Player Matchup

Mulan
Mulan
Amalie21
Mulan
Level 39
God Stats
4W - 4L
1,482 SR
Queue Stats
295W - 338L
1,119 Elo+
Party 2
Erlang Shen
Erlang Shen
ExplicitNeith
Erlang Shen
Level 29
God Stats
5W - 6L
1,417 SR
Queue Stats
102W - 97L
1,480 Elo+
Party 1
Janus
Janus
PwrBttm6969
Janus
Level 89
God Stats
9W - 9L
1,305 SR
Queue Stats
173W - 174L
1,531 Elo+
Party 2
Jing Wei
Jing Wei
TheWeebishTiger
Jing Wei
Level 24
God Stats
0W - 4L
1,233 SR
Queue Stats
32W - 48L
1,411 Elo+
Party 1
Cthulhu
Cthulhu
weasel1400
Cthulhu
Level 108
God Stats
1W - 1L
1,303 SR
Queue Stats
145W - 143L
1,407 Elo+
Party 1
Team Averages
Level 58
1,348 SR
1,390 Elo+

VS

Team Averages
Level 99
1,477 SR
1,516 Elo+
Arachne
Arachne
Guyman27
Arachne
Level 142
God Stats
3W - 0L
1,834 SR
Queue Stats
81W - 87L
1,505 Elo+
Party 3
He Bo
He Bo
Jmarsupial
He Bo
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 63L
1,681 Elo+
Party 3
Ares
Ares
P1ankSquad7
Ares
Level 49
God Stats
1W - 1L
1,264 SR
Queue Stats
40W - 44L
1,516 Elo+
Party 3
Danzaburou
Danzaburou
SPLOSION300
Danzaburou
Level 137
God Stats
10W - 6L
1,285 SR
Queue Stats
92W - 104L
1,501 Elo+
Party 3
Horus
Horus
zedd1806
Horus
Level 44
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 79L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Amalie21
Mulan
12
1 / 5 / 1
7,044
470
3,617
10,313
5,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
ExplicitNeith
Erlang Shen
12
3 / 4 / 0
7,482
499
6,374
11,460
6,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
2 / 3 / 2
8,487
566
3,438
7,008
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
10
0 / 7 / 1
6,258
417
6,416
9,681
2,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
weasel1400
Cthulhu
9
1 / 4 / 0
6,596
440
7,243
12,346
7,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Guyman27
Arachne
15
7 / 3 / 3
8,580
572
7,886
11,606
4,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
13
4 / 0 / 4
8,298
553
4,299
4,610
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 2 / 7
7,419
495
5,327
13,651
7,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
SPLOSION300
Danzaburou
15
4 / 0 / 7
9,267
618
9,907
9,766
3,956
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Horus
zedd1806
Horus
14
5 / 2 / 0
8,265
551
5,053
8,320
5,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
7
Kills
22
23
Deaths
7
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mulan
Amalie21
Mulan
1
5
1
0.3
L
Erlang Shen
ExplicitNeith
Erlang Shen
3
4
0
0.75
W
Arachne
Guyman27
Arachne
7
3
3
2.83
W
He Bo
4
0
4
6
W
2
2
7
2.75
L
2
3
2
1
W
Danzaburou
SPLOSION300
Danzaburou
4
0
7
7.5
L
Jing Wei
0
7
1
0.07
L
Cthulhu
weasel1400
Cthulhu
1
4
0
0.25
W
Horus
zedd1806
Horus
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,088
Damage
32,472
50,808
Taken
47,953
24,485
Mitigated
23,360
8,954
Healing
19,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Amalie21
Mulan
3,617
648
0
694
10,313
5,592
682
387
9,926
0
29,355
L
Erlang Shen
ExplicitNeith
Erlang Shen
6,374
3,126
0
3,384
11,460
6,350
0
2,281
9,080
0
42,623
W
Arachne
Guyman27
Arachne
7,886
4,381
0
5,933
11,606
4,312
0
1,595
9,863
0
42,508
W
He Bo
4,299
269
0
704
4,610
1,342
632
1,237
3,321
38,145
0
W
5,327
162
749
4,814
13,651
7,967
0
3,687
9,893
13,150
0
L
3,438
554
0
1,967
7,008
2,246
181
939
5,921
59,402
0
W
Danzaburou
SPLOSION300
Danzaburou
9,907
5,197
0
6,871
9,766
3,956
784
3,772
5,994
0
64,006
L
Jing Wei
6,416
5,931
0
1,170
9,681
2,512
0
3,342
6,335
0
28,063
L
Cthulhu
weasel1400
Cthulhu
7,243
710
50
1,689
12,346
7,785
0
2,338
9,920
23,123
0
W
Horus
zedd1806
Horus
5,053
2,192
0
917
8,320
5,783
90
144
7,926
0
35,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,867
Gold Earned
41,829
370
Minions Killed
362
0
Camps Cleared
0
1,453,329
Distance Traveled
1,464,063
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,044
470
62
4
0
284,865
0
L
Erlang Shen
7,482
499
91
6
0
331,066
2
W
Arachne
8,580
572
76
5
0
323,216
0
W
He Bo
8,298
553
83
6
0
288,785
1
W
Ares
7,419
495
14
1
0
317,235
1
L
Janus
8,487
566
123
8
0
285,238
8
W
Danzaburou
9,267
618
128
9
0
279,408
2
L
Jing Wei
6,258
417
60
4
0
255,335
2
L
Cthulhu
6,596
440
34
2
0
296,825
1
W
Horus
8,265
551
61
4
0
255,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role