Player Matchup

Merlin
Merlin
Lobo Mestizo
Merlin
Level 7
God Stats
6W - 3L
1,467 SR
Queue Stats
17W - 19L
1,071 Elo+
Solo
Jing Wei
Jing Wei
RS3BRUH
Jing Wei
Level 25
God Stats
3W - 4L
1,464 SR
Queue Stats
105W - 127L
1,236 Elo+
Party 2
Hera
Hera
Royal_Pain_XO
Hera
Level 43
God Stats
26W - 24L
1,463 SR
Queue Stats
249W - 300L
1,302 Elo+
Party 2
Chang'e
Chang'e
Sarcastic_Star
Chang'e
Level 24
God Stats
10W - 20L
1,646 SR
Queue Stats
29W - 77L
1,302 Elo+
Party 2
Kali
Kali
onyxphoenix7888
Kali
Level 25
God Stats
52W - 82L
1,283 SR
Queue Stats
69W - 100L
1,215 Elo+
Solo
Team Averages
Level 25
1,465 SR
1,225 Elo+

VS

Team Averages
Level 18
1,468 SR
1,347 Elo+
Ah Muzen Cab
Ah Muzen Cab
GurgiGoBRRRR
Ah Muzen Cab
Level 17
God Stats
1W - 2L
1,711 SR
Queue Stats
167W - 208L
1,308 Elo+
Party 1
Bellona
Bellona
Orion0997
Bellona
Level 6
God Stats
0W - 2L
1,193 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Pele
Pele
lurbem
Pele
Level 26
God Stats
2W - 2L
1,703 SR
Queue Stats
252W - 294L
1,285 Elo+
Party 1
Anhur
Anhur
thecold0ne11
Anhur
Level 28
God Stats
8W - 11L
1,345 SR
Queue Stats
71W - 94L
1,320 Elo+
Solo
Cthulhu
Cthulhu
toro_valeroso501
Cthulhu
Level 15
God Stats
16W - 21L
1,385 SR
Queue Stats
156W - 178L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
7 / 6 / 3
11,629
529
6,407
9,849
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
RS3BRUH
Jing Wei
18
8 / 4 / 0
12,519
569
10,601
16,215
7,414
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
12 / 4 / 2
11,952
543
10,867
14,033
5,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 5 / 7
9,927
451
6,819
15,109
5,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 7 / 1
10,513
478
6,489
18,800
7,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GurgiGoBRRRR
Ah Muzen Cab
15
2 / 11 / 2
9,263
421
13,548
15,703
5,477
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Orion0997
Bellona
17
7 / 4 / 0
10,571
481
8,349
12,915
10,935
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pele
lurbem
Pele
19
12 / 6 / 1
12,714
578
18,003
19,848
7,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 8 / 1
10,159
462
11,909
15,697
5,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

3
0 / 2 / 0
5,932
270
248
2,847
1,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
30
Kills
25
26
Deaths
31
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
GurgiGoBRRRR
Ah Muzen Cab
2
11
2
0.27
W
Merlin
7
6
3
1.42
L
Bellona
Orion0997
Bellona
7
4
0
1.75
W
Jing Wei
RS3BRUH
Jing Wei
8
4
0
2
W
12
4
2
3.25
W
2
5
7
1.1
L
Pele
lurbem
Pele
12
6
1
2.08
W
1
7
1
0.21
L
4
8
1
0.56
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,183
Damage
52,057
74,006
Taken
67,010
28,989
Mitigated
30,919
12,409
Healing
7,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
GurgiGoBRRRR
Ah Muzen Cab
13,548
4,872
0
874
15,703
5,477
1,036
9,696
5,247
0
58,148
W
Merlin
6,407
1,437
0
105
9,849
3,823
1,854
0
9,849
48,713
0
L
Bellona
Orion0997
Bellona
8,349
4,228
0
1,736
12,915
10,935
1,254
2,921
9,710
0
47,549
W
Jing Wei
RS3BRUH
Jing Wei
10,601
7,974
0
2,360
16,215
7,414
6,718
182
16,033
0
61,961
W
10,867
2,790
42
1,639
14,033
5,436
3,359
66
13,967
47,143
0
W
6,819
1,194
2,145
3,318
15,109
5,173
2,214
0
15,109
29,439
0
L
Pele
lurbem
Pele
18,003
7,325
0
4,073
19,848
7,483
603
6,821
12,345
0
80,783
W
6,489
4,186
0
2,800
18,800
7,143
0
0
18,800
0
59,035
L
11,909
5,930
0
349
15,697
5,777
1,100
1,966
13,523
0
58,024
L
248
32
0
330
2,847
1,247
0
671
2,092
3,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,540
Gold Earned
48,639
510
Minions Killed
370
0
Camps Cleared
0
1,927,843
Distance Traveled
1,420,872
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,263
421
88
4
0
310,944
0
W
Merlin
11,629
529
108
5
0
371,111
0
L
Bellona
10,571
481
83
4
0
378,493
1
W
Jing Wei
12,519
569
119
5
0
390,540
0
W
Hera
11,952
543
106
5
0
380,536
0
W
Chang'e
9,927
451
70
3
0
383,931
0
L
Pele
12,714
578
109
5
0
421,203
0
W
Kali
10,513
478
107
5
0
401,725
1
L
Anhur
10,159
462
87
4
0
252,705
7
L
Cthulhu
5,932
270
3
0
0
57,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role