Player Matchup

King Arthur
King Arthur
FTG Den0minat0r
King Arthur
Level 143
God Stats
32W - 20L
1,606 SR
Queue Stats
160W - 141L
1,578 Elo+
Party 1
Heimdallr
Heimdallr
Indie115
Heimdallr
Level 17
God Stats
3W - 1L
1,879 SR
Queue Stats
124W - 115L
1,476 Elo+
Party 2
Da Ji
Da Ji
SlimeHz
Da Ji
Level 109
God Stats
1W - 1L
1,268 SR
Queue Stats
141W - 127L
1,401 Elo+
Party 2
Janus
Janus
mightbeteelop
Janus
Level 20
God Stats
4W - 1L
1,541 SR
Queue Stats
97W - 50L
1,698 Elo+
Party 1
Athena
Athena
oniichan_carna
Athena
Level 65
God Stats
17W - 17L
1,640 SR
Queue Stats
74W - 77L
1,482 Elo+
Party 2
Team Averages
Level 71
1,587 SR
1,527 Elo+

VS

Team Averages
Level 39
1,489 SR
1,501 Elo+
Cernunnos
Cernunnos
HFBPro07
Cernunnos
Level 32
God Stats
4W - 5L
1,451 SR
Queue Stats
115W - 113L
1,446 Elo+
Solo
Athena
Athena
Lloyd XII
Athena
Level 41
God Stats
1W - 1L
1,760 SR
Queue Stats
5W - 5L
1,746 Elo+
Party 3
Ne Zha
Ne Zha
Lucid77
Ne Zha
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
MR cream pie86
Ares
Level 35
God Stats
23W - 26L
1,327 SR
Queue Stats
909W - 999L
1,416 Elo+
Solo
Anubis
Anubis
Ridqr
Anubis
Level 7
God Stats
1W - 2L
1,406 SR
Queue Stats
13W - 14L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FTG Den0minat0r
King Arthur
20
5 / 1 / 10
14,414
577
22,203
20,420
21,931
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Indie115
Heimdallr
18
3 / 5 / 7
12,826
513
14,286
20,336
9,419
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
SlimeHz
Da Ji
20
6 / 3 / 5
13,731
549
11,006
23,390
9,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 1 / 6
15,693
628
14,322
9,271
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 3 / 10
12,168
487
8,636
23,891
22,300
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HFBPro07
Cernunnos
16
2 / 8 / 7
10,203
408
16,555
24,136
8,924
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
Lloyd XII
Athena
20
8 / 2 / 1
12,823
513
18,930
22,253
10,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Lucid77
Ne Zha
12
1 / 6 / 1
8,704
348
4,584
12,185
4,886
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

16
2 / 3 / 3
10,457
418
7,659
22,027
18,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
Ridqr
Anubis
14
0 / 9 / 4
8,594
344
3,958
14,344
7,599
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
29
28
Kills
13
13
Deaths
28
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FTG Den0minat0r
King Arthur
5
1
10
10
L
Cernunnos
HFBPro07
Cernunnos
2
8
7
0.69
W
Heimdallr
Indie115
Heimdallr
3
5
7
1.3
L
Athena
Lloyd XII
Athena
8
2
1
4.25
L
Ne Zha
Lucid77
Ne Zha
1
6
1
0.25
L
2
3
3
1.17
L
Anubis
Ridqr
Anubis
0
9
4
0.22
W
Da Ji
SlimeHz
Da Ji
6
3
5
2.83
W
10
1
6
13
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,453
Damage
51,686
97,308
Taken
94,945
66,897
Mitigated
51,178
29,344
Healing
21,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FTG Den0minat0r
King Arthur
22,203
709
409
5,974
20,420
21,931
821
8,462
11,958
115
100,355
L
Cernunnos
HFBPro07
Cernunnos
16,555
7,527
0
8,558
24,136
8,924
788
8,130
16,006
0
76,994
W
Heimdallr
Indie115
Heimdallr
14,286
6,382
0
8,631
20,336
9,419
3,187
5,399
14,937
0
90,362
L
Athena
Lloyd XII
Athena
18,930
5,362
0
1,840
22,253
10,861
0
6,178
15,847
98,612
0
L
Ne Zha
Lucid77
Ne Zha
4,584
2,066
0
1,598
12,185
4,886
0
1,585
10,456
0
35,593
L
7,659
498
271
7,025
22,027
18,908
0
4,383
17,644
40,730
0
L
Anubis
Ridqr
Anubis
3,958
772
0
2,099
14,344
7,599
0
2,797
11,547
22,047
0
W
Da Ji
SlimeHz
Da Ji
11,006
3,194
0
8,171
23,390
9,456
1,369
7,112
15,714
0
120,607
W
14,322
1,594
0
2,512
9,271
3,791
958
2,803
6,468
127,406
0
W
8,636
2,108
0
3,647
23,891
22,300
600
10,624
13,267
28,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,832
Gold Earned
50,781
700
Minions Killed
432
0
Camps Cleared
0
2,512,761
Distance Traveled
1,997,977
31
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,414
577
182
7
0
469,826
1
L
Cernunnos
10,203
408
115
5
0
383,024
3
W
Heimdallr
12,826
513
115
5
0
431,620
8
L
Athena
12,823
513
153
6
0
546,448
2
L
Ne Zha
8,704
348
65
3
0
235,624
0
L
Ares
10,457
418
58
2
0
512,912
1
L
Anubis
8,594
344
41
2
0
319,969
0
W
Da Ji
13,731
549
149
6
0
512,516
9
W
Janus
15,693
628
228
9
0
564,799
12
W
Athena
12,168
487
26
1
0
534,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role