
Hel
Level 6
God Stats
1W - 1L
1,272 SR
Queue Stats
3W - 11L
1,160 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 9 / 12
15,536
1,110
16,783
19,639
6,325
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
20
1 / 5 / 20
13,287
949
7,431
23,543
27,370
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
Josepikols
Merlin
20
2 / 8 / 20
13,877
991
11,551
15,248
5,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
ViceR3D
Fenrir
20
8 / 9 / 13
14,790
1,056
14,543
21,692
12,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
11 / 7 / 12
16,428
1,173
22,446
17,605
6,749
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

92

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
EDFZeus
Zeus
20
14 / 7 / 19
17,755
1,268
40,606
15,713
8,080
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
6 / 8 / 26
15,707
1,122
19,713
22,932
34,548
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
11 / 1 / 15
16,459
1,176
14,528
10,246
4,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
gusmaos
Fenrir
19
6 / 8 / 9
13,448
961
10,511
17,071
10,430
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
1 / 6 / 12
12,796
914
3,196
11,712
7,070
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
119
30
Kills
38
38
Deaths
30
77
Assists
81
Player
Kills
Deaths
Assists
KDA
L
8
9
12
1.56
W
Zeus
EDFZeus
Zeus
14
7
19
3.36
L
Ymir
1
5
20
2.2
L
Merlin
Josepikols
Merlin
2
8
20
1.5
W
6
8
26
2.38
W
11
1
15
18.5
L
Fenrir
ViceR3D
Fenrir
8
9
13
1.61
W
Fenrir
gusmaos
Fenrir
6
8
9
1.31
W
1
6
12
1.17
L
11
7
12
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,754
Damage
88,554
97,727
Taken
77,674
58,548
Mitigated
64,664
2,383
Healing
1,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,783
11,961
0
1,499
19,639
6,325
0
13,107
6,532
0
35,569
W
Zeus
EDFZeus
Zeus
40,606
5,235
0
195
15,713
8,080
0
4,134
11,579
87,304
0
L
Ymir
7,431
2,201
0
0
23,543
27,370
0
17,202
6,341
17,621
0
L
Merlin
Josepikols
Merlin
11,551
1,260
0
0
15,248
5,260
0
9,963
5,285
38,042
0
W
19,713
1,388
0
0
22,932
34,548
0
5,717
17,215
44,400
0
W
14,528
2,172
0
0
10,246
4,536
0
2,499
7,747
0
42,178
L
Fenrir
ViceR3D
Fenrir
14,543
6,851
0
884
21,692
12,844
0
13,213
8,479
0
36,737
W
Fenrir
gusmaos
Fenrir
10,511
3,510
0
221
17,071
10,430
0
3,970
13,101
0
16,615
W
3,196
1,131
433
816
11,712
7,070
0
2,662
9,050
5,232
0
L
22,446
7,281
0
0
17,605
6,749
0
10,030
7,575
0
54,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,918
Gold Earned
76,165
227
Minions Killed
235
14
Camps Cleared
6
1,316,156
Distance Traveled
1,198,764
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
15,536
1,110
51
4
2
241,606
0
W
Zeus
17,755
1,268
124
9
2
204,830
0
L
Ymir
13,287
949
29
2
0
222,442
0
L
Merlin
13,877
991
45
3
1
242,784
0
W
Ares
15,707
1,122
38
3
1
234,059
0
W
Loki
16,459
1,176
62
4
0
306,315
0
L
Fenrir
14,790
1,056
49
4
3
297,357
2
W
Fenrir
13,448
961
5
0
3
286,262
0
W
Hel
12,796
914
6
0
0
167,298
0
L
Loki
16,428
1,173
53
4
8
311,967
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role