Player Matchup

Chang'e
Chang'e
Gubbiø
Chang'e
Level 84
God Stats
2W - 0L
1,797 SR
Queue Stats
78W - 77L
1,559 Elo+
Party 1
Ymir
Ymir
LgR4isma
Ymir
Level 69
God Stats
53W - 30L
1,746 SR
Queue Stats
292W - 271L
1,515 Elo+
Solo
Nemesis
Nemesis
NovArroW
Nemesis
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
cHryyys
Medusa
Level 81
God Stats
4W - 2L
1,531 SR
Queue Stats
217W - 226L
1,415 Elo+
Party 1
Janus
Janus
Крепкий
Janus
Level 157
God Stats
35W - 34L
1,442 SR
Queue Stats
411W - 420L
1,451 Elo+
Solo
Team Averages
Level 94
1,603 SR
1,488 Elo+

VS

Team Averages
Level 109
1,490 SR
1,500 Elo+
Chiron
Chiron
Gfstone
Chiron
Level 101
God Stats
0W - 3L
1,289 SR
Queue Stats
253W - 226L
1,522 Elo+
Solo
Poseidon
Poseidon
JunWise
Poseidon
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
KimSyuJing
Kuzenbo
Level 102
God Stats
1W - 5L
1,289 SR
Queue Stats
322W - 299L
1,450 Elo+
Solo
Hades
Hades
Menom
Hades
Level 107
God Stats
3W - 2L
1,870 SR
Queue Stats
159W - 147L
1,527 Elo+
Solo
Bastet
Bastet
Sigilo93
Bastet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gubbiø
Chang'e
15
2 / 2 / 4
9,221
542
8,231
10,133
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
12
4 / 2 / 8
8,741
514
7,512
11,743
10,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
NovArroW
Nemesis
16
5 / 0 / 7
9,470
557
8,730
11,388
4,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
cHryyys
Medusa
15
3 / 2 / 3
8,919
525
5,246
9,517
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
4 / 3 / 7
9,030
531
9,650
10,953
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Gfstone
Chiron
16
2 / 2 / 0
9,111
536
4,732
9,905
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
JunWise
Poseidon
13
1 / 5 / 3
7,588
446
7,361
11,880
4,668
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
KimSyuJing
Kuzenbo
11
2 / 3 / 3
7,599
447
5,651
12,292
10,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hades
Menom
Hades
14
1 / 3 / 0
8,344
491
5,780
13,809
11,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
Sigilo93
Bastet
12
2 / 5 / 1
7,530
443
9,133
11,712
3,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
18
Kills
8
9
Deaths
18
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chiron
Gfstone
Chiron
2
2
0
1
W
Chang'e
Gubbiø
Chang'e
2
2
4
2
L
Poseidon
JunWise
Poseidon
1
5
3
0.5
L
Kuzenbo
KimSyuJing
Kuzenbo
2
3
3
1.17
W
Ymir
4
2
8
4
L
Hades
Menom
Hades
1
3
0
0.33
W
Nemesis
NovArroW
Nemesis
5
0
7
8.5
L
Bastet
Sigilo93
Bastet
2
5
1
0.5
W
Medusa
cHryyys
Medusa
3
2
3
2.25
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,369
Damage
32,657
53,734
Taken
59,598
24,874
Mitigated
33,389
16,410
Healing
22,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Gfstone
Chiron
4,732
3,228
477
4,922
9,905
3,707
66
2,001
7,822
0
72,369
W
Chang'e
Gubbiø
Chang'e
8,231
1,150
1,537
4,065
10,133
3,297
503
4,684
5,449
56,782
0
L
Poseidon
JunWise
Poseidon
7,361
673
0
3,547
11,880
4,668
0
7,036
4,574
46,799
0
L
Kuzenbo
KimSyuJing
Kuzenbo
5,651
2,578
465
2,440
12,292
10,336
0
5,460
6,634
21,958
0
W
Ymir
7,512
1,040
0
1,797
11,743
10,074
231
4,482
7,261
18,854
0
L
Hades
Menom
Hades
5,780
665
180
7,609
13,809
11,107
448
7,076
6,348
52,534
0
W
Nemesis
NovArroW
Nemesis
8,730
3,983
0
2,348
11,388
4,482
564
3,343
8,045
0
75,499
L
Bastet
Sigilo93
Bastet
9,133
2,235
0
2,928
11,712
3,571
0
2,687
8,827
0
38,965
W
Medusa
cHryyys
Medusa
5,246
2,246
0
3,419
9,517
3,330
567
1,962
7,555
0
52,067
W
9,650
652
0
3,244
10,953
3,691
143
4,321
6,632
56,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,381
Gold Earned
40,172
462
Minions Killed
435
0
Camps Cleared
0
1,614,500
Distance Traveled
1,547,724
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,111
536
135
8
0
289,268
6
W
Chang'e
9,221
542
99
6
0
297,964
3
L
Poseidon
7,588
446
90
5
0
285,941
4
L
Kuzenbo
7,599
447
25
1
0
330,199
2
W
Ymir
8,741
514
33
2
0
306,801
6
L
Hades
8,344
491
129
8
0
287,606
3
W
Nemesis
9,470
557
108
6
0
358,650
5
L
Bastet
7,530
443
56
3
0
354,710
0
W
Medusa
8,919
525
104
6
0
329,401
3
W
Janus
9,030
531
118
7
0
321,684
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role