Player Matchup

Hera
Hera
Carmelao
Hera
Level 16
God Stats
5W - 3L
1,822 SR
Queue Stats
40W - 31L
1,388 Elo+
Solo
Yemoja
Yemoja
Fluffy Panda881
Yemoja
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
80W - 93L
1,142 Elo+
Solo
Bellona
Bellona
colmo-granular8
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,062 Elo+
Solo
Cthulhu
Cthulhu
dark_brick977
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Cerberus
Cerberus
mvghost1292
Cerberus
Level 13
God Stats
2W - 3L
1,235 SR
Queue Stats
5W - 10L
1,247 Elo+
Party 2
Team Averages
Level 8
1,511 SR
1,268 Elo+

VS

Team Averages
Level 40
1,511 SR
1,496 Elo+
Zeus
Zeus
Ichigoboi
Zeus
Level 17
God Stats
98W - 80L
1,537 SR
Queue Stats
151W - 134L
1,424 Elo+
Solo
Izanami
Izanami
ImASorryPlayer
Izanami
Level 22
God Stats
30W - 11L
1,702 SR
Queue Stats
58W - 41L
1,575 Elo+
Party 1
Bakasura
Bakasura
SkippyD1nglChalk
Bakasura
Level 13
God Stats
1W - 1L
1,212 SR
Queue Stats
18W - 19L
1,322 Elo+
Solo
Anhur
Anhur
heeeyyyyyy domz
Anhur
Level 13
God Stats
30W - 22L
1,604 SR
Queue Stats
30W - 25L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
zarrowthedon
Cthulhu
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 9L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
6 / 2 / 1
12,274
1,116
26,041
12,945
4,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 10 / 4
11,106
1,010
7,558
20,102
18,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
0 / 8 / 1
9,058
823
2,174
10,811
5,946
Cthulhu
16
0 / 9 / 6
9,980
907
10,041
23,591
20,981
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
mvghost1292
Cerberus
16
0 / 5 / 6
10,029
912
6,653
21,203
17,894
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

0

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
10 / 2 / 11
12,315
1,120
21,335
7,213
2,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 1 / 14
10,951
996
15,195
8,887
3,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
9 / 1 / 17
11,963
1,088
11,994
10,402
4,215
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 2 / 17
11,496
1,045
10,254
10,985
3,734
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
zarrowthedon
Cthulhu
19
5 / 1 / 27
12,049
1,095
22,557
23,809
12,136
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
120
7
Kills
34
34
Deaths
7
18
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Hera
6
2
1
3.25
L
1
10
4
0.3
W
Zeus
10
2
11
7.75
W
5
1
14
12
W
9
1
17
17.5
L
0
8
1
0.06
L
Cthulhu
0
9
6
0.33
W
5
2
17
6.75
L
Cerberus
mvghost1292
Cerberus
0
5
6
0.6
W
Cthulhu
zarrowthedon
Cthulhu
5
1
27
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,467
Damage
81,335
88,652
Taken
61,296
68,572
Mitigated
25,374
6,000
Healing
17,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
26,041
5,004
0
0
12,945
4,976
0
6,578
6,367
46,100
0
L
7,558
2,176
2,077
1,249
20,102
18,775
0
10,592
9,110
21,940
0
W
Zeus
21,335
3,018
135
1,284
7,213
2,277
0
6,520
693
42,556
0
W
15,195
12,698
0
1,167
8,887
3,012
0
7,217
1,670
0
42,666
W
11,994
7,315
0
1,633
10,402
4,215
0
8,019
2,383
0
18,744
L
2,174
555
0
35
10,811
5,946
0
4,018
6,733
0
9,100
L
Cthulhu
10,041
841
333
0
23,591
20,981
0
11,168
11,908
26,807
0
W
10,254
4,958
0
728
10,985
3,734
0
9,103
1,882
0
21,580
L
Cerberus
mvghost1292
Cerberus
6,653
842
0
2,306
21,203
17,894
0
11,536
9,077
29,549
0
W
Cthulhu
zarrowthedon
Cthulhu
22,557
1,107
2,305
10,165
23,809
12,136
0
19,434
3,673
46,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,447
Gold Earned
58,774
184
Minions Killed
239
0
Camps Cleared
3
900,942
Distance Traveled
1,059,791
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
12,274
1,116
41
4
0
224,215
0
L
Yemoja
11,106
1,010
33
3
0
156,166
0
W
Zeus
12,315
1,120
59
5
1
158,478
0
W
Izanami
10,951
996
71
6
1
181,991
0
W
Bakasura
11,963
1,088
31
3
0
257,524
0
L
Bellona
9,058
823
7
1
0
102,076
1
L
Cthulhu
9,980
907
24
2
0
199,387
1
W
Anhur
11,496
1,045
19
2
1
213,271
0
L
Cerberus
10,029
912
79
7
0
219,098
4
W
Cthulhu
12,049
1,095
59
5
0
248,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role