Player Matchup

Izanami
Izanami
Dude_Damasco13
Izanami
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,098 Elo+
Party 1
Susano
Susano
FSBRICIOLIMA
Susano
Level 27
God Stats
8W - 7L
1,412 SR
Queue Stats
167W - 216L
1,430 Elo+
Solo
Achilles
Achilles
Murilocrosss
Achilles
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
SCEPMPEA
Merlin
Level 5
God Stats
2W - 2L
1,770 SR
Queue Stats
11W - 15L
1,433 Elo+
Solo
Scylla
Scylla
dark_octopus5455
Scylla
Level 7
God Stats
7W - 6L
1,500 SR
Queue Stats
55W - 58L
1,500 Elo+
Solo
Team Averages
Level 18
1,537 SR
1,392 Elo+

VS

Team Averages
Level 21
1,534 SR
1,521 Elo+
Medusa
Medusa
Jacksonzinho
Medusa
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
S2Dark_SlayerS2
Baba Yaga
Level 28
God Stats
11W - 7L
1,671 SR
Queue Stats
817W - 864L
1,437 Elo+
Solo
Ganesha
Ganesha
Y_J0S3-L3DR4_Y
Ganesha
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,751 Elo+
Solo
Merlin
Merlin
oTalDoMaster
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
zBlackRedzz
Fenrir
Level 30
God Stats
2W - 7L
1,500 SR
Queue Stats
9W - 25L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,286
529
4,254
6,656
1,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
10
3 / 1 / 0
6,118
612
1,668
6,140
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Murilocrosss
Achilles
7
0 / 5 / 1
4,706
471
2,309
5,941
4,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
SCEPMPEA
Merlin
7
0 / 2 / 0
4,667
467
474
2,792
904
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

5
0 / 3 / 0
3,999
400
608
3,385
654
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
0 / 4 / 2
4,625
463
1,166
3,857
963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baba Yaga
S2Dark_SlayerS2
Baba Yaga
9
2 / 0 / 2
5,484
548
3,207
3,512
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
1 / 0 / 4
5,144
514
2,229
5,261
1,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
11
3 / 0 / 0
6,316
632
1,947
1,428
424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
11
8 / 1 / 1
6,983
698
6,050
6,809
2,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
5
Kills
14
14
Deaths
5
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
Susano
3
1
0
3
W
Medusa
0
4
2
0.25
L
Achilles
Murilocrosss
Achilles
0
5
1
0.1
W
Baba Yaga
S2Dark_SlayerS2
Baba Yaga
2
0
2
3
L
Merlin
SCEPMPEA
Merlin
0
2
0
0
W
1
0
4
3
L
0
3
0
0
W
Merlin
3
0
0
3
W
Fenrir
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,313
Damage
14,599
24,914
Taken
20,867
10,074
Mitigated
6,586
2,146
Healing
2,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,254
2,721
0
576
6,656
1,898
586
3,056
3,398
0
25,679
L
Susano
1,668
174
0
1,263
6,140
1,690
0
592
5,422
0
20,451
W
Medusa
1,166
965
0
0
3,857
963
0
252
3,546
0
6,668
L
Achilles
Murilocrosss
Achilles
2,309
1,063
0
307
5,941
4,928
779
787
5,150
0
14,473
W
Baba Yaga
S2Dark_SlayerS2
Baba Yaga
3,207
59
0
968
3,512
935
658
68
3,444
25,273
0
L
Merlin
SCEPMPEA
Merlin
474
0
0
0
2,792
904
0
959
1,563
12,290
0
W
2,229
322
0
420
5,261
1,982
0
185
4,911
10,915
0
L
608
237
0
0
3,385
654
0
1,335
1,998
7,121
0
W
Merlin
1,947
164
0
1,028
1,428
424
1,192
293
1,135
26,810
0
W
Fenrir
6,050
2,542
0
424
6,809
2,282
0
174
6,474
0
30,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,776
Gold Earned
28,552
158
Minions Killed
207
0
Camps Cleared
0
843,427
Distance Traveled
976,832
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,286
529
48
5
0
182,427
2
L
Susano
6,118
612
54
5
0
204,495
0
W
Medusa
4,625
463
26
3
0
206,741
0
L
Achilles
4,706
471
18
2
0
166,138
1
W
Baba Yaga
5,484
548
54
5
0
221,697
0
L
Merlin
4,667
467
27
3
0
143,023
0
W
Ganesha
5,144
514
3
0
0
180,113
1
L
Scylla
3,999
400
11
1
0
147,344
0
W
Merlin
6,316
632
69
7
0
173,083
3
W
Fenrir
6,983
698
55
6
0
195,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role