Player Matchup

Neith
Neith
Beasted1992
Neith
Level 120
God Stats
26W - 20L
1,691 SR
Queue Stats
98W - 85L
1,556 Elo+
Party 2
King Arthur
King Arthur
Kuurami
King Arthur
Level 153
God Stats
3W - 9L
1,500 SR
Queue Stats
243W - 223L
1,602 Elo+
Party 2
Tiamat
Tiamat
Sev7nthSword
Tiamat
Level 160
God Stats
2W - 0L
1,683 SR
Queue Stats
9W - 12L
1,660 Elo+
Party 2
Team Averages
Level 144
1,625 SR
1,606 Elo+

VS

Team Averages
Level 83
1,568 SR
1,626 Elo+
Hercules
Hercules
Aimveil13
Hercules
Level 89
God Stats
10W - 2L
1,699 SR
Queue Stats
37W - 26L
1,675 Elo+
Party 1
Hou Yi
Hou Yi
Dbagx420x69
Hou Yi
Level 47
God Stats
2W - 3L
1,433 SR
Queue Stats
25W - 29L
1,611 Elo+
Party 1
Ra
Ra
ShiftyMcThrifty
Ra
Level 112
God Stats
0W - 1L
1,572 SR
Queue Stats
17W - 24L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 6
10,539
811
13,425
8,323
3,272
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Kuurami
King Arthur
12
3 / 4 / 9
9,384
722
5,575
15,205
6,665
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
14
5 / 2 / 7
9,499
731
11,499
9,791
7,049
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aimveil13
Hercules
11
3 / 2 / 4
8,615
663
6,509
13,461
13,133
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
11
2 / 8 / 3
8,294
638
7,536
14,670
4,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 5 / 5
8,836
680
7,664
7,609
2,222
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
15
Kills
7
8
Deaths
15
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
Aimveil13
Hercules
3
2
4
2.5
W
7
2
6
5
L
Hou Yi
2
8
3
0.44
W
King Arthur
Kuurami
King Arthur
3
4
9
1.88
W
Tiamat
5
2
7
4.25
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,499
Damage
21,709
33,319
Taken
35,740
16,986
Mitigated
19,412
9,200
Healing
10,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Aimveil13
Hercules
6,509
1,874
0
4,022
13,461
13,133
0
3,069
10,392
0
13,192
W
13,425
3,557
575
3,444
8,323
3,272
2,297
1,760
6,467
0
39,130
L
Hou Yi
7,536
3,610
0
2,903
14,670
4,057
0
5,967
8,703
0
45,418
W
King Arthur
Kuurami
King Arthur
5,575
291
0
3,186
15,205
6,665
58
3,326
11,687
0
28,864
W
Tiamat
11,499
2,037
0
1,995
9,791
7,049
349
2,706
6,965
33,498
0
L
7,664
773
1,818
1,498
7,609
2,222
0
2,545
5,064
32,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,422
Gold Earned
25,745
136
Minions Killed
169
0
Camps Cleared
0
732,906
Distance Traveled
649,579
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,615
663
31
2
0
239,939
1
W
Neith
10,539
811
56
4
0
247,104
1
L
Hou Yi
8,294
638
74
6
0
191,083
2
W
King Arthur
9,384
722
35
3
0
246,611
1
W
Tiamat
9,499
731
45
3
0
239,191
0
L
Ra
8,836
680
64
5
0
218,557
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role