Player Matchup

King Arthur
King Arthur
JFCA Lunar
King Arthur
Level 68
God Stats
26W - 14L
1,563 SR
Queue Stats
187W - 207L
1,457 Elo+
Party 1
Danzaburou
Danzaburou
Jangobellz
Danzaburou
Level 42
God Stats
25W - 33L
1,430 SR
Queue Stats
240W - 276L
1,436 Elo+
Party 1
Baron Samedi
Baron Samedi
NerdyAlonzo
Baron Samedi
Level 103
God Stats
5W - 3L
1,726 SR
Queue Stats
186W - 216L
1,490 Elo+
Party 1
Ra
Ra
NiNj2h14
Ra
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
269W - 328L
1,396 Elo+
Party 1
Anhur
Anhur
prettyneeto
Anhur
Level 64
God Stats
1W - 6L
1,296 SR
Queue Stats
208W - 230L
1,459 Elo+
Party 1
Team Averages
Level 68
1,503 SR
1,447 Elo+

VS

Team Averages
Level 62
1,501 SR
1,524 Elo+
Awilix
Awilix
NutSploogn
Awilix
Level 126
God Stats
0W - 2L
1,209 SR
Queue Stats
263W - 208L
1,490 Elo+
Party 2
Danzaburou
Danzaburou
Playerover1000
Danzaburou
Level 44
God Stats
1W - 6L
1,564 SR
Queue Stats
93W - 93L
1,550 Elo+
Party 3
Terra
Terra
Tdawg233
Terra
Level 28
God Stats
3W - 2L
1,730 SR
Queue Stats
10W - 9L
1,563 Elo+
Party 2
Jormungandr
Jormungandr
Tyrquoise
Jormungandr
Level 68
God Stats
1W - 1L
1,503 SR
Queue Stats
150W - 126L
1,552 Elo+
Party 3
Kukulkan
Kukulkan
Wolfowest
Kukulkan
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
375W - 337L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JFCA Lunar
King Arthur
18
3 / 3 / 6
10,880
573
17,476
21,680
21,907
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
Jangobellz
Danzaburou
17
8 / 3 / 7
11,423
601
10,188
13,439
5,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
NerdyAlonzo
Baron Samedi
16
1 / 4 / 12
10,605
558
8,485
15,674
10,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
10 / 4 / 7
11,639
613
15,386
13,742
5,918
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 3 / 1
9,465
498
6,232
10,831
4,371
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
NutSploogn
Awilix
15
4 / 6 / 4
9,277
488
6,734
15,693
6,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Danzaburou
Playerover1000
Danzaburou
15
1 / 4 / 8
8,855
466
7,736
13,054
4,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Terra
Tdawg233
Terra
17
1 / 1 / 3
10,035
528
15,459
17,543
19,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
Tyrquoise
Jormungandr
14
4 / 5 / 4
8,836
465
12,935
15,444
9,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Wolfowest
Kukulkan
15
7 / 10 / 2
10,127
533
11,919
15,191
8,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
38
26
Kills
17
17
Deaths
26
33
Assists
21
Player
Kills
Deaths
Assists
KDA
W
King Arthur
JFCA Lunar
King Arthur
3
3
6
2
W
Danzaburou
Jangobellz
Danzaburou
8
3
7
3.83
W
Baron Samedi
NerdyAlonzo
Baron Samedi
1
4
12
1.75
W
10
4
7
3.38
L
Awilix
NutSploogn
Awilix
4
6
4
1
L
Danzaburou
Playerover1000
Danzaburou
1
4
8
1.25
L
Terra
Tdawg233
Terra
1
1
3
2.5
L
Jormungandr
Tyrquoise
Jormungandr
4
5
4
1.2
L
Kukulkan
Wolfowest
Kukulkan
7
10
2
0.8
W
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,767
Damage
54,783
75,366
Taken
76,925
48,170
Mitigated
48,664
26,575
Healing
21,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
JFCA Lunar
King Arthur
17,476
2,106
241
6,441
21,680
21,907
258
12,147
8,520
67
72,320
W
Danzaburou
Jangobellz
Danzaburou
10,188
4,021
0
4,596
13,439
5,342
0
6,407
6,642
0
72,007
W
Baron Samedi
NerdyAlonzo
Baron Samedi
8,485
859
900
4,960
15,674
10,632
1,422
7,120
8,542
43,937
0
W
15,386
2,167
1,002
5,540
13,742
5,918
512
9,346
3,974
78,754
0
L
Awilix
NutSploogn
Awilix
6,734
2,185
0
3,908
15,693
6,172
0
2,717
12,976
0
48,741
L
Danzaburou
Playerover1000
Danzaburou
7,736
3,808
0
2,726
13,054
4,470
231
4,878
8,176
0
45,372
L
Terra
Tdawg233
Terra
15,459
2,320
434
8,170
17,543
19,848
0
2,314
14,551
72,695
0
L
Jormungandr
Tyrquoise
Jormungandr
12,935
2,309
0
3,309
15,444
9,535
140
5,735
9,709
44,615
0
L
Kukulkan
Wolfowest
Kukulkan
11,919
1,546
693
1,809
15,191
8,639
0
8,294
6,759
42,748
0
W
6,232
3,126
0
2,895
10,831
4,371
1,024
3,442
7,375
0
51,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,012
Gold Earned
47,130
570
Minions Killed
465
0
Camps Cleared
0
1,679,313
Distance Traveled
1,750,256
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,880
573
136
7
0
338,258
1
W
Danzaburou
11,423
601
122
6
0
368,978
1
W
Baron Samedi
10,605
558
78
4
0
318,669
5
W
Ra
11,639
613
141
7
0
353,099
3
L
Awilix
9,277
488
80
4
0
405,262
0
L
Danzaburou
8,855
466
90
5
0
329,629
0
L
Terra
10,035
528
161
8
0
389,344
7
L
Jormungandr
8,836
465
51
3
0
318,731
3
L
Kukulkan
10,127
533
83
4
0
307,290
3
W
Anhur
9,465
498
93
5
0
300,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role