Player Matchup

Fenrir
Fenrir
DieGOOdx17
Fenrir
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
ReiChibungo
Set
Level 83
God Stats
3W - 3L
1,715 SR
Queue Stats
180W - 229L
1,380 Elo+
Solo
Agni
Agni
Xaoiug
Agni
Level 99
God Stats
0W - 2L
1,697 SR
Queue Stats
14W - 30L
1,359 Elo+
Solo
Sylvanus
Sylvanus
YamoriTakashii
Sylvanus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,497 Elo+
Solo
Khepri
Khepri
Zabraki
Khepri
Level 148
God Stats
1W - 7L
1,256 SR
Queue Stats
337W - 384L
1,428 Elo+
Solo
Team Averages
Level 100
1,534 SR
1,433 Elo+

VS

Team Averages
Level 94
1,644 SR
1,482 Elo+
Zeus
Zeus
Ancalagxn
Zeus
Level 111
God Stats
5W - 4L
1,527 SR
Queue Stats
232W - 230L
1,577 Elo+
Solo
Jormungandr
Jormungandr
Gelherme
Jormungandr
Level 49
God Stats
1W - 0L
1,794 SR
Queue Stats
2W - 2L
1,497 Elo+
Solo
Ah Puch
Ah Puch
Vrsgamer
Ah Puch
Level 64
God Stats
5W - 0L
1,881 SR
Queue Stats
68W - 96L
1,387 Elo+
Solo
Terra
Terra
XKruskX
Terra
Level 156
God Stats
5W - 6L
1,518 SR
Queue Stats
424W - 453L
1,448 Elo+
Solo
Serqet
Serqet
Zakinha
Serqet
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DieGOOdx17
Fenrir
20
9 / 10 / 1
12,490
781
16,955
20,018
14,674
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

18
4 / 6 / 3
9,881
618
16,965
21,503
22,683
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
Xaoiug
Agni
18
1 / 10 / 7
10,398
650
26,635
17,042
9,022
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
6
0 / 0 / 0
7,154
447
928
987
465
Khepri
Zabraki
Khepri
18
1 / 6 / 4
10,252
641
11,897
20,829
28,805
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
12 / 4 / 6
13,403
838
19,031
17,940
9,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Gelherme
Jormungandr
19
1 / 2 / 26
11,805
738
10,868
24,117
26,393
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Vrsgamer
Ah Puch
19
10 / 4 / 13
12,843
803
17,326
16,092
7,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Terra
XKruskX
Terra
20
4 / 2 / 23
12,061
754
12,007
22,083
14,484
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Serqet
Zakinha
Serqet
20
5 / 3 / 16
11,887
743
10,341
15,861
10,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
116
15
Kills
32
32
Deaths
15
15
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Zeus
12
4
6
3.75
L
Fenrir
DieGOOdx17
Fenrir
9
10
1
0.95
W
Jormungandr
Gelherme
Jormungandr
1
2
26
7
L
4
6
3
0.92
W
Ah Puch
Vrsgamer
Ah Puch
10
4
13
4.13
W
Terra
XKruskX
Terra
4
2
23
7.75
L
Agni
Xaoiug
Agni
1
10
7
0.45
L
Sylvanus
0
0
0
0
L
Khepri
Zabraki
Khepri
1
6
4
0.5
W
Serqet
Zakinha
Serqet
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,380
Damage
69,573
80,379
Taken
96,093
75,649
Mitigated
68,212
19,091
Healing
56,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
19,031
2,341
2,510
3,538
17,940
9,190
2,086
5,169
12,771
48,852
0
L
Fenrir
DieGOOdx17
Fenrir
16,955
3,955
653
2,891
20,018
14,674
24
14,248
5,197
0
26,620
W
Jormungandr
Gelherme
Jormungandr
10,868
2,869
1,794
1,222
24,117
26,393
402
10,467
13,650
31,426
0
L
16,965
5,937
1,072
5,575
21,503
22,683
0
17,949
3,182
0
23,172
W
Ah Puch
Vrsgamer
Ah Puch
17,326
1,563
4,028
4,058
16,092
7,661
251
7,594
8,498
32,471
0
W
Terra
XKruskX
Terra
12,007
1,920
20,916
11,785
22,083
14,484
2,138
10,536
11,547
20,130
0
L
Agni
Xaoiug
Agni
26,635
1,004
804
3,149
17,042
9,022
0
13,181
3,574
49,037
0
L
Sylvanus
928
43
781
290
987
465
0
830
132
929
0
L
Khepri
Zabraki
Khepri
11,897
618
1,349
2,527
20,829
28,805
0
13,024
7,051
33,028
0
W
Serqet
Zakinha
Serqet
10,341
4,496
3,263
3,762
15,861
10,484
1,460
5,694
10,167
0
23,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,175
Gold Earned
61,999
116
Minions Killed
166
0
Camps Cleared
0
978,691
Distance Traveled
1,424,999
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,403
838
63
4
0
275,336
0
L
Fenrir
12,490
781
21
1
0
237,980
0
W
Jormungandr
11,805
738
27
2
0
303,819
3
L
Set
9,881
618
8
1
0
260,275
0
W
Ah Puch
12,843
803
43
3
0
253,844
3
W
Terra
12,061
754
14
1
0
272,673
0
L
Agni
10,398
650
59
4
0
203,047
0
L
Sylvanus
7,154
447
0
0
0
40,399
0
L
Khepri
10,252
641
28
2
0
236,990
0
W
Serqet
11,887
743
19
1
0
319,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role