Player Matchup

Thor
Thor
Abraxamy
Thor
Level 107
God Stats
3W - 0L
1,924 SR
Queue Stats
102W - 77L
1,594 Elo+
Party 2
Cthulhu
Cthulhu
Joltaire
Cthulhu
Level 76
God Stats
4W - 1L
1,658 SR
Queue Stats
48W - 42L
1,597 Elo+
Party 2
Medusa
Medusa
Phoebe
Medusa
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 49L
1,604 Elo+
Party 2
Athena
Athena
VersaceTamale
Athena
Level 88
God Stats
16W - 14L
1,589 SR
Queue Stats
60W - 42L
1,646 Elo+
Party 2
Olorun
Olorun
lucentex
Olorun
Level 28
God Stats
3W - 2L
1,620 SR
Queue Stats
53W - 30L
1,640 Elo+
Party 2
Team Averages
Level 85
1,658 SR
1,616 Elo+

VS

Team Averages
Level 71
1,575 SR
1,542 Elo+
Mercury
Mercury
Benbt10
Mercury
Level 45
God Stats
5W - 4L
1,528 SR
Queue Stats
185W - 174L
1,570 Elo+
Party 1
Achilles
Achilles
Cerberus2102
Achilles
Level 41
God Stats
6W - 8L
1,619 SR
Queue Stats
672W - 624L
1,534 Elo+
Solo
Chiron
Chiron
Its_rahmel9
Chiron
Level 125
God Stats
6W - 8L
1,587 SR
Queue Stats
109W - 98L
1,563 Elo+
Party 1
Ares
Ares
bloodydarkfire
Ares
Level 98
God Stats
2W - 5L
1,642 SR
Queue Stats
58W - 54L
1,534 Elo+
Party 1
Janus
Janus
krayond
Janus
Level 44
God Stats
6W - 9L
1,500 SR
Queue Stats
326W - 338L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
12 / 0 / 11
10,418
613
14,534
10,386
4,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Joltaire
Cthulhu
15
1 / 2 / 3
8,964
527
8,195
10,315
9,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Phoebe
Medusa
14
6 / 1 / 12
9,053
533
17,188
10,564
4,540
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
6 / 1 / 7
8,715
513
5,481
10,842
8,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
lucentex
Olorun
16
2 / 2 / 4
9,115
536
2,971
10,314
3,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Benbt10
Mercury
10
0 / 8 / 0
6,721
395
3,922
12,821
4,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Achilles
Cerberus2102
Achilles
15
1 / 3 / 1
8,152
480
8,068
15,559
10,945
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chiron
15
2 / 2 / 2
8,791
517
7,954
8,309
2,797
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 5 / 2
7,225
425
4,280
16,277
12,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
krayond
Janus
11
1 / 9 / 2
7,156
421
5,787
12,432
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
27
Kills
6
6
Deaths
27
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thor
12
0
11
17.5
L
Mercury
Benbt10
Mercury
0
8
0
0
L
Achilles
Cerberus2102
Achilles
1
3
1
0.5
L
Chiron
2
2
2
1.5
W
Cthulhu
Joltaire
Cthulhu
1
2
3
1.25
W
Medusa
Phoebe
Medusa
6
1
12
12
W
6
1
7
9.5
L
2
5
2
0.6
L
Janus
krayond
Janus
1
9
2
0.22
W
Olorun
lucentex
Olorun
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,369
Damage
30,011
52,421
Taken
65,398
30,597
Mitigated
33,861
17,761
Healing
10,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
14,534
3,769
0
6,778
10,386
4,451
547
949
9,357
0
63,219
L
Mercury
Benbt10
Mercury
3,922
1,360
0
315
12,821
4,507
85
1,957
10,864
0
38,375
L
Achilles
Cerberus2102
Achilles
8,068
2,736
0
3,389
15,559
10,945
0
5,368
9,691
0
50,291
L
Chiron
7,954
2,893
617
1,508
8,309
2,797
0
2,213
6,071
0
64,947
W
Cthulhu
Joltaire
Cthulhu
8,195
660
331
2,191
10,315
9,708
88
1,468
8,812
60,374
0
W
Medusa
Phoebe
Medusa
17,188
6,716
0
423
10,564
4,540
754
3,159
7,215
0
54,755
W
5,481
1,699
0
1,809
10,842
8,621
126
2,932
7,766
28,257
0
L
4,280
335
0
3,400
16,277
12,358
0
4,455
11,772
13,610
0
L
Janus
krayond
Janus
5,787
144
0
930
12,432
3,254
235
2,029
10,353
35,005
0
W
Olorun
lucentex
Olorun
2,971
1,932
218
6,011
10,314
3,277
1,026
1,090
9,204
68,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,265
Gold Earned
38,045
468
Minions Killed
391
0
Camps Cleared
0
1,641,304
Distance Traveled
1,537,654
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,418
613
90
5
0
372,838
4
L
Mercury
6,721
395
68
4
0
275,654
0
L
Achilles
8,152
480
108
6
0
328,937
6
L
Chiron
8,791
517
125
7
0
317,625
5
W
Cthulhu
8,964
527
128
8
0
300,455
2
W
Medusa
9,053
533
81
5
0
338,602
6
W
Athena
8,715
513
45
3
0
345,544
6
L
Ares
7,225
425
29
2
0
309,971
3
L
Janus
7,156
421
61
4
0
305,467
3
W
Olorun
9,115
536
124
7
0
283,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role