Player Matchup

Ganesha
Ganesha
ITZmazrouei
Ganesha
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 27L
1,538 Elo+
Solo
Pele
Pele
LittleIrish01
Pele
Level 28
God Stats
19W - 16L
1,511 SR
Queue Stats
86W - 80L
1,415 Elo+
Solo
Nemesis
Nemesis
SirDontBlink
Nemesis
Level 4
God Stats
7W - 2L
1,466 SR
Queue Stats
13W - 7L
1,434 Elo+
Party 1
Scylla
Scylla
xShaunyB
Scylla
Level 61
God Stats
11W - 15L
1,526 SR
Queue Stats
394W - 417L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
xTiimmyB
Danzaburou
Level 27
God Stats
34W - 32L
1,500 SR
Queue Stats
429W - 439L
1,484 Elo+
Party 1
Team Averages
Level 29
1,501 SR
1,469 Elo+

VS

Team Averages
Level 21
1,389 SR
1,489 Elo+
Olorun
Olorun
Comlng4You
Olorun
Level 15
God Stats
2W - 2L
1,477 SR
Queue Stats
14W - 25L
1,465 Elo+
Party 2
Vulcan
Vulcan
Indigo222
Vulcan
Level 22
God Stats
1W - 7L
1,183 SR
Queue Stats
174W - 204L
1,394 Elo+
Solo
Merlin
Merlin
MF Chunky
Merlin
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,569 Elo+
Party 2
Skadi
Skadi
Saltynoob420
Skadi
Level 17
God Stats
37W - 22L
1,497 SR
Queue Stats
211W - 197L
1,513 Elo+
Solo
Sol
Sol
Wolfieships_xox
Sol
Level 29
God Stats
0W - 1L
1,286 SR
Queue Stats
183W - 176L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ITZmazrouei
Ganesha
20
1 / 2 / 29
14,031
1,169
12,483
18,305
18,405
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
10 / 2 / 14
13,316
1,110
16,582
11,811
4,727
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
SirDontBlink
Nemesis
18
6 / 8 / 9
11,917
993
10,568
18,079
6,786
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
xShaunyB
Scylla
20
7 / 2 / 26
13,811
1,151
29,736
10,418
3,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
xTiimmyB
Danzaburou
20
20 / 4 / 13
15,824
1,319
31,427
14,003
5,814
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

171

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Comlng4You
Olorun
17
3 / 16 / 4
11,413
951
6,036
25,530
9,301
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Vulcan
Indigo222
Vulcan
18
0 / 8 / 8
11,942
995
7,020
18,677
11,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
MF Chunky
Merlin
18
2 / 8 / 8
11,803
984
13,503
19,522
6,550
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
9 / 5 / 8
14,236
1,186
23,548
20,996
6,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
4 / 7 / 8
12,948
1,079
14,248
21,448
10,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
54
44
Kills
18
18
Deaths
44
91
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Olorun
Comlng4You
Olorun
3
16
4
0.31
W
Ganesha
ITZmazrouei
Ganesha
1
2
29
7.75
L
Vulcan
Indigo222
Vulcan
0
8
8
0.5
W
10
2
14
8.5
L
Merlin
MF Chunky
Merlin
2
8
8
0.75
L
9
5
8
2.6
W
Nemesis
SirDontBlink
Nemesis
6
8
9
1.31
L
4
7
8
1.14
W
Scylla
xShaunyB
Scylla
7
2
26
10
W
Danzaburou
xTiimmyB
Danzaburou
20
4
13
6.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,796
Damage
64,355
72,616
Taken
106,173
39,405
Mitigated
44,477
4,841
Healing
13,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Comlng4You
Olorun
6,036
4,943
0
505
25,530
9,301
0
8,345
17,185
10,932
0
W
Ganesha
ITZmazrouei
Ganesha
12,483
1,339
0
1,486
18,305
18,405
0
11,518
5,759
32,872
0
L
Vulcan
Indigo222
Vulcan
7,020
4,043
804
1,851
18,677
11,735
0
6,955
11,722
31,636
0
W
16,582
3,710
0
698
11,811
4,727
0
5,701
5,868
0
41,678
L
Merlin
MF Chunky
Merlin
13,503
1,455
314
799
19,522
6,550
0
6,981
12,541
45,514
0
L
23,548
14,723
219
5,355
20,996
6,736
0
10,565
10,431
0
47,490
W
Nemesis
SirDontBlink
Nemesis
10,568
4,118
0
650
18,079
6,786
0
9,535
8,270
0
13,986
L
14,248
4,377
294
2,947
21,448
10,155
0
9,373
12,075
31,064
0
W
Scylla
xShaunyB
Scylla
29,736
1,399
0
0
10,418
3,673
0
6,339
3,991
47,558
0
W
Danzaburou
xTiimmyB
Danzaburou
31,427
22,449
0
2,007
14,003
5,814
0
6,628
7,293
0
58,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,899
Gold Earned
62,342
188
Minions Killed
218
6
Camps Cleared
8
1,202,891
Distance Traveled
1,035,241
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,413
951
7
1
1
177,431
0
W
Ganesha
14,031
1,169
8
1
0
235,517
0
L
Vulcan
11,942
995
43
4
0
180,515
0
W
Pele
13,316
1,110
59
5
1
262,650
0
L
Merlin
11,803
984
78
7
2
213,658
0
L
Skadi
14,236
1,186
46
4
5
219,331
0
W
Nemesis
11,917
993
19
2
1
241,122
0
L
Sol
12,948
1,079
44
4
0
244,306
0
W
Scylla
13,811
1,151
53
4
1
254,370
0
W
Danzaburou
15,824
1,319
49
4
3
209,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role