Player Matchup

Skadi
Skadi
Abraxamy
Skadi
Level 107
God Stats
2W - 0L
1,340 SR
Queue Stats
102W - 77L
1,620 Elo+
Party 1
Scylla
Scylla
I-CEROS-I
Scylla
Level 144
God Stats
1W - 0L
1,362 SR
Queue Stats
74W - 58L
1,652 Elo+
Party 1
Sylvanus
Sylvanus
Phoebe
Sylvanus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 49L
1,629 Elo+
Party 1
Athena
Athena
VersaceTamale
Athena
Level 88
God Stats
16W - 14L
1,617 SR
Queue Stats
60W - 42L
1,669 Elo+
Party 1
Arachne
Arachne
lucentex
Arachne
Level 28
God Stats
3W - 0L
1,750 SR
Queue Stats
53W - 30L
1,664 Elo+
Party 1
Team Averages
Level 99
1,514 SR
1,647 Elo+

VS

Team Averages
Level 58
1,605 SR
1,534 Elo+
King Arthur
King Arthur
DSmall104
King Arthur
Level 115
God Stats
4W - 4L
1,571 SR
Queue Stats
89W - 71L
1,558 Elo+
Party 3
Sylvanus
Sylvanus
FriendlyJL
Sylvanus
Level 26
God Stats
5W - 7L
1,314 SR
Queue Stats
401W - 348L
1,550 Elo+
Party 2
Zeus
Zeus
Lowl58
Zeus
Level 95
God Stats
2W - 5L
1,810 SR
Queue Stats
190W - 149L
1,559 Elo+
Party 2
Loki
Loki
LudaThor
Loki
Level 14
God Stats
4W - 4L
1,530 SR
Queue Stats
30W - 30L
1,458 Elo+
Party 3
Medusa
Medusa
SeamedCrayon925
Medusa
Level 38
God Stats
1W - 6L
1,801 SR
Queue Stats
521W - 465L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Abraxamy
Skadi
20
9 / 1 / 3
12,909
645
16,493
12,456
6,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
I-CEROS-I
Scylla
20
5 / 3 / 5
12,289
614
9,628
7,551
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Phoebe
Sylvanus
18
6 / 2 / 5
11,663
583
13,631
17,042
10,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

17
4 / 0 / 13
11,184
559
8,336
13,586
14,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
lucentex
Arachne
19
4 / 2 / 7
11,341
567
9,960
14,345
7,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DSmall104
King Arthur
14
1 / 7 / 3
8,986
449
12,266
18,658
11,956
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
FriendlyJL
Sylvanus
11
0 / 6 / 1
7,336
367
2,537
14,768
8,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
Lowl58
Zeus
13
3 / 4 / 0
8,981
449
12,182
9,431
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
15
3 / 6 / 2
9,177
459
6,885
15,457
5,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 5 / 0
8,543
427
4,302
13,705
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
28
Kills
8
8
Deaths
28
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Skadi
Abraxamy
Skadi
9
1
3
10.5
L
King Arthur
DSmall104
King Arthur
1
7
3
0.36
L
Sylvanus
FriendlyJL
Sylvanus
0
6
1
0.08
W
Scylla
I-CEROS-I
Scylla
5
3
5
2.5
L
Zeus
Lowl58
Zeus
3
4
0
0.75
L
Loki
3
6
2
0.67
W
Sylvanus
Phoebe
Sylvanus
6
2
5
4.25
L
1
5
0
0.2
W
4
0
13
10.5
W
Arachne
lucentex
Arachne
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,048
Damage
38,172
64,980
Taken
72,019
42,130
Mitigated
33,448
22,431
Healing
13,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Abraxamy
Skadi
16,493
8,549
0
4,014
12,456
6,772
8,616
1,311
11,145
0
107,089
L
King Arthur
DSmall104
King Arthur
12,266
2,515
0
3,780
18,658
11,956
0
10,378
8,246
0
59,649
L
Sylvanus
FriendlyJL
Sylvanus
2,537
781
1,544
3,459
14,768
8,903
0
4,908
9,776
18,857
0
W
Scylla
I-CEROS-I
Scylla
9,628
545
0
598
7,551
2,752
1,275
2,990
4,561
96,343
0
L
Zeus
Lowl58
Zeus
12,182
1,116
0
500
9,431
2,842
288
6,726
2,533
50,374
0
L
Loki
6,885
1,069
0
2,517
15,457
5,248
0
5,187
10,234
0
51,572
W
Sylvanus
Phoebe
Sylvanus
13,631
4,574
898
8,792
17,042
10,591
1,359
3,860
13,182
63,456
8,784
L
4,302
1,978
0
2,199
13,705
4,499
176
3,141
10,476
0
47,799
W
8,336
2,211
0
2,348
13,586
14,470
357
3,944
9,642
35,736
0
W
Arachne
lucentex
Arachne
9,960
6,256
0
5,781
14,345
7,545
1,431
2,614
11,731
0
78,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,386
Gold Earned
43,023
654
Minions Killed
444
0
Camps Cleared
0
1,941,026
Distance Traveled
1,758,548
23
Wards Purchased
130
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,909
645
170
9
0
363,237
3
L
King Arthur
8,986
449
128
6
0
354,023
1
L
Sylvanus
7,336
367
32
2
0
295,827
12
W
Scylla
12,289
614
171
9
0
372,064
4
L
Zeus
8,981
449
95
5
0
369,011
111
L
Loki
9,177
459
105
5
0
394,973
0
W
Sylvanus
11,663
583
136
7
0
322,600
11
L
Medusa
8,543
427
84
4
0
344,714
6
W
Athena
11,184
559
59
3
0
440,673
4
W
Arachne
11,341
567
118
6
0
442,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role