Player Matchup

Artemis
Artemis
Kiliklonck
Artemis
Level 16
God Stats
5W - 8L
1,342 SR
Queue Stats
45W - 56L
1,268 Elo+
Party 1
Pele
Pele
Kubiklonck
Pele
Level 17
God Stats
0W - 3L
1,162 SR
Queue Stats
34W - 42L
1,188 Elo+
Party 1
Bellona
Bellona
Thunderklonck
Bellona
Level 20
God Stats
2W - 3L
1,333 SR
Queue Stats
91W - 99L
1,309 Elo+
Party 1
Sylvanus
Sylvanus
Timeyson
Sylvanus
Level 15
God Stats
3W - 4L
1,475 SR
Queue Stats
22W - 29L
1,220 Elo+
Party 1
Zeus
Zeus
ibronhcs
Zeus
Level 15
God Stats
7W - 5L
1,500 SR
Queue Stats
75W - 79L
1,331 Elo+
Party 1
Team Averages
Level 17
1,362 SR
1,263 Elo+

VS

Team Averages
Level 43
1,457 SR
1,476 Elo+
Sobek
Sobek
BAGHDAD73
Sobek
Level 15
God Stats
6W - 7L
1,370 SR
Queue Stats
11W - 19L
1,500 Elo+
Party 2
Izanami
Izanami
ManwithstyleXIII
Izanami
Level 16
God Stats
3W - 10L
1,394 SR
Queue Stats
16W - 30L
1,379 Elo+
Party 2
Mercury
Mercury
THEMINEBEING
Mercury
Level 106
God Stats
1W - 1L
1,553 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 2
King Arthur
King Arthur
TwoDarkerSouls
King Arthur
Level 68
God Stats
8W - 12L
1,486 SR
Queue Stats
146W - 156L
1,500 Elo+
Party 2
Chronos
Chronos
rio106
Chronos
Level 8
God Stats
3W - 2L
1,482 SR
Queue Stats
11W - 16L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kiliklonck
Artemis
8
1 / 2 / 0
4,813
438
3,218
2,979
939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 1 / 1
5,462
497
710
7,056
1,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
8
1 / 4 / 0
4,948
450
2,612
6,189
4,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
Timeyson
Sylvanus
8
0 / 1 / 2
4,805
437
1,280
2,100
913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zeus
9
5 / 3 / 0
6,201
564
4,775
3,813
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BAGHDAD73
Sobek
8
0 / 2 / 3
4,832
439
860
6,398
2,804
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
3 / 0 / 0
5,538
503
1,770
2,935
765
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
THEMINEBEING
Mercury
11
3 / 1 / 0
6,209
564
1,613
6,830
2,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
TwoDarkerSouls
King Arthur
12
5 / 0 / 1
6,911
628
6,753
7,065
3,276
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
rio106
Chronos
9
0 / 5 / 0
5,200
473
571
4,137
1,168
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
7
Kills
11
11
Deaths
8
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
BAGHDAD73
Sobek
0
2
3
0.75
L
Artemis
Kiliklonck
Artemis
1
2
0
0.5
L
0
1
1
0.5
W
3
0
0
3
W
Mercury
THEMINEBEING
Mercury
3
1
0
3
L
Bellona
1
4
0
0.25
L
Sylvanus
Timeyson
Sylvanus
0
1
2
1
W
King Arthur
TwoDarkerSouls
King Arthur
5
0
1
5.5
L
Zeus
5
3
0
1.67
W
Chronos
rio106
Chronos
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,595
Damage
11,567
22,137
Taken
27,365
9,195
Mitigated
10,022
4,740
Healing
9,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
BAGHDAD73
Sobek
860
159
0
1,651
6,398
2,804
288
704
5,694
7,325
0
L
Artemis
Kiliklonck
Artemis
3,218
1,107
0
530
2,979
939
362
562
2,417
0
19,778
L
710
151
0
2,515
7,056
1,974
0
62
6,994
0
26,037
W
1,770
1,031
0
1,210
2,935
765
495
352
2,583
0
30,126
W
Mercury
THEMINEBEING
Mercury
1,613
653
0
3,580
6,830
2,009
0
688
6,064
0
30,771
L
Bellona
2,612
669
0
855
6,189
4,214
0
0
6,189
0
12,856
L
Sylvanus
Timeyson
Sylvanus
1,280
849
0
141
2,100
913
482
298
1,802
14,028
3,067
W
King Arthur
TwoDarkerSouls
King Arthur
6,753
608
0
2,561
7,065
3,276
513
945
6,057
0
37,137
L
Zeus
4,775
595
0
699
3,813
1,155
26
509
3,304
21,825
0
W
Chronos
rio106
Chronos
571
340
0
367
4,137
1,168
0
2,623
1,136
19,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,229
Gold Earned
28,690
206
Minions Killed
260
0
Camps Cleared
0
969,728
Distance Traveled
1,026,698
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,832
439
13
1
0
212,059
0
L
Artemis
4,813
438
36
3
0
170,592
1
L
Pele
5,462
497
57
5
0
189,551
1
W
Izanami
5,538
503
69
6
0
183,033
1
W
Mercury
6,209
564
72
7
0
236,111
1
L
Bellona
4,948
450
33
3
0
209,235
4
L
Sylvanus
4,805
437
34
3
0
196,049
2
W
King Arthur
6,911
628
67
6
0
217,056
0
L
Zeus
6,201
564
46
4
0
204,301
3
W
Chronos
5,200
473
39
4
0
178,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role