Player Matchup

Fenrir
Fenrir
Gold I
AltairGames
Fenrir
Gold I
Level 157
God Stats
4W - 2L
1,612 SR
Queue Stats
154W - 136L
1,718 MMR
Party 2
Bellona
Bellona
Gold I
SunLover27
Bellona
Gold I
Level 58
God Stats
9W - 6L
1,645 SR
Queue Stats
54W - 40L
1,664 MMR
Solo
Ao Kuang
Ao Kuang
Platinum II
Typharion
Ao Kuang
Platinum II
Level 154
God Stats
1W - 1L
1,124 SR
Queue Stats
94W - 99L
1,730 MMR
Solo
Tiamat
Tiamat
Diamond V
Verbanntt
Tiamat
Diamond V
Level 160
God Stats
3W - 1L
1,821 SR
Queue Stats
94W - 83L
2,010 MMR
Solo
Rama
Rama
Gold I
mateocb2
Rama
Gold I
Level 69
God Stats
2W - 0L
1,945 SR
Queue Stats
78W - 69L
1,718 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,629 SR
1,768 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,545 SR
1,649 MMR
Janus
Janus
Gold II
Arkhé
Janus
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum III
FeIgus
Cu Chulainn
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Platinum III
aciddd
Mercury
Platinum III
Level 158
God Stats
9W - 3L
1,785 SR
Queue Stats
86W - 72L
1,770 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
bubaracha
Kuzenbo
Platinum V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum I
matyss140
Cupid
Platinum I
Level 147
God Stats
2W - 2L
1,438 SR
Queue Stats
99W - 88L
1,976 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 2 / 4
7,288
486
5,715
10,084
6,885
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
SunLover27
Bellona
15
5 / 2 / 7
9,393
626
8,926
10,341
8,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
Typharion
Ao Kuang
14
7 / 2 / 7
8,775
585
8,807
11,312
4,079
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Verbanntt
Tiamat
16
7 / 0 / 7
9,505
634
10,949
6,818
5,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
13
2 / 3 / 5
7,549
503
4,571
9,632
3,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SetApolloTsukuyomiPersephone

VS

Bans
DanzaburouScyllaGebNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Arkhé
Janus
13
1 / 5 / 0
7,511
501
2,497
6,607
2,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
FeIgus
Cu Chulainn
13
3 / 6 / 1
7,743
516
5,946
12,526
5,910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
aciddd
Mercury
12
0 / 5 / 2
7,137
476
3,520
11,531
4,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
bubaracha
Kuzenbo
10
0 / 4 / 4
6,651
443
4,427
11,098
7,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
matyss140
Cupid
13
5 / 5 / 1
7,639
509
9,212
11,726
3,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
25
Kills
9
9
Deaths
25
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
2
4
3
L
Janus
Arkhé
Janus
1
5
0
0.2
L
Cu Chulainn
FeIgus
Cu Chulainn
3
6
1
0.58
W
Bellona
SunLover27
Bellona
5
2
7
4.25
W
Ao Kuang
Typharion
Ao Kuang
7
2
7
5.25
W
Tiamat
Verbanntt
Tiamat
7
0
7
10.5
L
Mercury
aciddd
Mercury
0
5
2
0.2
L
Kuzenbo
bubaracha
Kuzenbo
0
4
4
0.5
W
Rama
2
3
5
1.5
L
Cupid
matyss140
Cupid
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,968
Damage
25,602
48,187
Taken
53,488
28,693
Mitigated
22,995
22,450
Healing
12,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,715
1,443
0
4,264
10,084
6,885
284
997
9,087
0
27,124
L
Janus
Arkhé
Janus
2,497
223
0
396
6,607
2,141
0
4,179
2,428
44,700
0
L
Cu Chulainn
FeIgus
Cu Chulainn
5,946
1,614
0
1,595
12,526
5,910
0
3,962
8,564
0
37,930
W
Bellona
SunLover27
Bellona
8,926
2,844
0
5,649
10,341
8,557
230
464
9,845
5,370
54,891
W
Ao Kuang
Typharion
Ao Kuang
8,807
1,863
0
5,083
11,312
4,079
18
1,115
10,127
50,024
0
W
Tiamat
Verbanntt
Tiamat
10,949
2,164
295
2,926
6,818
5,958
664
2,038
4,665
63,336
0
L
Mercury
aciddd
Mercury
3,520
1,904
0
4,279
11,531
4,132
0
4,910
6,621
0
41,393
L
Kuzenbo
bubaracha
Kuzenbo
4,427
1,995
0
1,397
11,098
7,216
0
5,118
5,980
18,888
0
W
Rama
4,571
2,892
0
4,233
9,632
3,214
522
2,093
7,539
0
51,178
L
Cupid
matyss140
Cupid
9,212
5,040
154
4,321
11,726
3,596
285
2,987
8,739
0
44,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,510
Gold Earned
36,681
471
Minions Killed
404
0
Camps Cleared
0
1,520,345
Distance Traveled
1,417,815
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,288
486
32
2
0
295,021
4
L
Janus
7,511
501
122
8
0
299,623
1
L
Cu Chulainn
7,743
516
84
6
0
268,079
1
W
Bellona
9,393
626
118
8
0
348,256
4
W
Ao Kuang
8,775
585
92
6
0
328,096
3
W
Tiamat
9,505
634
126
8
0
305,409
4
L
Mercury
7,137
476
90
6
0
309,160
1
L
Kuzenbo
6,651
443
23
2
0
296,518
7
W
Rama
7,549
503
103
7
0
243,563
5
L
Cupid
7,639
509
85
6
0
244,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role