Player Matchup

Ganesha
Ganesha
BIue Baboon
Ganesha
Level 27
God Stats
19W - 7L
1,553 SR
Queue Stats
208W - 247L
1,497 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jesse-is-a-mug
Tsukuyomi
Level 34
God Stats
3W - 3L
1,538 SR
Queue Stats
23W - 29L
1,478 Elo+
Party 2
Neith
Neith
Kamen_Cider20
Neith
Level 26
God Stats
42W - 30L
1,592 SR
Queue Stats
75W - 66L
1,512 Elo+
Party 3
Danzaburou
Danzaburou
NATION_99
Danzaburou
Level 6
God Stats
10W - 5L
1,637 SR
Queue Stats
12W - 12L
1,727 Elo+
Party 2
Raijin
Raijin
wtf_al_davis
Raijin
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 62L
1,636 Elo+
Party 3
Team Averages
Level 23
1,564 SR
1,570 Elo+

VS

Team Averages
Level 22
1,503 SR
1,484 Elo+
Cthulhu
Cthulhu
AkreonX
Cthulhu
Level 45
God Stats
7W - 6L
1,543 SR
Queue Stats
22W - 29L
1,503 Elo+
Party 1
Neith
Neith
Grubbinator2
Neith
Level 20
God Stats
5W - 4L
1,520 SR
Queue Stats
6W - 10L
1,552 Elo+
Party 1
Raijin
Raijin
Im OFFENSE
Raijin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,430 Elo+
Party 4
Kali
Kali
InF Precise
Kali
Level 27
God Stats
7W - 12L
1,450 SR
Queue Stats
31W - 31L
1,526 Elo+
Party 1
Erlang Shen
Erlang Shen
Roys Fat
Erlang Shen
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 16L
1,407 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BIue Baboon
Ganesha
13
0 / 9 / 5
8,052
403
7,390
20,574
14,444
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Jesse-is-a-mug
Tsukuyomi
15
7 / 9 / 7
10,283
514
13,730
16,897
6,837
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 8 / 3
8,291
415
4,672
13,955
5,041
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
NATION_99
Danzaburou
13
2 / 7 / 4
8,552
428
7,589
11,493
6,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
17
16 / 6 / 5
11,162
558
23,363
16,019
7,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AkreonX
Cthulhu
15
4 / 6 / 14
10,766
538
11,516
22,217
26,019
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
3 / 6 / 10
9,494
475
6,139
13,028
6,276
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
Im OFFENSE
Raijin
15
5 / 9 / 4
10,318
516
11,860
14,919
4,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
10 / 3 / 6
12,397
620
9,274
21,913
8,897
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
Roys Fat
Erlang Shen
20
17 / 4 / 6
13,318
666
21,344
21,918
16,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
79
27
Kills
39
39
Deaths
28
24
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AkreonX
Cthulhu
4
6
14
1.83
L
Ganesha
BIue Baboon
Ganesha
0
9
5
0.28
W
3
6
10
1.33
W
Raijin
Im OFFENSE
Raijin
5
9
4
0.78
W
10
3
6
4.33
L
Tsukuyomi
Jesse-is-a-mug
Tsukuyomi
7
9
7
1.17
L
2
8
3
0.44
L
Danzaburou
NATION_99
Danzaburou
2
7
4
0.57
W
Erlang Shen
Roys Fat
Erlang Shen
17
4
6
5
L
Raijin
16
6
5
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,744
Damage
60,133
78,938
Taken
93,995
39,560
Mitigated
62,954
12,864
Healing
30,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AkreonX
Cthulhu
11,516
925
1,113
1,981
22,217
26,019
525
5,991
16,226
30,782
0
L
Ganesha
BIue Baboon
Ganesha
7,390
1,389
0
3,825
20,574
14,444
0
6,250
14,104
27,261
0
W
6,139
2,544
1,135
3,001
13,028
6,276
1,491
6,448
6,580
0
32,936
W
Raijin
Im OFFENSE
Raijin
11,860
706
193
1,934
14,919
4,983
1,512
9,798
5,121
52,931
0
W
9,274
5,213
540
11,614
21,913
8,897
201
6,908
15,005
0
59,043
L
Tsukuyomi
Jesse-is-a-mug
Tsukuyomi
13,730
4,517
0
2,541
16,897
6,837
413
3,456
13,226
0
48,711
L
4,672
2,202
0
2,051
13,955
5,041
620
4,279
9,586
0
37,877
L
Danzaburou
NATION_99
Danzaburou
7,589
3,800
0
626
11,493
6,039
653
2,201
9,232
0
40,992
W
Erlang Shen
Roys Fat
Erlang Shen
21,344
12,602
0
9,219
21,918
16,779
2,645
5,196
16,722
0
104,068
L
Raijin
23,363
1,905
0
3,821
16,019
7,199
0
6,141
9,414
64,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,340
Gold Earned
56,293
332
Minions Killed
412
0
Camps Cleared
0
1,654,454
Distance Traveled
1,789,537
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,766
538
74
4
0
350,534
2
L
Ganesha
8,052
403
14
1
0
339,687
3
W
Neith
9,494
475
42
2
0
355,878
0
W
Raijin
10,318
516
84
4
0
304,068
0
W
Kali
12,397
620
82
4
0
411,947
0
L
Tsukuyomi
10,283
514
74
4
0
346,337
0
L
Neith
8,291
415
70
4
0
318,445
1
L
Danzaburou
8,552
428
83
4
0
339,941
0
W
Erlang Shen
13,318
666
130
7
0
367,110
1
L
Raijin
11,162
558
91
5
0
310,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role