Player Matchup

Sol
Sol
BIGGUCCIMICHAEL
Sol
Level 28
God Stats
15W - 10L
1,605 SR
Queue Stats
45W - 40L
1,454 Elo+
Party 2
Cu Chulainn
Cu Chulainn
EndNote578
Cu Chulainn
Level 46
God Stats
2W - 0L
1,760 SR
Queue Stats
122W - 145L
1,446 Elo+
Solo
Kali
Kali
dlittleb
Kali
Level 47
God Stats
1W - 4L
1,385 SR
Queue Stats
48W - 59L
1,456 Elo+
Party 2
Medusa
Medusa
jaintsared
Medusa
Level 38
God Stats
8W - 8L
1,499 SR
Queue Stats
93W - 110L
1,338 Elo+
Party 1
Baron Samedi
Baron Samedi
jlive97
Baron Samedi
Level 29
God Stats
8W - 5L
1,573 SR
Queue Stats
101W - 112L
1,361 Elo+
Party 1
Team Averages
Level 38
1,565 SR
1,411 Elo+

VS

Team Averages
Level 38
1,415 SR
1,391 Elo+
Agni
Agni
 
Agni
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
BoccattooooBR
Neith
Level 22
God Stats
0W - 2L
1,292 SR
Queue Stats
37W - 36L
1,475 Elo+
Party 3
Ares
Ares
FinchOfDeath
Ares
Level 48
God Stats
6W - 10L
1,380 SR
Queue Stats
466W - 528L
1,393 Elo+
Solo
Bellona
Bellona
Lebanese420
Bellona
Level 16
God Stats
18W - 38L
1,357 SR
Queue Stats
30W - 63L
1,228 Elo+
Party 4
Da Ji
Da Ji
elmor2os
Da Ji
Level 59
God Stats
4W - 4L
1,544 SR
Queue Stats
100W - 160L
1,358 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 4
9,095
606
8,670
8,862
2,968
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
EndNote578
Cu Chulainn
18
6 / 0 / 0
10,300
687
6,895
9,369
7,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kali
13
2 / 2 / 5
7,889
526
3,386
10,535
4,590
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
jaintsared
Medusa
14
3 / 3 / 4
8,094
540
6,927
7,496
2,325
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
jlive97
Baron Samedi
14
3 / 1 / 6
8,727
582
10,027
10,175
5,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
3 / 7 / 1
7,705
514
3,806
8,576
3,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 2
7,395
493
5,667
8,600
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 6 / 2
7,356
490
2,834
12,758
9,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Lebanese420
Bellona
10
0 / 3 / 0
6,303
420
2,697
7,843
5,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
elmor2os
Da Ji
10
0 / 3 / 2
6,330
422
4,528
12,076
4,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
20
Kills
8
9
Deaths
20
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
3
7
1
0.5
W
6
3
4
2.67
L
3
1
2
4
W
Cu Chulainn
EndNote578
Cu Chulainn
6
0
0
6
L
2
6
2
0.5
L
Bellona
Lebanese420
Bellona
0
3
0
0
W
Kali
2
2
5
2.25
L
Da Ji
elmor2os
Da Ji
0
3
2
0.33
W
Medusa
jaintsared
Medusa
3
3
4
1.67
W
Baron Samedi
jlive97
Baron Samedi
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,905
Damage
19,532
46,437
Taken
49,853
23,160
Mitigated
24,859
16,416
Healing
9,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
3,806
135
0
780
8,576
3,349
317
5,655
2,896
32,358
0
W
8,670
861
0
3,045
8,862
2,968
3,517
2,028
6,606
47,575
0
L
5,667
2,131
0
3,418
8,600
3,365
0
4,271
4,329
0
46,594
W
Cu Chulainn
EndNote578
Cu Chulainn
6,895
1,217
0
4,520
9,369
7,929
386
226
9,121
9,511
61,491
L
2,834
267
0
881
12,758
9,033
30
5,435
7,323
20,488
0
L
Bellona
Lebanese420
Bellona
2,697
710
0
2,074
7,843
5,024
0
341
7,202
0
26,187
W
Kali
3,386
2,002
0
1,838
10,535
4,590
906
1,646
8,757
0
42,625
L
Da Ji
elmor2os
Da Ji
4,528
941
0
2,581
12,076
4,088
0
3,800
8,201
0
33,106
W
Medusa
jaintsared
Medusa
6,927
2,753
0
1,633
7,496
2,325
353
1,082
6,414
0
51,514
W
Baron Samedi
jlive97
Baron Samedi
10,027
763
1,212
4,168
10,175
5,348
0
1,270
8,899
37,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,105
Gold Earned
35,089
473
Minions Killed
310
0
Camps Cleared
0
1,446,309
Distance Traveled
1,313,722
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,705
514
64
4
0
253,864
3
W
Sol
9,095
606
99
7
0
291,507
0
L
Neith
7,395
493
97
6
0
256,768
4
W
Cu Chulainn
10,300
687
157
10
0
279,833
4
L
Ares
7,356
490
36
2
0
268,801
2
L
Bellona
6,303
420
58
4
0
250,217
3
W
Kali
7,889
526
73
5
0
331,573
3
L
Da Ji
6,330
422
55
4
0
284,072
0
W
Medusa
8,094
540
76
5
0
263,776
0
W
Baron Samedi
8,727
582
68
5
0
279,620
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role