Player Matchup

Aphrodite
Aphrodite
AFelineFamiliar
Aphrodite
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Elaru
Cthulhu
Level 80
God Stats
6W - 2L
1,815 SR
Queue Stats
167W - 162L
1,520 Elo+
Solo
Rama
Rama
Pulsher
Rama
Level 133
God Stats
4W - 1L
1,500 SR
Queue Stats
156W - 160L
1,435 Elo+
Solo
Nemesis
Nemesis
Ratataskar
Nemesis
Level 64
God Stats
18W - 16L
1,585 SR
Queue Stats
229W - 270L
1,532 Elo+
Solo
Nox
Nox
RubenTheBest
Nox
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 116
1,580 SR
1,497 Elo+

VS

Team Averages
Level 90
1,440 SR
1,324 Elo+
Ymir
Ymir
Bapt429
Ymir
Level 63
God Stats
28W - 16L
1,170 SR
Queue Stats
33W - 26L
1,160 Elo+
Party 1
Apollo
Apollo
DdM30PT
Apollo
Level 124
God Stats
3W - 6L
1,432 SR
Queue Stats
250W - 220L
1,598 Elo+
Solo
Ravana
Ravana
Ecabanca
Ravana
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 26L
1,160 Elo+
Party 1
Chang'e
Chang'e
Maxoubeez
Chang'e
Level 158
God Stats
17W - 13L
1,597 SR
Queue Stats
1,053W - 1,033L
1,541 Elo+
Solo
Bakasura
Bakasura
RowJeh
Bakasura
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,160 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AFelineFamiliar
Aphrodite
19
1 / 4 / 9
13,015
521
11,502
15,663
15,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
Elaru
Cthulhu
18
4 / 3 / 13
11,991
480
17,258
22,111
22,442
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
Pulsher
Rama
16
1 / 7 / 6
11,384
455
11,940
16,652
6,162
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Ratataskar
Nemesis
20
16 / 5 / 3
15,627
625
21,598
23,007
14,289
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 5 / 11
13,077
523
17,425
16,049
7,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bapt429
Ymir
18
3 / 3 / 10
13,520
541
8,257
25,940
29,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
DdM30PT
Apollo
20
12 / 6 / 3
13,015
521
29,483
30,104
14,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Ecabanca
Ravana
17
6 / 6 / 4
11,263
451
14,020
18,883
9,123
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
Maxoubeez
Chang'e
9
1 / 4 / 0
8,191
328
2,900
6,019
1,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
RowJeh
Bakasura
16
1 / 7 / 8
10,006
400
7,438
18,550
8,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
48
26
Kills
23
24
Deaths
26
42
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AFelineFamiliar
Aphrodite
1
4
9
1.38
L
Ymir
Bapt429
Ymir
3
3
10
2.67
L
Apollo
DdM30PT
Apollo
12
6
3
2.25
L
Ravana
Ecabanca
Ravana
6
6
4
1.33
W
Cthulhu
Elaru
Cthulhu
4
3
13
3.5
L
Chang'e
Maxoubeez
Chang'e
1
4
0
0.25
W
Rama
Pulsher
Rama
1
7
6
0.57
W
Nemesis
Ratataskar
Nemesis
16
5
3
3.5
L
Bakasura
RowJeh
Bakasura
1
7
8
0.71
W
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,723
Damage
62,098
93,482
Taken
99,496
65,607
Mitigated
63,226
35,419
Healing
26,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AFelineFamiliar
Aphrodite
11,502
940
11,955
10,320
15,663
15,114
2,050
1,509
14,154
83,817
0
L
Ymir
Bapt429
Ymir
8,257
1,525
453
3,843
25,940
29,470
252
11,826
14,114
41,599
0
L
Apollo
DdM30PT
Apollo
29,483
16,084
0
14,428
30,104
14,368
916
12,191
17,913
0
110,422
L
Ravana
Ecabanca
Ravana
14,020
3,429
0
2,252
18,883
9,123
0
10,429
8,454
0
62,148
W
Cthulhu
Elaru
Cthulhu
17,258
1,480
940
4,716
22,111
22,442
252
3,262
18,495
48,310
0
L
Chang'e
Maxoubeez
Chang'e
2,900
424
109
1,672
6,019
1,788
0
2,226
3,793
21,168
0
W
Rama
Pulsher
Rama
11,940
9,843
0
4,473
16,652
6,162
2,413
1,593
14,604
186
73,241
W
Nemesis
Ratataskar
Nemesis
21,598
13,394
0
2,348
23,007
14,289
6,212
1,999
20,710
0
121,499
L
Bakasura
RowJeh
Bakasura
7,438
4,280
0
3,474
18,550
8,477
560
9,669
8,881
0
45,559
W
17,425
1,562
0
667
16,049
7,600
1,872
2,538
13,095
77,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,094
Gold Earned
55,995
657
Minions Killed
460
0
Camps Cleared
0
2,259,502
Distance Traveled
1,880,663
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
13,015
521
188
8
0
430,809
4
L
Ymir
13,520
541
63
3
0
437,067
6
L
Apollo
13,015
521
150
6
0
424,629
9
L
Ravana
11,263
451
107
4
0
403,901
0
W
Cthulhu
11,991
480
60
2
0
483,311
6
L
Chang'e
8,191
328
58
2
0
144,870
0
W
Rama
11,384
455
124
5
0
404,755
3
W
Nemesis
15,627
625
161
6
0
489,590
1
L
Bakasura
10,006
400
82
3
0
470,196
0
W
Nox
13,077
523
124
5
0
451,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role