Player Matchup

Arachne
Arachne
DaBombGee
Arachne
Level 27
God Stats
13W - 3L
1,653 SR
Queue Stats
136W - 126L
1,546 Elo+
Solo
Merlin
Merlin
MateoGamerPro29
Merlin
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 12L
1,475 Elo+
Solo
Yemoja
Yemoja
MrBuddy1034
Yemoja
Level 30
God Stats
4W - 2L
1,709 SR
Queue Stats
416W - 415L
1,497 Elo+
Solo
Rama
Rama
heyimkate
Rama
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
theocles4422
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 49L
1,459 Elo+
Solo
Team Averages
Level 22
1,572 SR
1,495 Elo+

VS

Team Averages
Level 14
1,498 SR
1,505 Elo+
Olorun
Olorun
PepegaMaestro
Olorun
Level 24
God Stats
2W - 3L
1,772 SR
Queue Stats
144W - 103L
1,726 Elo+
Solo
Xing Tian
Xing Tian
bigdaddytime
Xing Tian
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 123L
1,418 Elo+
Party 1
Artemis
Artemis
lobito342
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
rsunox
Izanami
Level 13
God Stats
6W - 4L
1,416 SR
Queue Stats
11W - 13L
1,451 Elo+
Solo
Thanatos
Thanatos
theghostoftime95
Thanatos
Level 16
God Stats
1W - 4L
1,301 SR
Queue Stats
137W - 140L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DaBombGee
Arachne
14
4 / 0 / 5
8,083
577
5,769
8,361
3,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
4 / 2 / 0
8,457
604
5,868
6,155
2,215
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
13
4 / 1 / 11
8,595
614
3,622
5,242
4,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
16
12 / 1 / 5
9,663
690
15,675
9,652
3,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 1 / 1
8,068
576
3,641
6,714
3,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
7,718
551
5,867
9,903
3,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
bigdaddytime
Xing Tian
8
0 / 5 / 2
5,770
412
2,426
10,303
6,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
lobito342
Artemis
12
1 / 4 / 0
7,991
571
4,115
7,865
3,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
rsunox
Izanami
10
1 / 9 / 1
6,413
458
3,436
11,085
4,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 6 / 2
6,547
468
3,858
9,918
2,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
27
Kills
5
5
Deaths
27
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
DaBombGee
Arachne
4
0
5
6.5
W
4
2
0
2
W
Yemoja
4
1
11
9.5
L
2
3
0
0.67
L
Xing Tian
bigdaddytime
Xing Tian
0
5
2
0.2
W
Rama
12
1
5
14.5
L
Artemis
lobito342
Artemis
1
4
0
0.25
L
Izanami
rsunox
Izanami
1
9
1
0.17
L
1
6
2
0.33
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,575
Damage
19,702
36,124
Taken
49,074
16,501
Mitigated
21,799
14,630
Healing
9,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DaBombGee
Arachne
5,769
4,310
0
2,252
8,361
3,685
65
1,176
7,185
0
40,142
W
5,868
622
0
1,813
6,155
2,215
824
3,402
2,753
52,363
0
W
Yemoja
3,622
1,102
1,442
1,771
5,242
4,273
1,158
1,065
4,177
25,537
0
L
5,867
3,765
142
4,026
9,903
3,805
0
4,039
5,864
51,101
0
L
Xing Tian
bigdaddytime
Xing Tian
2,426
414
0
660
10,303
6,928
0
1,841
8,462
12,967
0
W
Rama
15,675
11,483
0
3,585
9,652
3,286
392
2,650
7,002
0
82,247
L
Artemis
lobito342
Artemis
4,115
2,421
0
0
7,865
3,967
958
0
7,865
0
34,560
L
Izanami
rsunox
Izanami
3,436
2,465
0
756
11,085
4,115
0
2,398
8,687
0
26,203
L
3,858
640
0
4,330
9,918
2,984
0
1,212
8,706
0
34,535
W
3,641
1,684
78
3,689
6,714
3,042
480
0
6,714
0
40,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,866
Gold Earned
34,439
421
Minions Killed
327
0
Camps Cleared
0
1,292,441
Distance Traveled
1,131,172
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,083
577
69
5
0
305,272
3
W
Merlin
8,457
604
97
7
0
248,398
4
W
Yemoja
8,595
614
54
4
0
259,196
9
L
Olorun
7,718
551
116
8
0
225,142
4
L
Xing Tian
5,770
412
16
1
0
232,347
2
W
Rama
9,663
690
126
9
0
252,080
1
L
Artemis
7,991
571
69
5
0
211,642
2
L
Izanami
6,413
458
59
4
0
226,757
4
L
Thanatos
6,547
468
67
5
0
235,284
3
W
Horus
8,068
576
75
5
0
227,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role