Player Matchup

Cthulhu
Cthulhu
SSGSS Vegeta741
Cthulhu
Level 27
God Stats
2W - 6L
1,294 SR
Queue Stats
40W - 63L
1,335 Elo+
Party 1
Bellona
Bellona
SpookyDemon
Bellona
Level 13
God Stats
13W - 13L
1,546 SR
Queue Stats
20W - 30L
1,368 Elo+
Party 1
Pele
Pele
Vyntryn
Pele
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 32L
1,392 Elo+
Party 1
Merlin
Merlin
kamerjagger
Merlin
Level 17
God Stats
1W - 1L
1,309 SR
Queue Stats
4W - 5L
1,170 Elo+
Party 3
Bakasura
Bakasura
nosejugarayuda
Bakasura
Level 2
God Stats
1W - 1L
1,323 SR
Queue Stats
3W - 3L
1,170 Elo+
Party 3
Team Averages
Level 17
1,394 SR
1,287 Elo+

VS

Team Averages
Level 19
1,331 SR
1,354 Elo+
Set
Set
Fizzyzs
Set
Level 7
God Stats
0W - 5L
1,118 SR
Queue Stats
10W - 16L
1,373 Elo+
Party 2
Tyr
Tyr
Kolbyba8
Tyr
Level 17
God Stats
108W - 85L
1,389 SR
Queue Stats
559W - 453L
1,429 Elo+
Party 2
Tiamat
Tiamat
LilSheet6996
Tiamat
Level 39
God Stats
17W - 21L
1,428 SR
Queue Stats
22W - 29L
1,386 Elo+
Party 4
Hercules
Hercules
ReverendofDeath
Hercules
Level 26
God Stats
1W - 5L
1,220 SR
Queue Stats
31W - 43L
1,278 Elo+
Solo
Merlin
Merlin
chronkubot
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,305 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 16
11,987
999
10,087
18,067
9,605
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bellona
SpookyDemon
Bellona
18
6 / 1 / 15
12,512
1,043
12,904
9,495
7,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pele
Vyntryn
Pele
18
9 / 4 / 15
12,778
1,065
24,279
14,406
6,455
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
18
7 / 4 / 7
12,339
1,028
18,823
7,110
2,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
18
3 / 1 / 13
12,066
1,006
9,831
10,047
5,674
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

306

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
17
1 / 10 / 6
10,934
911
9,698
19,830
7,945
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
8 / 5 / 2
12,773
1,064
14,706
23,786
24,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
16
0 / 7 / 4
10,584
882
5,004
16,155
14,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
17
2 / 5 / 8
11,618
968
9,290
20,632
20,689
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
chronkubot
Merlin
15
1 / 2 / 2
9,981
832
3,485
4,508
1,334
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
34
29
Kills
12
13
Deaths
29
66
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Set
1
10
6
0.4
L
8
5
2
1.8
L
Tiamat
0
7
4
0.29
L
Hercules
2
5
8
1.2
W
4
3
16
4
W
Bellona
SpookyDemon
Bellona
6
1
15
13.5
W
Pele
Vyntryn
Pele
9
4
15
4.13
L
Merlin
chronkubot
Merlin
1
2
2
1
W
Merlin
7
4
7
2.63
W
Bakasura
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,924
Damage
42,183
59,125
Taken
84,911
32,341
Mitigated
68,998
11,923
Healing
9,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
9,698
4,665
0
622
19,830
7,945
0
6,976
12,308
0
22,641
L
14,706
1,546
0
3,686
23,786
24,844
0
8,420
14,586
0
26,500
L
Tiamat
5,004
616
207
1,119
16,155
14,186
0
3,934
12,193
26,519
0
L
Hercules
9,290
3,483
0
4,086
20,632
20,689
0
6,788
12,781
0
17,004
W
10,087
342
911
6,815
18,067
9,605
0
1,814
9,259
28,051
0
W
Bellona
SpookyDemon
Bellona
12,904
3,177
0
834
9,495
7,727
0
1,498
7,849
0
28,952
W
Pele
Vyntryn
Pele
24,279
7,726
0
671
14,406
6,455
0
2,217
12,049
0
44,220
L
Merlin
chronkubot
Merlin
3,485
508
0
204
4,508
1,334
0
2,209
2,255
10,504
0
W
Merlin
18,823
1,285
0
530
7,110
2,880
0
952
6,112
37,146
0
W
Bakasura
9,831
7,134
0
2,162
10,047
5,674
0
1,450
8,497
0
27,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,682
Gold Earned
55,890
235
Minions Killed
126
12
Camps Cleared
5
1,153,953
Distance Traveled
853,996
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,934
911
22
2
1
174,525
0
L
Tyr
12,773
1,064
30
3
0
232,735
0
L
Tiamat
10,584
882
48
4
3
170,296
0
L
Hercules
11,618
968
19
2
1
201,197
1
W
Cthulhu
11,987
999
43
4
0
224,465
1
W
Bellona
12,512
1,043
49
4
2
270,336
0
W
Pele
12,778
1,065
54
5
1
233,811
0
L
Merlin
9,981
832
7
1
0
75,243
1
W
Merlin
12,339
1,028
32
3
1
177,610
0
W
Bakasura
12,066
1,006
57
5
8
247,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role