Player Matchup

Hel
Hel
Apalotes
Hel
Level 16
God Stats
2W - 2L
1,519 SR
Queue Stats
7W - 6L
1,570 Elo+
Party 2
Serqet
Serqet
Cachitas
Serqet
Level 29
God Stats
2W - 2L
1,275 SR
Queue Stats
68W - 91L
1,386 Elo+
Party 2
Cerberus
Cerberus
JohnPorrison
Cerberus
Level 29
God Stats
12W - 8L
1,587 SR
Queue Stats
73W - 103L
1,399 Elo+
Party 2
Tiamat
Tiamat
Lostilt
Tiamat
Level 29
God Stats
5W - 5L
1,517 SR
Queue Stats
121W - 133L
1,482 Elo+
Solo
Skadi
Skadi
Vitroceramica
Skadi
Level 29
God Stats
30W - 26L
1,559 SR
Queue Stats
80W - 101L
1,440 Elo+
Party 2
Team Averages
Level 26
1,492 SR
1,455 Elo+

VS

Team Averages
Level 18
1,478 SR
1,412 Elo+
Ares
Ares
Odomnu
Ares
Level 16
God Stats
2W - 1L
1,835 SR
Queue Stats
99W - 96L
1,322 Elo+
Solo
Jing Wei
Jing Wei
Psylocke181
Jing Wei
Level 22
God Stats
3W - 6L
1,469 SR
Queue Stats
26W - 29L
1,427 Elo+
Party 1
Thanatos
Thanatos
ThuDanirex
Thanatos
Level 17
God Stats
1W - 1L
1,382 SR
Queue Stats
6W - 7L
1,372 Elo+
Party 3
Kukulkan
Kukulkan
ZechariaM
Kukulkan
Level 17
God Stats
0W - 1L
1,202 SR
Queue Stats
26W - 28L
1,432 Elo+
Party 1
Osiris
Osiris
joselorenzo03
Osiris
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 6
7,460
533
5,762
8,973
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Serqet
Cachitas
Serqet
14
8 / 1 / 0
8,825
630
6,329
9,185
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
JohnPorrison
Cerberus
12
0 / 2 / 5
7,293
521
3,004
8,514
5,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Lostilt
Tiamat
14
0 / 1 / 2
8,073
577
7,578
7,096
6,935
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 2 / 0
7,744
553
8,249
7,530
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Odomnu
Ares
10
4 / 2 / 1
6,918
494
6,188
11,368
9,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Psylocke181
Jing Wei
11
0 / 4 / 4
6,379
456
6,153
8,888
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
ThuDanirex
Thanatos
11
1 / 2 / 2
6,909
494
3,778
9,569
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
ZechariaM
Kukulkan
15
5 / 3 / 1
9,037
646
5,946
6,993
2,379
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 0
6,754
482
3,320
8,883
5,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
13
Kills
11
11
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
5
6
0.6
W
Serqet
Cachitas
Serqet
8
1
0
8
W
Cerberus
JohnPorrison
Cerberus
0
2
5
1.25
W
Tiamat
Lostilt
Tiamat
0
1
2
1
L
Ares
Odomnu
Ares
4
2
1
2.25
L
Jing Wei
Psylocke181
Jing Wei
0
4
4
0.5
L
Thanatos
ThuDanirex
Thanatos
1
2
2
1
W
5
2
0
2.5
L
Kukulkan
ZechariaM
Kukulkan
5
3
1
1.83
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,922
Damage
25,385
41,298
Taken
45,701
21,334
Mitigated
22,700
14,746
Healing
11,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,762
554
751
2,350
8,973
3,321
1,460
4,243
4,730
38,607
0
W
Serqet
Cachitas
Serqet
6,329
1,848
0
2,934
9,185
3,188
0
2,799
6,386
0
40,217
W
Cerberus
JohnPorrison
Cerberus
3,004
501
0
2,936
8,514
5,828
438
3,180
5,334
20,309
0
W
Tiamat
Lostilt
Tiamat
7,578
2,019
0
3,058
7,096
6,935
2,261
630
6,466
46,213
0
L
Ares
Odomnu
Ares
6,188
309
0
885
11,368
9,047
0
3,929
7,325
13,400
0
L
Jing Wei
Psylocke181
Jing Wei
6,153
4,823
0
2,470
8,888
3,185
0
2,433
6,391
0
34,175
L
Thanatos
ThuDanirex
Thanatos
3,778
1,783
0
7,080
9,569
2,488
0
1,306
7,759
0
28,126
W
8,249
5,126
0
2,717
7,530
2,062
3,085
1,282
6,248
0
42,782
L
Kukulkan
ZechariaM
Kukulkan
5,946
1,432
0
786
6,993
2,379
519
2,639
3,638
56,157
0
L
3,320
1,046
0
90
8,883
5,601
312
5,553
3,234
0
29,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,395
Gold Earned
35,997
371
Minions Killed
329
0
Camps Cleared
0
1,252,835
Distance Traveled
1,371,145
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,460
533
85
6
0
242,292
1
W
Serqet
8,825
630
73
5
0
307,864
1
W
Cerberus
7,293
521
41
3
0
262,191
2
W
Tiamat
8,073
577
97
7
0
244,118
0
L
Ares
6,918
494
11
1
0
295,542
6
L
Jing Wei
6,379
456
59
4
0
238,242
0
L
Thanatos
6,909
494
58
4
0
298,247
0
W
Skadi
7,744
553
75
5
0
196,370
1
L
Kukulkan
9,037
646
115
8
0
252,437
0
L
Osiris
6,754
482
86
6
0
286,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role