Player Matchup

Ganesha
Ganesha
Platinum IV
BuuscandoANemo
Ganesha
Platinum IV
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 15L
2,045 MMR
Party 2
Ravana
Ravana
Platinum I
Darkzul
Ravana
Platinum I
Level 99
God Stats
5W - 2L
1,738 SR
Queue Stats
106W - 68L
2,220 MMR
Party 2
Guan Yu
Guan Yu
Diamond III
Lightrekt
Guan Yu
Diamond III
Level 109
God Stats
45W - 28L
1,752 SR
Queue Stats
297W - 253L
2,171 MMR
Solo
Anhur
Anhur
Diamond III
Shurtt
Anhur
Diamond III
Level 133
God Stats
3W - 1L
1,911 SR
Queue Stats
133W - 138L
2,100 MMR
Solo
Janus
Janus
Masters
ToucinhoBroxa
Janus
Masters
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 120
1,680 SR
2,007 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,574 SR
2,115 MMR
Sun Wukong
Sun Wukong
Diamond V
KeanuRevives
Sun Wukong
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Masters
TheAlex
Danzaburou
Masters
Level 160
God Stats
32W - 21L
1,733 SR
Queue Stats
672W - 606L
2,494 MMR
Solo
Scylla
Scylla
Masters
iGottheit
Scylla
Masters
Level 160
God Stats
34W - 32L
1,611 SR
Queue Stats
657W - 637L
1,983 MMR
Party 1
Susano
Susano
Masters
stonedark
Susano
Masters
Level 160
God Stats
10W - 16L
1,489 SR
Queue Stats
592W - 570L
2,339 MMR
Solo
Cerberus
Cerberus
Diamond II
zGibson
Cerberus
Diamond II
Level 156
God Stats
2W - 3L
1,539 SR
Queue Stats
152W - 105L
2,259 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 13
8,652
509
4,495
9,116
5,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
Darkzul
Ravana
17
4 / 2 / 6
9,612
565
9,499
10,385
4,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Lightrekt
Guan Yu
16
2 / 0 / 3
9,465
557
10,323
15,152
18,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anhur
Shurtt
Anhur
16
6 / 3 / 4
10,157
597
10,143
13,128
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
10 / 0 / 5
11,441
673
12,484
7,523
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
SetTsukuyomiApolloAo KuangGeb

VS

Bans
TiamatYmirArtioAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KeanuRevives
Sun Wukong
15
0 / 1 / 0
8,980
528
11,501
14,514
9,395
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
TheAlex
Danzaburou
13
1 / 8 / 2
8,333
490
8,862
14,837
4,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
iGottheit
Scylla
15
3 / 3 / 0
8,849
521
4,593
6,694
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
stonedark
Susano
14
2 / 5 / 3
8,435
496
6,351
13,649
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
zGibson
Cerberus
12
0 / 5 / 2
7,578
446
6,050
13,697
7,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
22
Kills
6
6
Deaths
22
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
1
13
6.5
W
Ravana
Darkzul
Ravana
4
2
6
3.5
L
Sun Wukong
KeanuRevives
Sun Wukong
0
1
0
0
W
Guan Yu
Lightrekt
Guan Yu
2
0
3
3.5
W
Anhur
Shurtt
Anhur
6
3
4
2.67
L
Danzaburou
TheAlex
Danzaburou
1
8
2
0.25
W
10
0
5
12.5
L
Scylla
iGottheit
Scylla
3
3
0
1
L
Susano
stonedark
Susano
2
5
3
0.7
L
Cerberus
zGibson
Cerberus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,944
Damage
37,357
55,304
Taken
63,391
35,339
Mitigated
27,764
27,691
Healing
17,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,495
422
0
3,178
9,116
5,181
0
2,995
6,027
22,724
0
W
Ravana
Darkzul
Ravana
9,499
2,826
0
4,272
10,385
4,380
50
2,622
7,639
0
81,875
L
Sun Wukong
KeanuRevives
Sun Wukong
11,501
2,040
0
5,171
14,514
9,395
0
1,216
13,262
5,968
67,150
W
Guan Yu
Lightrekt
Guan Yu
10,323
1,794
1,502
9,756
15,152
18,388
0
1,974
13,178
0
63,648
W
Anhur
Shurtt
Anhur
10,143
5,458
0
6,631
13,128
4,473
390
1,318
11,810
0
69,474
L
Danzaburou
TheAlex
Danzaburou
8,862
3,274
0
3,230
14,837
4,562
0
1,790
12,997
0
54,936
W
12,484
1,306
0
2,352
7,523
2,917
0
3,028
4,389
90,840
0
L
Scylla
iGottheit
Scylla
4,593
55
0
1,111
6,694
2,421
0
4,475
2,121
65,859
0
L
Susano
stonedark
Susano
6,351
1,293
0
3,937
13,649
4,355
0
3,867
9,643
0
53,623
L
Cerberus
zGibson
Cerberus
6,050
135
0
3,638
13,697
7,031
0
5,110
8,389
17,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,327
Gold Earned
42,175
611
Minions Killed
547
0
Camps Cleared
0
1,808,102
Distance Traveled
1,672,846
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,652
509
6
0
0
361,761
6
W
Ravana
9,612
565
136
8
0
385,049
4
L
Sun Wukong
8,980
528
141
8
0
338,518
2
W
Guan Yu
9,465
557
130
8
0
363,513
6
W
Anhur
10,157
597
135
8
0
278,774
4
L
Danzaburou
8,333
490
104
6
0
288,744
4
W
Janus
11,441
673
204
12
0
419,005
7
L
Scylla
8,849
521
156
9
0
339,899
6
L
Susano
8,435
496
118
7
0
351,830
3
L
Cerberus
7,578
446
28
2
0
353,855
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role