Player Matchup

Fenrir
Fenrir
Atrodemich
Fenrir
Level 29
God Stats
5W - 6L
1,953 SR
Queue Stats
363W - 361L
1,641 Elo+
Solo
Nike
Nike
Kampffen
Nike
Level 27
God Stats
34W - 22L
1,617 SR
Queue Stats
204W - 169L
1,601 Elo+
Solo
Neith
Neith
OsbaldoRDR
Neith
Level 7
God Stats
10W - 12L
1,525 SR
Queue Stats
62W - 80L
1,627 Elo+
Solo
He Bo
He Bo
Spagonzo
He Bo
Level 14
God Stats
2W - 1L
1,709 SR
Queue Stats
29W - 28L
1,491 Elo+
Party 1
Zeus
Zeus
Tankerbelle
Zeus
Level 10
God Stats
2W - 2L
1,356 SR
Queue Stats
16W - 10L
1,647 Elo+
Party 1
Team Averages
Level 17
1,632 SR
1,602 Elo+

VS

Team Averages
Level 34
1,521 SR
1,496 Elo+
Yemoja
Yemoja
BOOKSHEEP
Yemoja
Level 16
God Stats
4W - 0L
1,732 SR
Queue Stats
7W - 13L
1,382 Elo+
Party 2
King Arthur
King Arthur
Jaragonn
King Arthur
Level 84
God Stats
5W - 4L
1,529 SR
Queue Stats
70W - 67L
1,559 Elo+
Party 2
Chiron
Chiron
PoundedSack
Chiron
Level 27
God Stats
3W - 1L
1,275 SR
Queue Stats
135W - 141L
1,501 Elo+
Solo
Danzaburou
Danzaburou
Zorkky
Danzaburou
Level 18
God Stats
7W - 7L
1,474 SR
Queue Stats
39W - 35L
1,515 Elo+
Party 2
Merlin
Merlin
skeetermageetr
Merlin
Level 24
God Stats
4W - 1L
1,597 SR
Queue Stats
8W - 10L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Atrodemich
Fenrir
16
3 / 9 / 5
10,617
1,062
11,568
23,286
11,870
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
16
1 / 9 / 7
9,775
978
9,191
23,299
9,709
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
16
5 / 3 / 2
10,579
1,058
8,408
10,877
4,221
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

He Bo
Spagonzo
He Bo
15
2 / 13 / 4
9,662
966
9,155
17,893
5,918
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

16
0 / 11 / 5
9,236
924
5,916
15,279
6,022
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

21

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BOOKSHEEP
Yemoja
18
0 / 2 / 31
11,375
1,138
7,242
9,384
10,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Jaragonn
King Arthur
18
14 / 3 / 20
12,519
1,252
14,437
15,674
15,574
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
18
10 / 3 / 22
11,379
1,138
21,343
10,071
4,060
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Zorkky
Danzaburou
19
18 / 1 / 17
12,767
1,277
29,428
12,808
5,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
3 / 2 / 21
10,600
1,060
8,392
6,009
1,975
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
156
11
Kills
45
45
Deaths
11
23
Assists
111
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Atrodemich
Fenrir
3
9
5
0.61
W
Yemoja
BOOKSHEEP
Yemoja
0
2
31
7.75
W
King Arthur
Jaragonn
King Arthur
14
3
20
8
L
Nike
1
9
7
0.5
L
Neith
5
3
2
2
W
Chiron
10
3
22
7
L
He Bo
Spagonzo
He Bo
2
13
4
0.31
L
0
11
5
0.23
W
Danzaburou
Zorkky
Danzaburou
18
1
17
26.5
W
3
2
21
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,238
Damage
80,842
90,634
Taken
53,946
37,740
Mitigated
37,330
1,223
Healing
12,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Atrodemich
Fenrir
11,568
2,231
0
667
23,286
11,870
0
4,429
18,857
0
29,267
W
Yemoja
BOOKSHEEP
Yemoja
7,242
1,823
3,947
1,399
9,384
10,235
0
3,315
6,069
11,465
0
W
King Arthur
Jaragonn
King Arthur
14,437
1,044
0
0
15,674
15,574
0
4,278
10,148
0
25,720
L
Nike
9,191
565
0
0
23,299
9,709
0
3,806
19,493
0
14,681
L
Neith
8,408
5,724
0
556
10,877
4,221
0
2,665
8,212
0
17,421
W
Chiron
21,343
12,669
1,352
1,653
10,071
4,060
0
2,510
7,561
0
34,507
L
He Bo
Spagonzo
He Bo
9,155
559
0
0
17,893
5,918
0
2,868
15,025
30,213
0
L
5,916
1,159
0
0
15,279
6,022
0
1,866
13,413
24,075
0
W
Danzaburou
Zorkky
Danzaburou
29,428
21,218
0
2,897
12,808
5,486
0
3,134
9,674
0
42,626
W
8,392
853
918
500
6,009
1,975
0
1,834
4,175
34,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,869
Gold Earned
58,640
120
Minions Killed
176
3
Camps Cleared
7
775,903
Distance Traveled
881,255
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,617
1,062
20
2
1
209,744
1
W
Yemoja
11,375
1,138
16
2
0
149,186
4
W
King Arthur
12,519
1,252
18
2
1
199,180
2
L
Nike
9,775
978
4
0
1
177,349
0
L
Neith
10,579
1,058
19
2
0
137,843
0
W
Chiron
11,379
1,138
29
3
1
180,126
0
L
He Bo
9,662
966
44
4
1
136,536
0
L
Zeus
9,236
924
33
3
0
114,431
0
W
Danzaburou
12,767
1,277
35
4
4
181,661
0
W
Merlin
10,600
1,060
78
8
1
171,102
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role