Player Matchup

Rama
Rama
Dillah
Rama
Level 157
God Stats
8W - 6L
1,687 SR
Queue Stats
64W - 62L
1,653 Elo+
Party 1
Khepri
Khepri
KatzelGame
Khepri
Level 158
God Stats
4W - 3L
1,500 SR
Queue Stats
43W - 47L
1,605 Elo+
Party 1
Tyr
Tyr
Shuak007
Tyr
Level 160
God Stats
1W - 1L
1,780 SR
Queue Stats
117W - 120L
1,622 Elo+
Party 1
Scylla
Scylla
dhermilitoo
Scylla
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,495 Elo+
Party 1
Fenrir
Fenrir
victorrubio9878
Fenrir
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 86L
1,594 Elo+
Party 1
Team Averages
Level 130
1,593 SR
1,594 Elo+

VS

Team Averages
Level 75
1,576 SR
1,440 Elo+
Cthulhu
Cthulhu
Henrygamess
Cthulhu
Level 28
God Stats
16W - 13L
1,710 SR
Queue Stats
539W - 547L
1,445 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LordSnave
Cu Chulainn
Level 126
God Stats
6W - 5L
1,717 SR
Queue Stats
290W - 264L
1,505 Elo+
Party 3
Ra
Ra
PTNightfire
Ra
Level 89
God Stats
3W - 4L
1,490 SR
Queue Stats
144W - 143L
1,418 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Platopus04
Tsukuyomi
Level 115
God Stats
31W - 32L
1,494 SR
Queue Stats
399W - 369L
1,526 Elo+
Party 3
Artemis
Artemis
SoftNatura
Artemis
Level 17
God Stats
1W - 2L
1,468 SR
Queue Stats
8W - 17L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Dillah
Rama
20
8 / 1 / 2
12,829
611
7,586
12,657
5,287
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
KatzelGame
Khepri
16
3 / 0 / 20
11,285
537
7,172
9,555
11,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
3 / 2 / 4
11,875
565
10,411
21,368
18,702
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
19
8 / 1 / 19
12,744
607
16,079
8,281
3,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
16 / 2 / 9
13,641
650
17,039
19,768
12,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Henrygamess
Cthulhu
12
1 / 6 / 0
8,282
394
6,316
14,982
7,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
LordSnave
Cu Chulainn
14
1 / 5 / 1
8,794
419
13,183
19,254
11,418
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
2 / 12 / 0
8,458
403
4,212
13,608
3,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Platopus04
Tsukuyomi
15
2 / 10 / 2
9,568
456
10,185
18,056
6,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
SoftNatura
Artemis
14
0 / 5 / 2
8,528
406
4,146
9,283
3,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
11
38
Kills
6
6
Deaths
38
54
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
Dillah
Rama
8
1
2
9
L
Cthulhu
Henrygamess
Cthulhu
1
6
0
0.17
W
Khepri
KatzelGame
Khepri
3
0
20
13
L
Cu Chulainn
LordSnave
Cu Chulainn
1
5
1
0.3
L
2
12
0
0.17
L
Tsukuyomi
Platopus04
Tsukuyomi
2
10
2
0.3
W
3
2
4
2.5
L
Artemis
SoftNatura
Artemis
0
5
2
0.2
W
Scylla
8
1
19
17.5
W
16
2
9
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,287
Damage
38,042
71,629
Taken
75,183
51,538
Mitigated
32,281
30,093
Healing
10,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Dillah
Rama
7,586
6,489
0
8,898
12,657
5,287
3,894
1,231
11,400
0
113,304
L
Cthulhu
Henrygamess
Cthulhu
6,316
37
1,050
1,870
14,982
7,923
0
5,734
9,071
23,507
0
W
Khepri
KatzelGame
Khepri
7,172
445
1,206
2,361
9,555
11,587
0
1,650
7,853
26,739
0
L
Cu Chulainn
LordSnave
Cu Chulainn
13,183
2,543
0
1,653
19,254
11,418
369
4,674
14,482
6,617
48,860
L
4,212
509
586
1,571
13,608
3,558
266
4,906
8,366
33,782
0
L
Tsukuyomi
Platopus04
Tsukuyomi
10,185
2,485
0
2,629
18,056
6,238
0
3,401
14,517
0
69,613
W
10,411
1,350
0
11,121
21,368
18,702
2,141
3,094
18,188
0
80,394
L
Artemis
SoftNatura
Artemis
4,146
1,206
0
1,001
9,283
3,144
0
3,701
5,496
0
55,916
W
Scylla
16,079
1,708
0
2,991
8,281
3,423
423
2,197
5,964
90,433
0
W
17,039
6,809
0
3,516
19,768
12,539
140
3,400
16,236
0
123,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,374
Gold Earned
43,630
655
Minions Killed
412
0
Camps Cleared
0
2,030,504
Distance Traveled
1,779,917
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,829
611
180
9
0
353,981
7
L
Cthulhu
8,282
394
33
2
0
365,156
8
W
Khepri
11,285
537
22
1
0
410,739
2
L
Cu Chulainn
8,794
419
89
4
0
384,067
3
L
Ra
8,458
403
75
4
0
326,418
3
L
Tsukuyomi
9,568
456
122
6
0
374,756
3
W
Tyr
11,875
565
148
7
0
425,321
5
L
Artemis
8,528
406
93
4
0
329,520
2
W
Scylla
12,744
607
153
7
0
409,928
4
W
Fenrir
13,641
650
152
7
0
430,535
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role