Player Matchup

King Arthur
King Arthur
Blahix I
King Arthur
Level 28
God Stats
6W - 5L
1,856 SR
Queue Stats
282W - 267L
1,598 Elo+
Solo
Yemoja
Yemoja
F0rb1ddeng0d
Yemoja
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 29L
1,452 Elo+
Party 1
Artemis
Artemis
Sasori7
Artemis
Level 22
God Stats
12W - 12L
1,521 SR
Queue Stats
35W - 32L
1,501 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SimplyTata
Tsukuyomi
Level 29
God Stats
7W - 5L
1,620 SR
Queue Stats
118W - 98L
1,647 Elo+
Solo
Ra
Ra
Velesbog
Ra
Level 25
God Stats
66W - 75L
1,612 SR
Queue Stats
487W - 457L
1,569 Elo+
Solo
Team Averages
Level 25
1,622 SR
1,553 Elo+

VS

Team Averages
Level 16
1,676 SR
1,590 Elo+
Sun Wukong
Sun Wukong
EnslavedLbacks
Sun Wukong
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,660 Elo+
Party 2
Sylvanus
Sylvanus
MilesMFDavis
Sylvanus
Level 10
God Stats
3W - 2L
1,686 SR
Queue Stats
8W - 3L
1,705 Elo+
Solo
Scylla
Scylla
SoyLaMeraMaciza
Scylla
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,659 Elo+
Solo
Bellona
Bellona
WOLFASSASSlN12
Bellona
Level 28
God Stats
1W - 1L
1,835 SR
Queue Stats
5W - 10L
1,417 Elo+
Solo
Rama
Rama
WockaBlocka
Rama
Level 16
God Stats
3W - 1L
1,861 SR
Queue Stats
14W - 12L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blahix I
King Arthur
17
6 / 2 / 2
10,356
575
9,766
15,600
11,015
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
14
4 / 4 / 6
9,209
512
6,402
11,291
7,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
Sasori7
Artemis
12
3 / 6 / 3
7,978
443
15,612
11,484
4,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
SimplyTata
Tsukuyomi
17
11 / 3 / 2
11,003
611
14,305
12,912
4,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
4 / 5 / 10
10,723
596
9,964
10,740
4,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EnslavedLbacks
Sun Wukong
13
2 / 4 / 3
7,956
442
5,800
12,683
8,605
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
MilesMFDavis
Sylvanus
13
1 / 3 / 10
7,886
438
7,243
15,681
10,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
12 / 5 / 3
10,413
579
13,999
13,787
5,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 7 / 8
8,081
449
7,564
16,532
14,277
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 9 / 9
7,705
428
5,835
14,837
5,651
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
53
28
Kills
20
20
Deaths
28
23
Assists
33
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Blahix I
King Arthur
6
2
2
3.5
L
Sun Wukong
EnslavedLbacks
Sun Wukong
2
4
3
0.88
W
Yemoja
4
4
6
1.75
L
Sylvanus
MilesMFDavis
Sylvanus
1
3
10
2
W
Artemis
Sasori7
Artemis
3
6
3
0.75
W
Tsukuyomi
SimplyTata
Tsukuyomi
11
3
2
4
L
12
5
3
2.7
W
4
5
10
1.8
L
3
7
8
1
L
2
9
9
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,049
Damage
40,441
62,027
Taken
73,520
32,465
Mitigated
43,567
16,535
Healing
18,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Blahix I
King Arthur
9,766
964
0
4,594
15,600
11,015
264
1,495
14,073
0
62,407
L
Sun Wukong
EnslavedLbacks
Sun Wukong
5,800
1,015
0
2,420
12,683
8,605
0
1,345
10,942
0
32,283
W
Yemoja
6,402
1,556
918
1,010
11,291
7,870
574
4,885
6,232
26,294
0
L
Sylvanus
MilesMFDavis
Sylvanus
7,243
2,087
1,935
4,338
15,681
10,003
0
3,934
11,689
30,168
4,017
W
Artemis
Sasori7
Artemis
15,612
7,472
0
750
11,484
4,192
1,682
5,401
6,013
0
47,004
W
Tsukuyomi
SimplyTata
Tsukuyomi
14,305
3,339
0
5,131
12,912
4,921
192
3,716
9,112
0
79,046
L
13,999
1,854
0
3,469
13,787
5,031
1,146
2,901
10,786
55,576
0
W
9,964
1,233
661
3,471
10,740
4,467
1,885
4,728
5,718
64,453
0
L
7,564
3,692
382
4,499
16,532
14,277
0
3,602
12,780
0
33,650
L
5,835
5,376
0
1,698
14,837
5,651
0
4,100
10,623
0
24,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,269
Gold Earned
42,041
495
Minions Killed
308
0
Camps Cleared
0
1,649,768
Distance Traveled
1,517,621
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,356
575
120
7
0
371,072
2
L
Sun Wukong
7,956
442
60
3
0
339,651
2
W
Yemoja
9,209
512
34
2
0
307,475
3
L
Sylvanus
7,886
438
55
3
0
316,770
2
W
Artemis
7,978
443
90
5
0
298,858
4
W
Tsukuyomi
11,003
611
118
7
0
373,002
1
L
Scylla
10,413
579
89
5
0
305,859
0
W
Ra
10,723
596
133
7
0
299,361
3
L
Bellona
8,081
449
63
4
0
264,828
3
L
Rama
7,705
428
41
2
0
290,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role