Player Matchup

Thor
Thor
Chelmac2507
Thor
Level 4
God Stats
1W - 0L
1,270 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Krasopotiros
Cthulhu
Level 17
God Stats
2W - 1L
1,462 SR
Queue Stats
36W - 32L
1,417 Elo+
Party 2
Kukulkan
Kukulkan
Nistipuisto
Kukulkan
Level 5
God Stats
4W - 4L
1,086 SR
Queue Stats
17W - 12L
1,020 Elo+
Party 2
Ao Kuang
Ao Kuang
OVERLORD02
Ao Kuang
Level 105
God Stats
2W - 0L
1,796 SR
Queue Stats
76W - 73L
1,444 Elo+
Party 1
Neith
Neith
kasvito
Neith
Level 5
God Stats
1W - 3L
1,136 SR
Queue Stats
11W - 10L
1,020 Elo+
Party 2
Team Averages
Level 27
1,350 SR
1,280 Elo+

VS

Team Averages
Level 19
1,437 SR
1,272 Elo+
Da Ji
Da Ji
Bcaws16
Da Ji
Level 27
God Stats
1W - 2L
1,731 SR
Queue Stats
121W - 130L
1,319 Elo+
Party 3
Ra
Ra
Gynzzo
Ra
Level 8
God Stats
4W - 8L
1,459 SR
Queue Stats
85W - 93L
1,127 Elo+
Party 4
Ares
Ares
LoreLoL93
Ares
Level 27
God Stats
3W - 6L
1,252 SR
Queue Stats
50W - 75L
1,312 Elo+
Solo
Nemesis
Nemesis
MynLaW
Nemesis
Level 7
God Stats
1W - 4L
1,532 SR
Queue Stats
6W - 10L
1,263 Elo+
Party 4
Cthulhu
Cthulhu
RS500AARON
Cthulhu
Level 26
God Stats
0W - 4L
1,208 SR
Queue Stats
161W - 168L
1,338 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,425
437
1,426
11,510
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Krasopotiros
Cthulhu
12
0 / 1 / 2
8,323
490
2,574
7,626
4,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Nistipuisto
Kukulkan
16
8 / 0 / 1
10,474
616
9,508
4,757
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
OVERLORD02
Ao Kuang
15
4 / 3 / 1
9,211
542
12,420
16,049
6,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
kasvito
Neith
12
1 / 1 / 1
7,586
446
1,805
5,372
2,018
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bcaws16
Da Ji
12
4 / 3 / 2
7,663
451
8,749
9,447
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ra
14
1 / 1 / 1
8,239
485
1,644
4,743
1,608
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
10
1 / 2 / 1
6,559
386
2,422
7,935
4,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
MynLaW
Nemesis
11
0 / 4 / 1
6,778
399
911
10,522
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
RS500AARON
Cthulhu
13
4 / 3 / 1
8,212
483
10,136
14,040
12,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
13
Kills
10
11
Deaths
13
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Bcaws16
Da Ji
4
3
2
1.67
W
0
6
2
0.17
L
Ra
1
1
1
1.5
W
Cthulhu
Krasopotiros
Cthulhu
0
1
2
1
L
Ares
1
2
1
0.75
L
Nemesis
MynLaW
Nemesis
0
4
1
0.13
W
Kukulkan
Nistipuisto
Kukulkan
8
0
1
8.5
W
Ao Kuang
OVERLORD02
Ao Kuang
4
3
1
1.5
L
Cthulhu
RS500AARON
Cthulhu
4
3
1
1.5
W
Neith
kasvito
Neith
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,733
Damage
23,862
45,314
Taken
46,687
18,318
Mitigated
25,468
13,524
Healing
12,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Bcaws16
Da Ji
8,749
2,292
0
2,242
9,447
3,436
0
3,775
5,584
0
37,128
W
1,426
668
0
3,168
11,510
3,621
0
1,678
9,782
0
32,028
L
Ra
1,644
151
271
1,271
4,743
1,608
356
2,493
2,066
44,863
0
W
Cthulhu
Krasopotiros
Cthulhu
2,574
146
0
500
7,626
4,480
821
768
6,858
23,126
0
L
Ares
2,422
194
0
276
7,935
4,338
33
4,834
3,015
7,609
0
L
Nemesis
MynLaW
Nemesis
911
262
0
4,730
10,522
3,177
0
2,396
8,026
0
40,847
W
Kukulkan
Nistipuisto
Kukulkan
9,508
882
0
0
4,757
1,942
836
1,010
3,722
60,916
0
W
Ao Kuang
OVERLORD02
Ao Kuang
12,420
3,536
0
8,069
16,049
6,257
76
9,454
6,043
43,661
4,272
L
Cthulhu
RS500AARON
Cthulhu
10,136
1,237
0
3,601
14,040
12,909
280
9,709
4,249
39,419
0
W
Neith
kasvito
Neith
1,805
1,141
0
1,787
5,372
2,018
4,967
665
4,707
0
36,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,019
Gold Earned
37,451
384
Minions Killed
304
0
Camps Cleared
0
1,565,996
Distance Traveled
1,633,466
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,663
451
57
3
0
368,670
5
W
Thor
7,425
437
61
4
0
313,354
0
L
Ra
8,239
485
88
5
0
327,644
0
W
Cthulhu
8,323
490
32
2
0
283,943
3
L
Ares
6,559
386
20
1
0
340,908
1
L
Nemesis
6,778
399
66
4
0
319,766
0
W
Kukulkan
10,474
616
129
8
0
394,123
0
W
Ao Kuang
9,211
542
82
5
0
284,173
2
L
Cthulhu
8,212
483
73
4
0
276,478
6
W
Neith
7,586
446
80
5
0
290,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role