Player Matchup

Yemoja
Yemoja
NovaDeer
Yemoja
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 17L
1,366 Elo+
Party 1
Nox
Nox
Orfeu300
Nox
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 45L
1,386 Elo+
Party 1
Pele
Pele
PutsGh
Pele
Level 21
God Stats
0W - 1L
1,577 SR
Queue Stats
72W - 79L
1,443 Elo+
Solo
Vamana
Vamana
RepazuriG
Vamana
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,283 Elo+
Party 1
Xbalanque
Xbalanque
SnakeS2
Xbalanque
Level 26
God Stats
2W - 2L
1,600 SR
Queue Stats
131W - 66L
1,659 Elo+
Solo
Team Averages
Level 22
1,536 SR
1,427 Elo+

VS

Team Averages
Level 27
1,527 SR
1,449 Elo+
Thanatos
Thanatos
Guelsenna
Thanatos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
KevolaMinhaBola
Nu Wa
Level 27
God Stats
9W - 11L
1,539 SR
Queue Stats
49W - 39L
1,575 Elo+
Solo
Ares
Ares
Opa_eae_vey
Ares
Level 11
God Stats
1W - 2L
1,327 SR
Queue Stats
15W - 22L
1,374 Elo+
Party 2
Hades
Hades
Tesourao_Verox
Hades
Level 47
God Stats
5W - 1L
1,893 SR
Queue Stats
23W - 34L
1,387 Elo+
Party 2
Rama
Rama
WBityBongBeatsW
Rama
Level 22
God Stats
5W - 8L
1,379 SR
Queue Stats
38W - 46L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
NovaDeer
Yemoja
15
2 / 5 / 15
10,994
524
8,973
18,264
9,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
5 / 5 / 4
9,265
441
10,678
14,019
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
PutsGh
Pele
14
4 / 6 / 3
9,510
453
6,193
18,364
6,258
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
RepazuriG
Vamana
14
1 / 6 / 4
9,246
440
7,944
19,522
8,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
SnakeS2
Xbalanque
19
19 / 10 / 3
13,002
619
26,513
22,298
7,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Guelsenna
Thanatos
17
3 / 5 / 3
10,620
506
5,352
11,640
4,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
17 / 3 / 5
14,989
714
33,043
14,337
6,204
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 10 / 12
10,115
482
6,627
23,180
19,734
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
7 / 6 / 5
10,948
521
19,265
19,508
10,793
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate

Breastplate

+20
Physical Protection

18
4 / 7 / 6
12,197
581
9,664
17,201
6,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
63
31
Kills
32
32
Deaths
31
29
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Guelsenna
Thanatos
3
5
3
0.9
W
17
3
5
6.5
L
Yemoja
NovaDeer
Yemoja
2
5
15
1.9
W
1
10
12
0.7
L
5
5
4
1.4
L
Pele
PutsGh
Pele
4
6
3
0.92
L
Vamana
RepazuriG
Vamana
1
6
4
0.5
L
Xbalanque
SnakeS2
Xbalanque
19
10
3
2.05
W
7
6
5
1.58
W
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,301
Damage
73,951
92,467
Taken
85,866
36,685
Mitigated
46,996
17,618
Healing
31,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Guelsenna
Thanatos
5,352
1,402
0
8,958
11,640
4,105
162
1,660
9,900
0
52,311
W
33,043
8,586
222
5,117
14,337
6,204
2,248
2,557
11,560
108,698
0
L
Yemoja
NovaDeer
Yemoja
8,973
2,288
1,714
1,703
18,264
9,995
1,375
12,004
6,118
35,976
0
W
6,627
810
1,531
2,462
23,180
19,734
182
4,850
18,194
25,625
0
L
10,678
373
291
2,296
14,019
4,597
1,382
9,161
4,514
35,809
0
L
Pele
PutsGh
Pele
6,193
1,955
325
4,094
18,364
6,258
0
8,269
9,879
0
53,524
L
Vamana
RepazuriG
Vamana
7,944
4,495
0
3,599
19,522
8,475
1,262
16,139
3,167
0
45,247
L
Xbalanque
SnakeS2
Xbalanque
26,513
15,952
0
3,596
22,298
7,360
604
12,177
9,854
0
113,811
W
19,265
2,015
556
8,576
19,508
10,793
1,818
5,774
13,555
64,602
0
W
9,664
6,698
0
4,042
17,201
6,160
4,580
4,047
13,006
0
71,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,017
Gold Earned
58,869
478
Minions Killed
510
0
Camps Cleared
0
1,677,456
Distance Traveled
1,830,634
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,620
506
104
5
0
421,930
1
W
Nu Wa
14,989
714
165
8
0
374,833
4
L
Yemoja
10,994
524
49
2
0
344,213
4
W
Ares
10,115
482
34
2
0
347,616
5
L
Nox
9,265
441
71
3
0
324,696
0
L
Pele
9,510
453
102
5
0
333,155
0
L
Vamana
9,246
440
88
4
0
396,562
3
L
Xbalanque
13,002
619
168
8
0
278,830
2
W
Hades
10,948
521
87
4
0
333,651
4
W
Rama
12,197
581
120
6
0
352,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role