Player Matchup

Izanami
Izanami
Raptor_Of_Death1
Izanami
Level 27
God Stats
4W - 12L
1,393 SR
Queue Stats
128W - 159L
1,399 Elo+
Solo
Janus
Janus
WidowThoo
Janus
Level 27
God Stats
3W - 6L
1,425 SR
Queue Stats
84W - 70L
1,667 Elo+
Solo
Neith
Neith
fatalfate720
Neith
Level 12
God Stats
3W - 1L
1,578 SR
Queue Stats
9W - 12L
1,467 Elo+
Party 1
Nemesis
Nemesis
shnozeberry69
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,722 Elo+
Party 1
Fenrir
Fenrir
sniper101504
Fenrir
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
58W - 61L
1,604 Elo+
Solo
Team Averages
Level 18
1,479 SR
1,572 Elo+

VS

Team Averages
Level 23
1,681 SR
1,548 Elo+
Yemoja
Yemoja
DecasterBi
Yemoja
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,640 Elo+
Solo
Zhong Kui
Zhong Kui
Mata-_-Ratas978
Zhong Kui
Level 27
God Stats
8W - 1L
2,008 SR
Queue Stats
85W - 92L
1,482 Elo+
Solo
Cupid
Cupid
PabloGSC
Cupid
Level 30
God Stats
7W - 3L
1,869 SR
Queue Stats
433W - 441L
1,488 Elo+
Solo
Pele
Pele
XxWolfPackxX666
Pele
Level 28
God Stats
16W - 11L
1,530 SR
Queue Stats
255W - 221L
1,569 Elo+
Solo
Awilix
Awilix
bumpy_earmark
Awilix
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 34L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 13 / 2
9,007
346
7,275
22,375
6,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
WidowThoo
Janus
20
4 / 4 / 1
13,073
503
12,719
16,540
5,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 8 / 1
9,632
370
12,751
17,020
6,421
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
16
2 / 7 / 4
10,771
414
8,116
19,060
6,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
6
0 / 14 / 2
7,039
271
3,944
14,105
4,594
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DecasterBi
Yemoja
18
4 / 0 / 19
13,364
514
9,900
10,798
11,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
Mata-_-Ratas978
Zhong Kui
20
3 / 4 / 10
13,908
535
10,316
16,798
12,379
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
PabloGSC
Cupid
20
6 / 1 / 11
14,317
551
14,260
19,291
9,954
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
15 / 3 / 3
14,439
555
11,806
18,589
8,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
18 / 0 / 6
16,873
649
25,497
24,539
24,857
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
95
7
Kills
46
46
Deaths
8
10
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Yemoja
DecasterBi
Yemoja
4
0
19
13.5
W
Zhong Kui
Mata-_-Ratas978
Zhong Kui
3
4
10
2
W
Cupid
PabloGSC
Cupid
6
1
11
11.5
L
0
13
2
0.08
L
Janus
WidowThoo
Janus
4
4
1
1.13
W
15
3
3
5.5
W
18
0
6
21
L
1
8
1
0.19
L
Nemesis
2
7
4
0.57
L
Fenrir
0
14
2
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,805
Damage
71,779
89,100
Taken
90,015
30,096
Mitigated
67,367
13,918
Healing
41,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
DecasterBi
Yemoja
9,900
1,453
3,126
2,470
10,798
11,849
321
1,491
9,307
26,834
0
W
Zhong Kui
Mata-_-Ratas978
Zhong Kui
10,316
1,480
0
7,358
16,798
12,379
2,932
3,954
12,844
92,902
0
W
Cupid
PabloGSC
Cupid
14,260
8,567
2,378
10,193
19,291
9,954
5,751
1,523
17,768
0
129,267
L
7,275
4,351
0
3,482
22,375
6,451
254
5,665
16,710
0
40,502
L
Janus
WidowThoo
Janus
12,719
361
0
1,996
16,540
5,984
0
2,729
13,811
110,263
0
W
11,806
3,264
0
4,784
18,589
8,328
2,328
4,243
14,346
0
93,616
W
25,497
10,129
0
11,353
24,539
24,857
1,944
2,770
21,769
0
138,176
L
12,751
5,226
0
1,396
17,020
6,421
319
4,192
12,828
0
54,531
L
Nemesis
8,116
2,386
549
5,948
19,060
6,646
0
4,112
14,948
0
55,183
L
Fenrir
3,944
1,727
0
547
14,105
4,594
0
3,518
10,587
0
8,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,522
Gold Earned
72,901
499
Minions Killed
736
0
Camps Cleared
0
1,979,403
Distance Traveled
2,531,702
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,364
514
27
1
0
511,787
3
W
Zhong Kui
13,908
535
166
6
0
474,271
5
W
Cupid
14,317
551
184
7
0
441,989
3
L
Izanami
9,007
346
73
3
0
300,801
0
L
Janus
13,073
503
221
9
0
501,394
4
W
Pele
14,439
555
128
5
0
553,248
2
W
Awilix
16,873
649
231
9
0
550,407
0
L
Neith
9,632
370
103
4
0
416,087
1
L
Nemesis
10,771
414
90
3
0
496,962
3
L
Fenrir
7,039
271
12
0
0
264,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role