Player Matchup

Merlin
Merlin
EL___CHUCHAS
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 39L
1,194 Elo+
Solo
Heimdallr
Heimdallr
JagerGrim
Heimdallr
Level 28
God Stats
11W - 12L
1,500 SR
Queue Stats
163W - 234L
1,315 Elo+
Party 1
Olorun
Olorun
Materialreasons
Olorun
Level 23
God Stats
5W - 12L
1,341 SR
Queue Stats
30W - 57L
1,164 Elo+
Party 1
Team Averages
Level 26
1,447 SR
1,224 Elo+

VS

Team Averages
Level 19
1,364 SR
1,220 Elo+
Raijin
Raijin
Gorefield9707
Raijin
Level 14
God Stats
2W - 1L
1,259 SR
Queue Stats
4W - 10L
1,054 Elo+
Party 2
Nemesis
Nemesis
NOT Sturdy3038
Nemesis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,214 Elo+
Party 2
Kuzenbo
Kuzenbo
whytryytc
Kuzenbo
Level 27
God Stats
4W - 6L
1,333 SR
Queue Stats
37W - 53L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 5 / 1
7,161
597
3,854
8,612
2,835
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
JagerGrim
Heimdallr
9
0 / 7 / 2
7,216
601
7,015
10,197
3,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 8 / 1
7,395
616
3,546
8,865
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 13
8,436
703
5,769
8,863
3,282
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
7 / 1 / 8
9,213
768
4,839
9,190
3,215
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
whytryytc
Kuzenbo
14
11 / 0 / 8
9,816
818
12,624
7,740
7,192
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
1
Kills
20
20
Deaths
2
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
5
1
0.1
W
2
1
13
8.5
L
Heimdallr
JagerGrim
Heimdallr
0
7
2
0.14
L
1
8
1
0.19
W
7
1
8
11
W
Kuzenbo
whytryytc
Kuzenbo
11
0
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,415
Damage
23,232
27,674
Taken
25,793
9,215
Mitigated
13,689
2,740
Healing
2,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,854
480
159
764
8,612
2,835
104
6,430
2,182
29,184
0
W
5,769
1,353
32
992
8,863
3,282
964
1,227
7,578
23,828
0
L
Heimdallr
JagerGrim
Heimdallr
7,015
4,175
0
0
10,197
3,413
0
4,902
5,295
0
22,012
L
3,546
1,285
985
832
8,865
2,967
472
7,073
1,792
13,004
0
W
4,839
1,713
0
611
9,190
3,215
422
2,746
6,394
0
22,902
W
Kuzenbo
whytryytc
Kuzenbo
12,624
3,873
147
686
7,740
7,192
552
3,224
4,247
31,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,772
Gold Earned
27,465
106
Minions Killed
100
0
Camps Cleared
0
524,948
Distance Traveled
691,729
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,161
597
51
4
0
176,896
0
W
Raijin
8,436
703
27
2
0
181,280
0
L
Heimdallr
7,216
601
26
2
0
188,762
0
L
Olorun
7,395
616
29
2
0
159,290
0
W
Nemesis
9,213
768
40
3
0
240,899
0
W
Kuzenbo
9,816
818
33
3
0
269,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role