Player Matchup

Merlin
Merlin
Clonnejo
Merlin
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 97L
1,323 Elo+
Party 2
Nu Wa
Nu Wa
Lunamz
Nu Wa
Level 15
God Stats
3W - 3L
1,592 SR
Queue Stats
16W - 19L
1,237 Elo+
Party 1
Anubis
Anubis
ZxMq8
Anubis
Level 10
God Stats
2W - 1L
1,287 SR
Queue Stats
2W - 4L
1,203 Elo+
Party 1
Bellona
Bellona
rafabot65
Bellona
Level 16
God Stats
5W - 1L
1,701 SR
Queue Stats
25W - 24L
1,624 Elo+
Party 2
Tsukuyomi
Tsukuyomi
sm30x
Tsukuyomi
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 7L
1,257 Elo+
Party 1
Team Averages
Level 15
1,516 SR
1,329 Elo+

VS

Team Averages
Level 10
1,424 SR
1,272 Elo+
Chernobog
Chernobog
AWWWHE11NAWW
Chernobog
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Barkerboy54
Jormungandr
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
Lizzardgecko
Fenrir
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 11L
1,044 Elo+
Party 3
Ares
Ares
Michael355
Ares
Level 8
God Stats
0W - 1L
1,121 SR
Queue Stats
1W - 3L
1,270 Elo+
Party 3
Amaterasu
Amaterasu
rustisnice
Amaterasu
Level 9
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 12L
1,044 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Clonnejo
Merlin
17
2 / 4 / 14
11,690
487
10,765
10,268
4,195
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Lunamz
Nu Wa
17
5 / 4 / 15
11,761
490
24,099
11,067
3,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
ZxMq8
Anubis
16
9 / 4 / 12
11,942
498
18,212
12,753
6,972
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
rafabot65
Bellona
16
4 / 3 / 8
11,352
473
8,542
16,675
15,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
sm30x
Tsukuyomi
15
10 / 9 / 7
11,735
489
15,209
17,011
6,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AWWWHE11NAWW
Chernobog
15
6 / 7 / 7
10,233
426
10,125
19,870
7,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
Barkerboy54
Jormungandr
15
3 / 5 / 3
10,532
439
4,261
13,997
9,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
16
4 / 12 / 5
10,616
442
6,860
28,253
15,331
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 2 / 7
10,560
440
3,489
19,002
16,561
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
rustisnice
Amaterasu
16
8 / 8 / 7
11,801
492
10,659
23,704
15,905
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
52
30
Kills
23
24
Deaths
34
56
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chernobog
AWWWHE11NAWW
Chernobog
6
7
7
1.36
L
Jormungandr
Barkerboy54
Jormungandr
3
5
3
0.9
W
Merlin
Clonnejo
Merlin
2
4
14
2.25
L
Fenrir
4
12
5
0.54
W
Nu Wa
Lunamz
Nu Wa
5
4
15
3.13
L
2
2
7
2.75
W
Anubis
ZxMq8
Anubis
9
4
12
3.75
W
Bellona
rafabot65
Bellona
4
3
8
2.67
L
Amaterasu
rustisnice
Amaterasu
8
8
7
1.44
W
Tsukuyomi
sm30x
Tsukuyomi
10
9
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,827
Damage
35,394
67,774
Taken
104,826
37,957
Mitigated
64,549
15,862
Healing
7,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
AWWWHE11NAWW
Chernobog
10,125
5,349
0
752
19,870
7,357
695
11,595
7,823
0
43,648
L
Jormungandr
Barkerboy54
Jormungandr
4,261
1,306
0
440
13,997
9,395
2,062
5,928
7,831
52,593
0
W
Merlin
Clonnejo
Merlin
10,765
1,107
744
1,964
10,268
4,195
3,302
949
9,294
61,748
0
L
Fenrir
6,860
2,115
0
2,609
28,253
15,331
72
12,959
14,999
0
47,439
W
Nu Wa
Lunamz
Nu Wa
24,099
6,095
0
140
11,067
3,949
3,345
1,599
9,443
72,212
0
L
3,489
449
384
932
19,002
16,561
0
9,835
8,829
27,046
0
W
Anubis
ZxMq8
Anubis
18,212
1,916
0
5,508
12,753
6,972
2,193
1,153
11,550
41,411
0
W
Bellona
rafabot65
Bellona
8,542
3,106
650
4,003
16,675
15,905
1,534
2,213
14,387
0
53,104
L
Amaterasu
rustisnice
Amaterasu
10,659
5,467
0
2,844
23,704
15,905
496
11,114
12,268
691
38,649
W
Tsukuyomi
sm30x
Tsukuyomi
15,209
5,473
0
2,853
17,011
6,936
2,146
2,224
14,737
0
48,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,480
Gold Earned
53,742
422
Minions Killed
307
0
Camps Cleared
0
2,120,173
Distance Traveled
1,951,524
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
10,233
426
49
2
0
434,881
2
L
Jormungandr
10,532
439
94
4
0
360,782
2
W
Merlin
11,690
487
92
4
0
449,926
5
L
Fenrir
10,616
442
71
3
0
388,659
3
W
Nu Wa
11,761
490
107
4
0
404,337
2
L
Ares
10,560
440
39
2
0
371,608
2
W
Anubis
11,942
498
58
2
0
418,333
0
W
Bellona
11,352
473
107
4
0
384,386
0
L
Amaterasu
11,801
492
54
2
0
395,594
0
W
Tsukuyomi
11,735
489
58
2
0
463,191
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role