Player Matchup

Kukulkan
Kukulkan
FlacoTONY
Kukulkan
Level 7
God Stats
2W - 1L
1,574 SR
Queue Stats
7W - 7L
1,557 Elo+
Solo
Jormungandr
Jormungandr
IAmTheBigMatt
Jormungandr
Level 16
God Stats
12W - 12L
1,916 SR
Queue Stats
265W - 287L
1,533 Elo+
Solo
Serqet
Serqet
Nakilto1k
Serqet
Level 28
God Stats
18W - 23L
1,554 SR
Queue Stats
446W - 445L
1,555 Elo+
Solo
Ymir
Ymir
Roronoa Zoro Ka
Ymir
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
78W - 67L
1,576 Elo+
Solo
Izanami
Izanami
TheLazyDuck90
Izanami
Level 28
God Stats
2W - 4L
1,214 SR
Queue Stats
163W - 161L
1,647 Elo+
Solo
Team Averages
Level 21
1,552 SR
1,574 Elo+

VS

Team Averages
Level 20
1,412 SR
1,623 Elo+
Cerberus
Cerberus
Chronoviruz
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,495 Elo+
Solo
Horus
Horus
IPonchet
Horus
Level 29
God Stats
6W - 7L
1,126 SR
Queue Stats
386W - 400L
1,488 Elo+
Solo
Rama
Rama
Mr Chanterz
Rama
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 104L
1,701 Elo+
Party 1
Vulcan
Vulcan
Smite Cranberry
Vulcan
Level 26
God Stats
1W - 1L
1,573 SR
Queue Stats
53W - 42L
1,715 Elo+
Party 1
Thor
Thor
UrbanSeanyBoy
Thor
Level 12
God Stats
1W - 1L
1,360 SR
Queue Stats
55W - 40L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FlacoTONY
Kukulkan
10
0 / 0 / 3
5,591
559
3,174
3,434
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jormungandr
IAmTheBigMatt
Jormungandr
10
2 / 0 / 7
6,266
627
4,118
5,461
2,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
Nakilto1k
Serqet
9
2 / 1 / 3
5,312
531
2,625
5,795
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
5 / 2 / 1
6,167
617
5,781
7,154
3,891
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
10
4 / 0 / 2
6,041
604
3,596
4,010
1,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chronoviruz
Cerberus
6
0 / 3 / 1
4,447
445
2,565
8,333
3,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
IPonchet
Horus
8
0 / 4 / 2
4,688
469
1,550
6,899
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 4 / 0
4,480
448
858
4,274
990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 1 / 0
5,389
539
2,539
5,212
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 1 / 1
5,206
521
3,592
6,267
1,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
13
Kills
2
3
Deaths
13
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Chronoviruz
Cerberus
0
3
1
0.17
W
Kukulkan
FlacoTONY
Kukulkan
0
0
3
1.5
W
Jormungandr
IAmTheBigMatt
Jormungandr
2
0
7
5.5
L
Horus
IPonchet
Horus
0
4
2
0.25
L
0
4
0
0
W
Serqet
Nakilto1k
Serqet
2
1
3
3.5
W
5
2
1
2.75
L
1
1
0
1
W
Izanami
4
0
2
5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,294
Damage
11,104
25,854
Taken
30,985
10,580
Mitigated
11,769
8,493
Healing
7,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Chronoviruz
Cerberus
2,565
77
0
2,332
8,333
3,144
0
3,410
4,829
16,354
0
W
Kukulkan
FlacoTONY
Kukulkan
3,174
290
0
690
3,434
1,210
0
1,662
1,772
29,629
0
W
Jormungandr
IAmTheBigMatt
Jormungandr
4,118
1,568
385
1,415
5,461
2,737
180
1,715
3,746
20,827
0
L
Horus
IPonchet
Horus
1,550
672
224
737
6,899
4,158
0
4,317
2,336
0
12,230
L
858
765
0
0
4,274
990
0
790
3,370
0
14,608
W
Serqet
Nakilto1k
Serqet
2,625
874
0
2,156
5,795
1,690
84
305
5,490
0
19,505
W
5,781
1,686
0
2,007
7,154
3,891
0
684
6,470
29,231
0
L
2,539
796
0
1,919
5,212
1,556
0
2,270
2,780
28,227
0
W
Izanami
3,596
2,684
0
1,840
4,010
1,052
554
738
3,272
0
35,412
L
3,592
929
0
2,035
6,267
1,921
0
1,918
4,309
0
24,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,377
Gold Earned
24,210
260
Minions Killed
210
0
Camps Cleared
0
931,602
Distance Traveled
878,853
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,447
445
41
4
0
193,636
1
W
Kukulkan
5,591
559
70
7
0
189,342
3
W
Jormungandr
6,266
627
22
2
0
197,177
3
L
Horus
4,688
469
18
2
0
163,629
0
L
Rama
4,480
448
34
3
0
141,413
0
W
Serqet
5,312
531
38
4
0
222,789
2
W
Ymir
6,167
617
55
6
0
160,373
1
L
Vulcan
5,389
539
60
6
0
175,169
0
W
Izanami
6,041
604
75
8
0
161,921
3
L
Thor
5,206
521
57
6
0
205,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role