Player Matchup

Fenrir
Fenrir
Bluumar
Fenrir
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 89L
1,416 Elo+
Party 2
Skadi
Skadi
CA1A_Alberto5
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,397 Elo+
Party 1
Guan Yu
Guan Yu
Chastief0l
Guan Yu
Level 23
God Stats
3W - 4L
1,491 SR
Queue Stats
33W - 49L
1,353 Elo+
Party 2
Janus
Janus
Lokumcubasi
Janus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
889 Elo+
Solo
Ymir
Ymir
UNAILC12
Ymir
Level 26
God Stats
4W - 4L
1,502 SR
Queue Stats
76W - 81L
1,387 Elo+
Party 1
Team Averages
Level 21
1,499 SR
1,288 Elo+

VS

Team Averages
Level 21
1,493 SR
1,339 Elo+
Hercules
Hercules
AdaSuSmite
Hercules
Level 22
God Stats
32W - 24L
1,542 SR
Queue Stats
83W - 95L
1,325 Elo+
Party 3
Olorun
Olorun
Barmoretti99
Olorun
Level 22
God Stats
10W - 14L
1,357 SR
Queue Stats
39W - 58L
1,301 Elo+
Party 3
Loki
Loki
MounoSkilo
Loki
Level 28
God Stats
2W - 1L
1,641 SR
Queue Stats
10W - 10L
1,443 Elo+
Solo
Vamana
Vamana
Nauzetsg18
Vamana
Level 6
God Stats
3W - 2L
1,652 SR
Queue Stats
13W - 12L
1,315 Elo+
Solo
Jing Wei
Jing Wei
omismone
Jing Wei
Level 26
God Stats
1W - 1L
1,274 SR
Queue Stats
100W - 126L
1,309 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bluumar
Fenrir
17
7 / 5 / 2
10,787
539
9,962
15,021
8,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
5 / 8 / 6
9,240
462
13,697
13,753
8,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Chastief0l
Guan Yu
16
4 / 2 / 0
9,698
485
8,283
13,043
9,242
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 7 / 4
8,058
403
7,425
12,181
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
12
3 / 6 / 12
8,339
417
8,276
14,988
12,588
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AdaSuSmite
Hercules
14
2 / 5 / 11
9,497
475
5,729
20,626
15,890
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
20
9 / 1 / 3
12,203
610
13,676
10,673
5,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
13 / 3 / 4
11,101
555
15,174
12,561
5,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
Nauzetsg18
Vamana
16
1 / 3 / 5
9,708
485
6,131
14,109
7,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
omismone
Jing Wei
13
2 / 8 / 5
8,775
439
7,669
14,389
5,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
55
20
Kills
27
28
Deaths
20
24
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hercules
AdaSuSmite
Hercules
2
5
11
1.5
W
Olorun
9
1
3
10.5
L
Fenrir
Bluumar
Fenrir
7
5
2
1.6
L
5
8
6
1
L
Guan Yu
Chastief0l
Guan Yu
4
2
0
2
L
1
7
4
0.43
W
13
3
4
5
W
Vamana
Nauzetsg18
Vamana
1
3
5
1.17
L
Ymir
3
6
12
1.5
W
Jing Wei
omismone
Jing Wei
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,643
Damage
48,379
68,986
Taken
72,358
41,633
Mitigated
39,248
17,105
Healing
23,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AdaSuSmite
Hercules
5,729
2,068
0
4,303
20,626
15,890
0
5,743
14,711
0
16,797
W
Olorun
13,676
6,417
908
6,718
10,673
5,491
2,344
2,732
7,763
105,712
5,894
L
Fenrir
Bluumar
Fenrir
9,962
2,971
0
4,673
15,021
8,829
0
5,593
9,428
0
71,335
L
13,697
7,178
595
1,274
13,753
8,156
440
1,657
12,096
0
47,909
L
Guan Yu
Chastief0l
Guan Yu
8,283
862
752
4,040
13,043
9,242
258
1,407
11,636
575
52,263
L
7,425
487
0
1,746
12,181
2,818
30
3,087
9,094
38,578
0
W
15,174
3,895
0
4,650
12,561
5,019
0
2,389
10,084
0
70,641
W
Vamana
Nauzetsg18
Vamana
6,131
2,026
0
3,162
14,109
7,605
513
1,273
12,694
194
54,616
L
Ymir
8,276
3,120
454
3,571
14,988
12,588
180
1,786
13,202
22,802
0
W
Jing Wei
omismone
Jing Wei
7,669
4,267
0
4,195
14,389
5,243
0
3,454
10,869
0
48,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,122
Gold Earned
51,284
405
Minions Killed
456
0
Camps Cleared
0
1,838,953
Distance Traveled
1,899,353
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,497
475
19
1
0
429,702
0
W
Olorun
12,203
610
168
8
0
387,420
0
L
Fenrir
10,787
539
124
6
0
384,633
6
L
Skadi
9,240
462
58
3
0
322,835
0
L
Guan Yu
9,698
485
106
5
0
418,727
4
L
Janus
8,058
403
83
4
0
380,447
0
W
Loki
11,101
555
106
5
0
383,550
0
W
Vamana
9,708
485
95
5
0
380,405
0
L
Ymir
8,339
417
34
2
0
332,311
1
W
Jing Wei
8,775
439
68
3
0
318,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role