Player Matchup

Scylla
Scylla
Dagerl
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 73L
1,421 Elo+
Party 3
Ah Puch
Ah Puch
PumpkinBreads
Ah Puch
Level 83
God Stats
2W - 2L
1,521 SR
Queue Stats
236W - 223L
1,595 Elo+
Party 1
Hercules
Hercules
TwentyGrunt076
Hercules
Level 16
God Stats
14W - 20L
1,771 SR
Queue Stats
92W - 98L
1,530 Elo+
Party 1
Sobek
Sobek
mrgharial
Sobek
Level 52
God Stats
16W - 16L
1,448 SR
Queue Stats
79W - 100L
1,428 Elo+
Party 3
Izanami
Izanami
plusleft
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 42
1,548 SR
1,495 Elo+

VS

Team Averages
Level 49
1,607 SR
1,454 Elo+
Cthulhu
Cthulhu
CaptainWafflez0
Cthulhu
Level 16
God Stats
6W - 9L
1,504 SR
Queue Stats
6W - 9L
1,325 Elo+
Party 2
Medusa
Medusa
Loudnesoverload
Medusa
Level 39
God Stats
1W - 0L
1,702 SR
Queue Stats
49W - 43L
1,501 Elo+
Party 2
Susano
Susano
TswizzleTsunami
Susano
Level 44
God Stats
2W - 3L
1,919 SR
Queue Stats
474W - 414L
1,540 Elo+
Party 2
Chang'e
Chang'e
iluxaquigamerYT
Chang'e
Level 108
God Stats
17W - 29L
1,510 SR
Queue Stats
38W - 57L
1,460 Elo+
Solo
Bellona
Bellona
jacobs463
Bellona
Level 36
God Stats
3W - 2L
1,400 SR
Queue Stats
54W - 52L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dagerl
Scylla
6
1 / 4 / 0
4,352
544
624
4,468
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ah Puch
10
2 / 1 / 1
5,236
655
5,928
4,523
1,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
8
3 / 1 / 1
4,972
622
1,475
5,189
1,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sobek
mrgharial
Sobek
5
0 / 1 / 1
3,891
486
669
2,920
1,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Izanami
plusleft
Izanami
8
1 / 0 / 2
4,691
586
3,779
3,563
900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,981
498
2,004
3,680
1,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 2 / 0
4,640
580
2,955
3,731
894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 2 / 1
4,651
581
1,568
4,749
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 2 / 0
5,221
653
1,792
4,958
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
jacobs463
Bellona
9
1 / 1 / 1
5,088
636
1,502
3,848
2,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
7
Kills
5
7
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
Scylla
Dagerl
Scylla
1
4
0
0.25
W
1
2
0
0.5
L
Ah Puch
2
1
1
2.5
W
1
2
1
0.75
L
Hercules
3
1
1
3.5
W
2
2
0
1
W
Bellona
jacobs463
Bellona
1
1
1
1.5
L
Sobek
mrgharial
Sobek
0
1
1
0.5
L
Izanami
plusleft
Izanami
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,475
Damage
9,821
20,663
Taken
20,966
7,155
Mitigated
7,502
8,314
Healing
5,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,004
112
59
265
3,680
1,471
0
0
3,680
9,409
0
L
Scylla
Dagerl
Scylla
624
90
0
736
4,468
964
0
385
4,067
16,654
0
W
2,955
1,601
0
750
3,731
894
0
0
3,731
0
20,622
L
Ah Puch
5,928
512
0
2,132
4,523
1,939
0
1,241
3,132
31,660
0
W
1,568
220
99
1,698
4,749
1,329
420
1,563
3,136
0
18,210
L
Hercules
1,475
525
0
1,419
5,189
1,780
0
1,303
3,686
0
4,341
W
1,792
277
170
1,682
4,958
1,546
408
3,281
1,366
21,682
0
W
Bellona
jacobs463
Bellona
1,502
528
0
894
3,848
2,262
950
1,784
1,832
0
20,302
L
Sobek
mrgharial
Sobek
669
137
0
1,769
2,920
1,572
0
0
2,920
7,053
0
L
Izanami
plusleft
Izanami
3,779
2,574
0
2,258
3,563
900
162
426
3,062
0
28,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,142
Gold Earned
23,581
174
Minions Killed
220
0
Camps Cleared
0
605,184
Distance Traveled
834,696
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,981
498
14
2
0
161,037
1
L
Scylla
4,352
544
37
5
0
130,640
0
W
Medusa
4,640
580
44
6
0
141,303
1
L
Ah Puch
5,236
655
59
7
0
139,274
1
W
Susano
4,651
581
41
5
0
201,199
1
L
Hercules
4,972
622
4
1
0
142,282
2
W
Chang'e
5,221
653
68
9
0
164,626
3
W
Bellona
5,088
636
53
7
0
166,531
1
L
Sobek
3,891
486
20
3
0
67,583
0
L
Izanami
4,691
586
54
7
0
125,405
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role