Player Matchup

Bakasura
Bakasura
A45smalls
Bakasura
Level 28
God Stats
8W - 10L
1,467 SR
Queue Stats
190W - 248L
1,274 Elo+
Solo
Bellona
Bellona
Hiiiman1
Bellona
Level 28
God Stats
10W - 6L
1,609 SR
Queue Stats
95W - 115L
1,085 Elo+
Solo
Chang'e
Chang'e
dreammm2me
Chang'e
Level 28
God Stats
5W - 6L
1,389 SR
Queue Stats
63W - 51L
1,414 Elo+
Solo
Sol
Sol
mikilala
Sol
Level 18
God Stats
1W - 4L
1,286 SR
Queue Stats
1W - 4L
1,084 Elo+
Solo
Da Ji
Da Ji
ruldookuu
Da Ji
Level 17
God Stats
3W - 10L
1,366 SR
Queue Stats
19W - 42L
1,200 Elo+
Solo
Team Averages
Level 24
1,424 SR
1,211 Elo+

VS

Team Averages
Level 22
1,586 SR
1,430 Elo+
Merlin
Merlin
Blizard214
Merlin
Level 17
God Stats
7W - 6L
1,468 SR
Queue Stats
516W - 464L
1,464 Elo+
Party 1
Cernunnos
Cernunnos
DJDeviL205
Cernunnos
Level 26
God Stats
19W - 22L
1,734 SR
Queue Stats
790W - 915L
1,336 Elo+
Solo
Xing Tian
Xing Tian
SincereGergi
Xing Tian
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 136L
1,429 Elo+
Party 1
Chaac
Chaac
i_m_confucius
Chaac
Level 28
God Stats
161W - 160L
1,547 SR
Queue Stats
253W - 281L
1,395 Elo+
Solo
Set
Set
zavieraxy
Set
Level 25
God Stats
13W - 11L
1,679 SR
Queue Stats
336W - 278L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
A45smalls
Bakasura
19
4 / 7 / 0
12,219
489
9,817
23,361
15,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
Hiiiman1
Bellona
16
0 / 4 / 4
10,149
406
6,443
17,991
12,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
dreammm2me
Chang'e
15
2 / 6 / 0
9,606
384
12,055
19,636
14,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 8 / 2
10,070
403
10,484
20,719
11,131
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
ruldookuu
Da Ji
16
2 / 7 / 2
10,854
434
6,578
15,344
6,216
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Blizard214
Merlin
18
3 / 2 / 9
11,674
467
13,888
12,076
5,309
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
DJDeviL205
Cernunnos
18
4 / 3 / 8
12,117
485
10,091
16,637
6,877
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
SincereGergi
Xing Tian
18
7 / 0 / 10
11,776
471
12,203
16,432
17,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
9 / 1 / 4
14,283
571
19,240
20,704
18,146
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
8 / 4 / 6
12,597
504
16,816
19,433
13,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
68
10
Kills
31
32
Deaths
10
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Bakasura
A45smalls
Bakasura
4
7
0
0.57
W
Merlin
Blizard214
Merlin
3
2
9
3.75
W
Cernunnos
DJDeviL205
Cernunnos
4
3
8
2.67
L
Bellona
Hiiiman1
Bellona
0
4
4
0.5
W
Xing Tian
SincereGergi
Xing Tian
7
0
10
12
L
Chang'e
dreammm2me
Chang'e
2
6
0
0.33
W
9
1
4
11
L
2
8
2
0.38
L
Da Ji
ruldookuu
Da Ji
2
7
2
0.43
W
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,377
Damage
72,238
97,051
Taken
85,282
59,808
Mitigated
61,836
23,534
Healing
37,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
A45smalls
Bakasura
9,817
7,941
0
5,147
23,361
15,823
3,803
4,484
18,352
0
50,392
W
Merlin
Blizard214
Merlin
13,888
1,414
407
5,743
12,076
5,309
3,943
3,856
8,124
84,765
0
W
Cernunnos
DJDeviL205
Cernunnos
10,091
5,643
0
6,863
16,637
6,877
1,588
4,298
12,087
0
77,028
L
Bellona
Hiiiman1
Bellona
6,443
906
0
2,056
17,991
12,509
340
6,450
11,291
1,716
52,188
W
Xing Tian
SincereGergi
Xing Tian
12,203
1,553
0
4,212
16,432
17,694
1,951
5,315
10,409
45,289
0
L
Chang'e
dreammm2me
Chang'e
12,055
713
3,374
6,679
19,636
14,129
188
5,776
13,439
43,128
0
W
19,240
5,911
873
14,153
20,704
18,146
4,818
4,005
15,984
0
101,822
L
10,484
2,885
0
4,688
20,719
11,131
1,557
6,876
13,556
44,969
1,523
L
Da Ji
ruldookuu
Da Ji
6,578
1,203
0
1,590
15,344
6,216
1,393
1,759
13,389
0
56,340
W
16,816
7,589
0
5,000
19,433
13,810
0
4,242
14,659
0
81,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,898
Gold Earned
62,447
420
Minions Killed
635
0
Camps Cleared
0
2,250,250
Distance Traveled
2,270,039
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
12,219
489
113
5
0
481,017
4
W
Merlin
11,674
467
137
5
0
411,308
3
W
Cernunnos
12,117
485
105
4
0
410,232
0
L
Bellona
10,149
406
83
3
0
446,087
6
W
Xing Tian
11,776
471
71
3
0
463,266
5
L
Chang'e
9,606
384
66
3
0
490,679
0
W
Chaac
14,283
571
178
7
0
511,239
1
L
Sol
10,070
403
70
3
0
374,510
7
L
Da Ji
10,854
434
88
4
0
457,957
0
W
Set
12,597
504
144
6
0
473,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role