Player Matchup

Janus
Janus
Boóf
Janus
Level 135
God Stats
13W - 9L
1,517 SR
Queue Stats
236W - 179L
1,650 Elo+
Party 3
Izanami
Izanami
JAQM2493
Izanami
Level 27
God Stats
1W - 10L
1,506 SR
Queue Stats
616W - 700L
1,237 Elo+
Party 2
Cerberus
Cerberus
Sceptikzz
Cerberus
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
147W - 108L
1,659 Elo+
Party 3
Fenrir
Fenrir
SpooK0
Fenrir
Level 27
God Stats
10W - 6L
1,622 SR
Queue Stats
304W - 262L
1,583 Elo+
Party 3
Baron Samedi
Baron Samedi
diegoloresoneto
Baron Samedi
Level 103
God Stats
4W - 8L
1,564 SR
Queue Stats
755W - 840L
1,219 Elo+
Party 2
Team Averages
Level 84
1,542 SR
1,470 Elo+

VS

Team Averages
Level 99
1,519 SR
1,655 Elo+
Awilix
Awilix
Abraxamy
Awilix
Level 107
God Stats
5W - 3L
1,246 SR
Queue Stats
102W - 77L
1,628 Elo+
Party 1
Cu Chulainn
Cu Chulainn
I-CEROS-I
Cu Chulainn
Level 144
God Stats
10W - 6L
1,695 SR
Queue Stats
74W - 58L
1,660 Elo+
Party 1
Sol
Sol
Phoebe
Sol
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 49L
1,638 Elo+
Party 1
Kuzenbo
Kuzenbo
VersaceTamale
Kuzenbo
Level 88
God Stats
2W - 2L
1,440 SR
Queue Stats
60W - 42L
1,676 Elo+
Party 1
Olorun
Olorun
lucentex
Olorun
Level 28
God Stats
3W - 2L
1,715 SR
Queue Stats
53W - 30L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Boóf
Janus
13
5 / 7 / 6
8,685
483
11,873
13,326
3,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
JAQM2493
Izanami
12
2 / 8 / 4
7,675
426
3,673
14,271
4,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Sceptikzz
Cerberus
13
3 / 6 / 10
8,813
490
10,069
18,958
15,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
SpooK0
Fenrir
15
5 / 8 / 3
9,454
525
8,025
15,219
6,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
diegoloresoneto
Baron Samedi
13
0 / 9 / 7
7,515
418
5,157
11,330
7,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Abraxamy
Awilix
18
14 / 3 / 3
11,580
643
19,801
14,273
5,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
I-CEROS-I
Cu Chulainn
19
9 / 3 / 3
11,983
666
11,866
16,184
13,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
Phoebe
Sol
17
10 / 2 / 7
11,794
655
16,792
11,639
3,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kuzenbo
13
3 / 4 / 10
9,601
533
3,508
13,837
15,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
lucentex
Olorun
14
0 / 3 / 4
9,193
511
5,532
10,026
3,819
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
63
15
Kills
36
38
Deaths
15
30
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Awilix
Abraxamy
Awilix
14
3
3
5.17
L
Janus
Boóf
Janus
5
7
6
1.14
W
Cu Chulainn
I-CEROS-I
Cu Chulainn
9
3
3
3.5
L
Izanami
JAQM2493
Izanami
2
8
4
0.5
W
Sol
Phoebe
Sol
10
2
7
6.75
L
Cerberus
Sceptikzz
Cerberus
3
6
10
1.33
L
Fenrir
SpooK0
Fenrir
5
8
3
0.81
W
Kuzenbo
3
4
10
2
L
Baron Samedi
diegoloresoneto
Baron Samedi
0
9
7
0.39
W
Olorun
lucentex
Olorun
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,797
Damage
57,499
73,104
Taken
65,959
36,988
Mitigated
41,351
16,669
Healing
17,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Abraxamy
Awilix
19,801
7,885
0
4,469
14,273
5,413
380
4,905
9,368
0
86,809
L
Janus
Boóf
Janus
11,873
1,544
0
2,960
13,326
3,751
0
4,011
9,315
49,999
0
W
Cu Chulainn
I-CEROS-I
Cu Chulainn
11,866
2,647
0
2,782
16,184
13,293
839
4,727
11,457
2,643
71,765
L
Izanami
JAQM2493
Izanami
3,673
2,217
0
2,797
14,271
4,478
0
8,583
5,688
0
37,764
W
Sol
Phoebe
Sol
16,792
6,384
0
4,737
11,639
3,749
3,335
6,649
4,990
67,938
3,868
L
Cerberus
Sceptikzz
Cerberus
10,069
770
0
6,429
18,958
15,248
0
6,730
12,228
29,928
0
L
Fenrir
SpooK0
Fenrir
8,025
2,162
0
3,072
15,219
6,102
0
4,531
10,688
0
48,507
W
Kuzenbo
3,508
1,498
0
1,652
13,837
15,077
14
6,067
7,770
21,265
0
L
Baron Samedi
diegoloresoneto
Baron Samedi
5,157
470
157
1,254
11,330
7,409
0
1,214
10,116
32,516
0
W
Olorun
lucentex
Olorun
5,532
2,066
803
3,491
10,026
3,819
1,952
4,751
5,275
54,693
5,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,142
Gold Earned
54,151
361
Minions Killed
485
0
Camps Cleared
0
1,562,869
Distance Traveled
1,745,035
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,580
643
108
6
0
396,949
1
L
Janus
8,685
483
85
5
0
312,279
2
W
Cu Chulainn
11,983
666
131
7
0
322,839
3
L
Izanami
7,675
426
76
4
0
286,973
3
W
Sol
11,794
655
112
6
0
339,702
10
L
Cerberus
8,813
490
54
3
0
319,030
5
L
Fenrir
9,454
525
80
4
0
347,687
4
W
Kuzenbo
9,601
533
21
1
0
359,011
4
L
Baron Samedi
7,515
418
66
4
0
296,900
2
W
Olorun
9,193
511
113
6
0
326,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role