Player Matchup

Nemesis
Nemesis
Gold III
ChrysGordo
Nemesis
Gold III
Level 156
God Stats
19W - 17L
1,599 SR
Queue Stats
549W - 539L
1,466 MMR
Party 2
Ymir
Ymir
Silver I
F0xGreedz
Ymir
Silver I
Level 125
God Stats
3W - 3L
1,517 SR
Queue Stats
123W - 123L
1,237 MMR
Party 1
Discordia
Discordia
Gold V
Paraxty
Discordia
Gold V
Level 141
God Stats
4W - 3L
1,546 SR
Queue Stats
253W - 252L
1,407 MMR
Party 1
Cernunnos
Cernunnos
Silver I
Tropikaus
Cernunnos
Silver I
Level 159
God Stats
13W - 12L
1,455 SR
Queue Stats
1,157W - 1,149L
1,159 MMR
Party 2
King Arthur
King Arthur
Gold IV
ŠůŋHєξŁůž
King Arthur
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,523 SR
1,354 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,607 SR
1,357 MMR
Kuzenbo
Kuzenbo
Gold V
LanceIot
Kuzenbo
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
Levzard
Fenrir
Gold V
Level 158
God Stats
3W - 3L
1,521 SR
Queue Stats
38W - 44L
1,302 MMR
Party 3
Aphrodite
Aphrodite
Gold IV
Missfoxgirl
Aphrodite
Gold IV
Level 143
God Stats
12W - 7L
1,778 SR
Queue Stats
210W - 216L
1,415 MMR
Party 3
Hachiman
Hachiman
Silver II
Noghiros
Hachiman
Silver II
Level 106
God Stats
1W - 1L
1,525 SR
Queue Stats
16W - 21L
1,371 MMR
Solo
Chaac
Chaac
Silver III
RagerAzul
Chaac
Silver III
Level 153
God Stats
2W - 2L
1,712 SR
Queue Stats
126W - 131L
1,199 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChrysGordo
Nemesis
19
3 / 4 / 3
12,165
507
7,247
15,871
6,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
15
0 / 5 / 3
10,459
436
6,678
17,087
14,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
Paraxty
Discordia
18
1 / 5 / 5
11,946
498
16,211
11,690
5,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
Tropikaus
Cernunnos
19
3 / 2 / 0
12,450
519
14,435
20,223
8,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

King Arthur
ŠůŋHєξŁůž
King Arthur
20
1 / 4 / 0
12,540
523
18,625
25,790
24,601
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
DanzaburouJanusScyllaTsukuyomiSet

VS

Bans
ApolloAthenaGebTyrMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
LanceIot
Kuzenbo
18
1 / 1 / 15
12,429
518
5,937
20,413
32,272
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Levzard
Fenrir
20
6 / 3 / 6
12,815
534
9,014
18,468
8,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Missfoxgirl
Aphrodite
20
5 / 2 / 10
13,634
568
10,682
17,385
9,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Noghiros
Hachiman
20
7 / 1 / 5
13,721
572
13,478
15,887
6,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
RagerAzul
Chaac
20
1 / 1 / 9
13,286
554
16,845
30,630
31,965
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
8
Kills
20
20
Deaths
8
11
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ChrysGordo
Nemesis
3
4
3
1.13
L
Ymir
0
5
3
0.3
W
Kuzenbo
LanceIot
Kuzenbo
1
1
15
8.5
W
Fenrir
Levzard
Fenrir
6
3
6
3
W
Aphrodite
Missfoxgirl
Aphrodite
5
2
10
5
W
Hachiman
Noghiros
Hachiman
7
1
5
9.5
L
Discordia
Paraxty
Discordia
1
5
5
0.7
W
Chaac
RagerAzul
Chaac
1
1
9
5.5
L
Cernunnos
Tropikaus
Cernunnos
3
2
0
1.5
L
King Arthur
ŠůŋHєξŁůž
King Arthur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,196
Damage
55,956
90,661
Taken
102,783
59,552
Mitigated
88,519
20,278
Healing
63,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ChrysGordo
Nemesis
7,247
2,196
0
740
15,871
6,461
165
2,738
13,075
0
117,110
L
Ymir
6,678
1,036
0
1,161
17,087
14,608
70
4,403
12,555
40,039
0
W
Kuzenbo
LanceIot
Kuzenbo
5,937
2,159
0
5,537
20,413
32,272
680
5,378
15,035
36,600
0
W
Fenrir
Levzard
Fenrir
9,014
2,467
0
7,794
18,468
8,290
1,527
5,159
13,309
0
85,054
W
Aphrodite
Missfoxgirl
Aphrodite
10,682
751
8,734
13,145
17,385
9,524
1,327
7,741
9,644
95,847
0
W
Hachiman
Noghiros
Hachiman
13,478
8,165
0
10,493
15,887
6,468
5,106
3,451
12,436
0
122,382
L
Discordia
Paraxty
Discordia
16,211
1,029
0
1,687
11,690
5,321
1,405
2,692
8,836
91,768
1,457
W
Chaac
RagerAzul
Chaac
16,845
3,143
0
17,753
30,630
31,965
1,061
3,808
26,012
0
96,915
L
Cernunnos
Tropikaus
Cernunnos
14,435
8,949
0
10,460
20,223
8,561
2,512
3,708
16,411
0
105,868
L
King Arthur
ŠůŋHєξŁůž
King Arthur
18,625
1,304
0
6,230
25,790
24,601
468
2,532
23,165
0
94,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,560
Gold Earned
65,885
726
Minions Killed
707
0
Camps Cleared
0
2,288,212
Distance Traveled
2,283,304
40
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,165
507
179
7
0
533,174
10
L
Ymir
10,459
436
62
3
0
441,368
9
W
Kuzenbo
12,429
518
47
2
0
461,582
10
W
Fenrir
12,815
534
129
5
0
492,679
3
W
Aphrodite
13,634
568
172
7
0
455,136
6
W
Hachiman
13,721
572
182
8
0
435,266
4
L
Discordia
11,946
498
166
7
0
428,474
11
W
Chaac
13,286
554
177
7
0
438,641
1
L
Cernunnos
12,450
519
155
6
0
448,118
4
L
King Arthur
12,540
523
164
7
0
437,078
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role