Player Matchup

Chronos
Chronos
BadLuckChrispy
Chronos
Level 70
God Stats
2W - 0L
1,728 SR
Queue Stats
33W - 22L
1,654 Elo+
Party 2
Ares
Ares
Rstiff6234
Ares
Level 8
God Stats
15W - 6L
1,735 SR
Queue Stats
20W - 11L
1,654 Elo+
Party 2
Neith
Neith
xJeffreyBx
Neith
Level 126
God Stats
3W - 0L
1,745 SR
Queue Stats
20W - 13L
1,565 Elo+
Party 2
Team Averages
Level 68
1,736 SR
1,624 Elo+

VS

Team Averages
Level 48
1,502 SR
1,425 Elo+
Da Ji
Da Ji
CAB00SEmj117
Da Ji
Level 40
God Stats
22W - 16L
1,612 SR
Queue Stats
342W - 306L
1,474 Elo+
Party 1
Ra
Ra
DemonicDax
Ra
Level 45
God Stats
2W - 2L
1,607 SR
Queue Stats
28W - 45L
1,355 Elo+
Party 1
Bakasura
Bakasura
Rabbit2908
Bakasura
Level 60
God Stats
0W - 2L
1,286 SR
Queue Stats
117W - 111L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 7
8,247
825
6,303
6,817
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 2 / 10
8,661
866
4,576
8,062
7,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
12
6 / 0 / 9
8,644
864
10,825
6,242
2,674
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 8 / 1
6,869
687
4,016
8,263
3,015
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 4 / 1
6,174
617
3,205
8,929
2,962
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
Rabbit2908
Bakasura
10
0 / 5 / 2
6,180
618
3,963
10,713
6,004
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
17
Kills
3
3
Deaths
17
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
L
2
8
1
0.31
L
1
4
1
0.38
L
Bakasura
Rabbit2908
Bakasura
0
5
2
0.2
W
4
2
10
4.5
W
Neith
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,704
Damage
11,184
21,121
Taken
27,905
13,024
Mitigated
11,981
3,563
Healing
2,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,303
2,266
0
806
6,817
2,855
1,108
631
5,754
30,371
0
L
4,016
1,148
0
128
8,263
3,015
0
2,268
5,881
0
6,685
L
3,205
422
106
890
8,929
2,962
0
3,417
5,376
17,259
0
L
Bakasura
Rabbit2908
Bakasura
3,963
2,903
0
1,633
10,713
6,004
0
4,780
5,717
0
12,651
W
4,576
300
0
802
8,062
7,495
362
1,401
6,338
9,651
0
W
Neith
10,825
3,714
0
1,955
6,242
2,674
1,438
951
5,077
0
44,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,552
Gold Earned
19,223
128
Minions Killed
55
0
Camps Cleared
0
521,238
Distance Traveled
425,211
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,247
825
51
5
0
179,803
0
L
Da Ji
6,869
687
6
1
0
101,217
0
L
Ra
6,174
617
21
2
0
159,593
0
L
Bakasura
6,180
618
28
3
0
164,401
1
W
Ares
8,661
866
11
1
0
187,681
1
W
Neith
8,644
864
66
7
0
153,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role