Player Matchup

Terra
Terra
FLI36
Terra
Level 84
God Stats
6W - 5L
1,500 SR
Queue Stats
118W - 146L
1,348 Elo+
Solo
Danzaburou
Danzaburou
FlubberGlob
Danzaburou
Level 29
God Stats
8W - 4L
1,492 SR
Queue Stats
128W - 167L
1,421 Elo+
Solo
Ra
Ra
vHxpnotic00
Ra
Level 56
God Stats
4W - 4L
1,220 SR
Queue Stats
309W - 388L
1,283 Elo+
Solo
Team Averages
Level 56
1,404 SR
1,351 Elo+

VS

Team Averages
Level 23
1,440 SR
1,240 Elo+
Jormungandr
Jormungandr
Foesn
Jormungandr
Level 7
God Stats
1W - 7L
1,331 SR
Queue Stats
3W - 10L
1,168 Elo+
Party 1
Discordia
Discordia
SouthDied
Discordia
Level 17
God Stats
2W - 4L
1,435 SR
Queue Stats
18W - 38L
1,202 Elo+
Party 1
Fenrir
Fenrir
xX1-Splurge-1Xx
Fenrir
Level 44
God Stats
21W - 17L
1,554 SR
Queue Stats
47W - 54L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
FLI36
Terra
15
1 / 1 / 6
12,377
651
2,070
11,373
9,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
FlubberGlob
Danzaburou
17
10 / 2 / 1
13,599
716
17,731
10,144
4,158
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 3 / 5
12,182
641
11,265
10,628
3,594
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Foesn
Jormungandr
11
0 / 7 / 5
10,261
540
3,545
14,699
6,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Discordia
SouthDied
Discordia
14
0 / 4 / 5
10,736
565
12,170
12,502
4,143
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 2 / 0
12,121
638
10,393
15,986
9,198
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
13
Kills
6
6
Deaths
13
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Terra
FLI36
Terra
1
1
6
4
W
Danzaburou
FlubberGlob
Danzaburou
10
2
1
5.25
L
Jormungandr
Foesn
Jormungandr
0
7
5
0.36
L
Discordia
SouthDied
Discordia
0
4
5
0.63
W
2
3
5
1.5
L
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,066
Damage
26,108
32,145
Taken
43,187
17,180
Mitigated
19,798
10,996
Healing
8,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
FLI36
Terra
2,070
480
2,006
5,178
11,373
9,428
135
7,215
4,158
8,803
0
W
Danzaburou
FlubberGlob
Danzaburou
17,731
6,708
0
1,368
10,144
4,158
1,144
3,948
6,196
0
60,989
L
Jormungandr
Foesn
Jormungandr
3,545
689
0
196
14,699
6,457
32
3,078
11,621
17,125
0
L
Discordia
SouthDied
Discordia
12,170
731
996
3,568
12,502
4,143
0
4,155
8,347
67,584
0
W
11,265
318
544
1,900
10,628
3,594
865
4,427
6,024
82,590
0
L
10,393
1,820
660
2,759
15,986
9,198
0
6,935
9,051
0
33,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,158
Gold Earned
33,118
214
Minions Killed
169
0
Camps Cleared
0
972,923
Distance Traveled
875,073
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,377
651
17
1
0
341,067
0
W
Danzaburou
13,599
716
87
5
0
322,741
4
L
Jormungandr
10,261
540
21
1
0
246,177
1
L
Discordia
10,736
565
110
6
0
312,036
2
W
Ra
12,182
641
110
6
0
309,115
1
L
Fenrir
12,121
638
38
2
0
316,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role