Player Matchup

Horus
Horus
DaMonkeyKing61
Horus
Level 140
God Stats
1W - 5L
1,747 SR
Queue Stats
237W - 229L
1,601 Elo+
Party 1
Ne Zha
Ne Zha
FearedYakuza
Ne Zha
Level 97
God Stats
22W - 26L
1,615 SR
Queue Stats
114W - 112L
1,494 Elo+
Party 1
Sol
Sol
PoloGangCrazy
Sol
Level 89
God Stats
13W - 19L
1,262 SR
Queue Stats
125W - 154L
1,489 Elo+
Solo
Kukulkan
Kukulkan
TEKKENMAN
Kukulkan
Level 101
God Stats
0W - 2L
1,472 SR
Queue Stats
57W - 56L
1,560 Elo+
Solo
Medusa
Medusa
cohensworth
Medusa
Level 123
God Stats
0W - 1L
1,286 SR
Queue Stats
6W - 8L
1,456 Elo+
Solo
Team Averages
Level 110
1,476 SR
1,520 Elo+

VS

Team Averages
Level 102
1,605 SR
1,526 Elo+
Tiamat
Tiamat
IvanHuerta
Tiamat
Level 117
God Stats
5W - 0L
1,718 SR
Queue Stats
48W - 45L
1,497 Elo+
Solo
Chaac
Chaac
Lando48
Chaac
Level 110
God Stats
48W - 37L
1,661 SR
Queue Stats
389W - 358L
1,503 Elo+
Solo
Chiron
Chiron
SadQuackin
Chiron
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,537 Elo+
Party 2
Fenrir
Fenrir
Ulfhedinn03
Fenrir
Level 68
God Stats
58W - 42L
1,572 SR
Queue Stats
118W - 107L
1,588 Elo+
Solo
Zeus
Zeus
WillowTreeMarch
Zeus
Level 125
God Stats
8W - 7L
1,574 SR
Queue Stats
119W - 108L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 4
8,142
626
4,600
15,572
9,114
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
16
3 / 6 / 2
9,879
760
7,735
13,937
5,674
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
0 / 2 / 4
8,119
625
6,186
8,194
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
TEKKENMAN
Kukulkan
17
2 / 4 / 1
9,304
716
9,606
9,934
4,208
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
14
2 / 9 / 2
8,318
640
11,378
14,948
5,536
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
IvanHuerta
Tiamat
16
2 / 3 / 9
9,845
757
7,450
10,523
7,402
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Lando48
Chaac
18
5 / 0 / 9
10,829
833
12,573
14,581
12,253
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chiron
SadQuackin
Chiron
17
5 / 1 / 7
10,790
830
9,671
10,808
4,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
18
13 / 2 / 6
12,177
937
10,601
9,844
5,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 2 / 12
9,623
740
12,529
6,099
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
70
8
Kills
27
27
Deaths
8
13
Assists
43
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
L
Ne Zha
3
6
2
0.67
W
Tiamat
IvanHuerta
Tiamat
2
3
9
2.17
W
Chaac
Lando48
Chaac
5
0
9
9.5
L
0
2
4
1
W
Chiron
SadQuackin
Chiron
5
1
7
8.5
L
Kukulkan
TEKKENMAN
Kukulkan
2
4
1
0.63
W
Fenrir
13
2
6
8
W
2
2
12
4
L
Medusa
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,505
Damage
52,824
62,585
Taken
51,855
26,970
Mitigated
31,565
10,138
Healing
14,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,600
1,817
1,724
2,903
15,572
9,114
0
3,958
11,251
0
20,561
L
Ne Zha
7,735
1,406
384
1,278
13,937
5,674
1
4,138
9,503
0
27,795
W
Tiamat
IvanHuerta
Tiamat
7,450
626
78
4,253
10,523
7,402
743
3,184
7,273
33,270
0
W
Chaac
Lando48
Chaac
12,573
2,115
155
3,447
14,581
12,253
898
4,944
9,431
316
41,939
L
6,186
732
0
2,759
8,194
2,438
0
2,447
5,654
22,441
0
W
Chiron
SadQuackin
Chiron
9,671
3,664
784
3,669
10,808
4,318
482
2,575
8,193
0
37,299
L
Kukulkan
TEKKENMAN
Kukulkan
9,606
456
255
505
9,934
4,208
0
3,648
6,165
49,014
0
W
Fenrir
10,601
1,311
0
1,031
9,844
5,634
819
3,059
6,597
0
24,946
W
12,529
1,051
0
700
6,099
1,958
0
1,948
4,083
23,915
0
L
Medusa
11,378
4,726
0
330
14,948
5,536
125
5,577
9,039
0
21,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,762
Gold Earned
53,264
294
Minions Killed
291
8
Camps Cleared
7
1,162,054
Distance Traveled
1,262,309
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,142
626
40
3
1
215,523
2
L
Ne Zha
9,879
760
50
4
3
251,626
2
W
Tiamat
9,845
757
65
5
3
240,109
7
W
Chaac
10,829
833
72
6
3
266,056
0
L
Sol
8,119
625
58
4
2
228,760
2
W
Chiron
10,790
830
77
6
1
243,388
1
L
Kukulkan
9,304
716
116
9
2
236,452
0
W
Fenrir
12,177
937
40
3
0
280,623
0
W
Zeus
9,623
740
37
3
0
232,133
0
L
Medusa
8,318
640
30
2
0
229,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role