Player Matchup

Pele
Pele
Coco219
Pele
Level 15
God Stats
20W - 23L
1,363 SR
Queue Stats
55W - 46L
1,344 Elo+
Party 1
Khepri
Khepri
GHOST_inBLACK
Khepri
Level 40
God Stats
15W - 12L
1,834 SR
Queue Stats
257W - 299L
1,358 Elo+
Party 1
Sobek
Sobek
SnecSnac
Sobek
Level 18
God Stats
1W - 1L
1,274 SR
Queue Stats
59W - 54L
1,293 Elo+
Solo
Anhur
Anhur
SoulessIitachi
Anhur
Level 27
God Stats
3W - 4L
1,479 SR
Queue Stats
51W - 53L
1,325 Elo+
Solo
Kukulkan
Kukulkan
jerryreach117
Kukulkan
Level 18
God Stats
11W - 11L
1,522 SR
Queue Stats
11W - 11L
1,423 Elo+
Solo
Team Averages
Level 24
1,494 SR
1,349 Elo+

VS

Team Averages
Level 19
1,332 SR
1,305 Elo+
Kali
Kali
Mr-BCrazy
Kali
Level 18
God Stats
1W - 2L
1,491 SR
Queue Stats
64W - 71L
1,331 Elo+
Party 2
Cupid
Cupid
RNZ_Po0ky_19
Cupid
Level 18
God Stats
12W - 12L
1,268 SR
Queue Stats
70W - 70L
1,323 Elo+
Party 2
Tiamat
Tiamat
Twitch_Zaleria
Tiamat
Level 14
God Stats
0W - 3L
1,262 SR
Queue Stats
71W - 97L
1,373 Elo+
Party 2
Ares
Ares
XxK3nPaChiiixX
Ares
Level 26
God Stats
0W - 2L
1,278 SR
Queue Stats
53W - 67L
1,319 Elo+
Party 2
Sol
Sol
mikilala
Sol
Level 18
God Stats
1W - 4L
1,359 SR
Queue Stats
1W - 4L
1,177 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Coco219
Pele
12
6 / 0 / 7
7,628
587
8,683
11,109
4,129
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 1 / 12
6,853
527
4,362
9,426
7,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sobek
SnecSnac
Sobek
12
2 / 0 / 8
7,438
572
2,316
4,040
2,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

10
1 / 3 / 3
6,000
462
3,449
6,557
1,906
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
jerryreach117
Kukulkan
12
7 / 0 / 2
7,490
576
4,151
3,550
1,563
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
7
0 / 3 / 1
5,773
444
463
9,071
2,432
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
4 / 2 / 0
6,393
492
7,412
6,393
1,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 4 / 1
5,697
438
4,251
7,566
4,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

7
0 / 5 / 3
5,142
396
1,659
7,951
6,846
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

8
0 / 5 / 0
5,623
433
4,454
8,660
3,224
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
17
Kills
4
4
Deaths
19
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
Coco219
Pele
6
0
7
9.5
W
1
1
12
7
L
Kali
0
3
1
0.17
L
4
2
0
2
W
Sobek
SnecSnac
Sobek
2
0
8
6
W
1
3
3
0.83
L
0
4
1
0.13
L
0
5
3
0.3
W
Kukulkan
jerryreach117
Kukulkan
7
0
2
8
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,961
Damage
18,239
34,682
Taken
39,641
17,559
Mitigated
18,508
9,567
Healing
8,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Coco219
Pele
8,683
2,672
0
1,960
11,109
4,129
0
4,286
6,823
0
43,153
W
4,362
511
0
2,584
9,426
7,115
20
2,852
6,574
13,619
0
L
Kali
463
308
0
2,030
9,071
2,432
0
727
8,344
0
22,403
L
7,412
4,294
532
1,298
6,393
1,981
676
1,679
4,714
0
28,150
W
Sobek
SnecSnac
Sobek
2,316
195
0
1,860
4,040
2,846
449
1,268
2,772
16,615
0
W
3,449
2,292
393
2,520
6,557
1,906
0
528
6,029
0
27,453
L
4,251
838
64
1,518
7,566
4,025
200
2,657
4,909
19,124
0
L
1,659
349
0
1,212
7,951
6,846
66
2,397
5,554
5,340
0
W
Kukulkan
jerryreach117
Kukulkan
4,151
213
0
250
3,550
1,563
166
1,154
2,396
33,334
0
L
4,454
2,035
0
2,017
8,660
3,224
957
3,369
5,291
23,183
1,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,409
Gold Earned
28,628
235
Minions Killed
173
0
Camps Cleared
0
1,188,159
Distance Traveled
1,033,676
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,628
587
72
6
0
288,477
6
W
Khepri
6,853
527
12
1
0
254,597
0
L
Kali
5,773
444
42
3
0
177,533
0
L
Cupid
6,393
492
49
4
0
250,429
0
W
Sobek
7,438
572
33
3
0
224,516
4
W
Anhur
6,000
462
47
4
0
172,490
1
L
Tiamat
5,697
438
31
2
0
202,720
0
L
Ares
5,142
396
3
0
0
198,109
0
W
Kukulkan
7,490
576
71
5
0
248,079
1
L
Sol
5,623
433
48
4
0
204,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role