Player Matchup

Cerberus
Cerberus
Champote
Cerberus
Level 40
God Stats
20W - 16L
1,607 SR
Queue Stats
137W - 108L
1,584 Elo+
Party 3
Jing Wei
Jing Wei
Motetistaco
Jing Wei
Level 28
God Stats
3W - 3L
1,486 SR
Queue Stats
85W - 90L
1,540 Elo+
Party 3
Bellona
Bellona
Nicööööö
Bellona
Level 12
God Stats
4W - 3L
1,566 SR
Queue Stats
6W - 4L
1,554 Elo+
Party 1
Janus
Janus
Stev19Jh
Janus
Level 64
God Stats
27W - 14L
1,656 SR
Queue Stats
137W - 106L
1,535 Elo+
Party 1
Bastet
Bastet
mufinsman
Bastet
Level 39
God Stats
28W - 24L
1,592 SR
Queue Stats
95W - 100L
1,554 Elo+
Party 3
Team Averages
Level 37
1,581 SR
1,553 Elo+

VS

Team Averages
Level 45
1,547 SR
1,534 Elo+
Erlang Shen
Erlang Shen
Chrisboiii
Erlang Shen
Level 34
God Stats
23W - 25L
1,493 SR
Queue Stats
391W - 415L
1,467 Elo+
Solo
Anubis
Anubis
EnvoyOfLight3
Anubis
Level 27
God Stats
2W - 3L
1,574 SR
Queue Stats
7W - 10L
1,490 Elo+
Party 4
Ganesha
Ganesha
GentOwO
Ganesha
Level 36
God Stats
9W - 10L
1,627 SR
Queue Stats
211W - 222L
1,605 Elo+
Party 2
Pele
Pele
Quetix
Pele
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cernunnos
Cernunnos
surcoufff
Cernunnos
Level 29
God Stats
17W - 24L
1,541 SR
Queue Stats
72W - 81L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Champote
Cerberus
13
3 / 1 / 13
8,615
538
7,852
13,103
7,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Motetistaco
Jing Wei
14
8 / 2 / 6
9,013
563
8,884
9,805
2,546
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
13
0 / 3 / 3
7,823
489
4,216
12,076
8,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
Stev19Jh
Janus
16
7 / 2 / 8
10,464
654
10,230
5,693
1,868
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
mufinsman
Bastet
15
12 / 3 / 6
9,899
619
11,546
11,644
4,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Chrisboiii
Erlang Shen
15
4 / 4 / 0
8,644
540
6,246
13,516
7,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 8 / 3
7,312
457
4,424
11,025
5,425
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
GentOwO
Ganesha
11
0 / 6 / 4
7,368
461
6,184
13,253
9,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pele
Quetix
Pele
14
3 / 5 / 5
8,200
513
7,314
12,954
4,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
surcoufff
Cernunnos
11
3 / 7 / 1
7,187
449
7,310
11,316
2,952
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
24
30
Kills
11
11
Deaths
30
36
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Champote
Cerberus
3
1
13
9.5
L
Erlang Shen
Chrisboiii
Erlang Shen
4
4
0
1
L
1
8
3
0.31
L
Ganesha
GentOwO
Ganesha
0
6
4
0.33
W
Jing Wei
Motetistaco
Jing Wei
8
2
6
5.5
W
Bellona
0
3
3
0.5
L
Pele
Quetix
Pele
3
5
5
1.1
W
Janus
Stev19Jh
Janus
7
2
8
5.5
W
Bastet
mufinsman
Bastet
12
3
6
5
L
Cernunnos
surcoufff
Cernunnos
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,728
Damage
31,478
52,321
Taken
62,064
25,279
Mitigated
29,666
14,007
Healing
15,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Champote
Cerberus
7,852
811
0
5,414
13,103
7,886
191
3,587
9,516
24,527
0
L
Erlang Shen
Chrisboiii
Erlang Shen
6,246
2,569
0
4,830
13,516
7,847
806
2,999
10,517
0
48,271
L
4,424
170
0
2,330
11,025
5,425
0
4,861
6,164
34,647
0
L
Ganesha
GentOwO
Ganesha
6,184
516
625
1,599
13,253
9,399
0
4,164
9,089
28,291
0
W
Jing Wei
Motetistaco
Jing Wei
8,884
7,326
0
4,014
9,805
2,546
1,047
4,475
5,330
0
48,864
W
Bellona
4,216
499
0
129
12,076
8,669
909
197
11,879
0
34,157
L
Pele
Quetix
Pele
7,314
2,002
0
4,145
12,954
4,043
0
2,841
10,113
0
46,452
W
Janus
Stev19Jh
Janus
10,230
579
0
1,018
5,693
1,868
2,169
1,158
4,535
68,318
0
W
Bastet
mufinsman
Bastet
11,546
4,573
0
3,432
11,644
4,310
1,588
1,191
10,453
0
46,529
L
Cernunnos
surcoufff
Cernunnos
7,310
3,858
0
2,080
11,316
2,952
0
3,217
8,099
0
42,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,814
Gold Earned
38,711
426
Minions Killed
323
0
Camps Cleared
0
1,515,976
Distance Traveled
1,376,433
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,615
538
34
2
0
328,220
6
L
Erlang Shen
8,644
540
96
6
0
235,007
0
L
Anubis
7,312
457
56
4
0
256,340
2
L
Ganesha
7,368
461
8
1
0
316,817
3
W
Jing Wei
9,013
563
96
6
0
269,223
1
W
Bellona
7,823
489
82
5
0
266,092
0
L
Pele
8,200
513
86
5
0
304,250
4
W
Janus
10,464
654
137
9
0
307,912
3
W
Bastet
9,899
619
77
5
0
344,529
5
L
Cernunnos
7,187
449
77
5
0
264,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role