Player Matchup

Janus
Janus
Grancrest27
Janus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Monke69420
Nemesis
Level 7
God Stats
5W - 9L
1,285 SR
Queue Stats
10W - 23L
1,218 Elo+
Solo
Vamana
Vamana
Nauzetsg18
Vamana
Level 6
God Stats
3W - 2L
1,769 SR
Queue Stats
13W - 12L
1,355 Elo+
Solo
Ullr
Ullr
SarmaleItIz
Ullr
Level 16
God Stats
2W - 1L
1,452 SR
Queue Stats
16W - 14L
1,378 Elo+
Party 1
Yemoja
Yemoja
Shorici
Yemoja
Level 16
God Stats
11W - 6L
1,611 SR
Queue Stats
16W - 14L
1,378 Elo+
Party 1
Team Averages
Level 12
1,523 SR
1,366 Elo+

VS

Team Averages
Level 14
1,439 SR
1,423 Elo+
Ganesha
Ganesha
Dantran
Ganesha
Level 9
God Stats
1W - 4L
1,330 SR
Queue Stats
4W - 8L
1,278 Elo+
Party 2
Bellona
Bellona
NikoHelpAHH
Bellona
Level 29
God Stats
15W - 18L
1,387 SR
Queue Stats
401W - 437L
1,393 Elo+
Solo
Hachiman
Hachiman
Othxu
Hachiman
Level 13
God Stats
5W - 6L
1,481 SR
Queue Stats
6W - 7L
1,447 Elo+
Party 2
Thor
Thor
Therkis
Thor
Level 15
God Stats
4W - 3L
1,500 SR
Queue Stats
63W - 47L
1,500 Elo+
Solo
Vamana
Vamana
WiadroNaMaxa
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 4 / 18
13,325
494
16,103
13,441
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Monke69420
Nemesis
20
23 / 7 / 5
15,350
569
31,093
20,947
13,176
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
Nauzetsg18
Vamana
17
6 / 8 / 10
11,521
427
13,316
25,183
15,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 8 / 4
11,953
443
9,099
18,754
6,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Shorici
Yemoja
16
0 / 1 / 12
11,048
409
4,655
10,034
10,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dantran
Ganesha
15
0 / 7 / 15
11,122
412
13,605
21,493
21,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
NikoHelpAHH
Bellona
20
8 / 5 / 6
14,670
543
15,254
18,890
16,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
Othxu
Hachiman
18
4 / 5 / 4
11,896
441
8,681
17,818
8,092
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thor
Therkis
Thor
19
10 / 8 / 3
12,949
480
12,002
19,805
10,241
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
13
6 / 9 / 4
10,691
396
9,528
18,010
8,982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
60
34
Kills
28
28
Deaths
34
49
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Dantran
Ganesha
0
7
15
1.07
W
1
4
18
2.5
W
Nemesis
Monke69420
Nemesis
23
7
5
3.64
W
Vamana
Nauzetsg18
Vamana
6
8
10
1.38
L
Bellona
NikoHelpAHH
Bellona
8
5
6
2.2
L
Hachiman
Othxu
Hachiman
4
5
4
1.2
W
4
8
4
0.75
W
Yemoja
Shorici
Yemoja
0
1
12
6
L
Thor
Therkis
Thor
10
8
3
1.44
L
Vamana
6
9
4
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,266
Damage
59,070
88,359
Taken
96,016
49,314
Mitigated
65,670
14,460
Healing
15,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Dantran
Ganesha
13,605
1,426
0
1,658
21,493
21,490
435
5,189
16,116
26,637
0
W
16,103
961
0
1,953
13,441
4,193
0
2,100
11,341
88,767
0
W
Nemesis
Monke69420
Nemesis
31,093
22,026
0
1,197
20,947
13,176
0
2,514
18,433
0
107,495
W
Vamana
Nauzetsg18
Vamana
13,316
5,800
0
3,416
25,183
15,459
1,671
1,669
23,514
0
59,638
L
Bellona
NikoHelpAHH
Bellona
15,254
3,859
0
5,810
18,890
16,865
2,243
3,862
14,798
0
89,212
L
Hachiman
Othxu
Hachiman
8,681
4,525
0
3,726
17,818
8,092
1,179
2,585
15,201
0
73,124
W
9,099
5,007
584
4,318
18,754
6,002
2,174
5,066
13,688
0
78,299
W
Yemoja
Shorici
Yemoja
4,655
908
1,456
1,536
10,034
10,484
460
2,256
7,778
45,425
0
L
Thor
Therkis
Thor
12,002
2,857
0
1,000
19,805
10,241
0
3,320
16,415
0
60,248
L
Vamana
9,528
5,123
0
2,834
18,010
8,982
539
4,920
12,728
0
35,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,197
Gold Earned
61,328
518
Minions Killed
475
0
Camps Cleared
0
2,401,861
Distance Traveled
2,248,294
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,122
412
0
0
0
490,153
5
W
Janus
13,325
494
168
6
0
529,741
1
W
Nemesis
15,350
569
97
4
0
551,651
0
W
Vamana
11,521
427
66
2
0
467,907
1
L
Bellona
14,670
543
169
6
0
516,597
1
L
Hachiman
11,896
441
131
5
0
465,727
1
W
Ullr
11,953
443
120
4
0
439,704
1
W
Yemoja
11,048
409
67
2
0
412,858
0
L
Thor
12,949
480
116
4
0
448,977
0
L
Vamana
10,691
396
59
2
0
326,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role