Player Matchup

Osiris
Osiris
Alextintor737
Osiris
Level 89
God Stats
2W - 3L
1,472 SR
Queue Stats
210W - 218L
1,551 Elo+
Party 2
Susano
Susano
Ethan411
Susano
Level 29
God Stats
9W - 12L
1,370 SR
Queue Stats
32W - 31L
1,384 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HappySquid225
Ah Muzen Cab
Level 22
God Stats
3W - 2L
1,775 SR
Queue Stats
75W - 60L
1,440 Elo+
Solo
Cthulhu
Cthulhu
Patoshido2570
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,649 Elo+
Party 2
Baron Samedi
Baron Samedi
SealedYa
Baron Samedi
Level 11
God Stats
4W - 8L
1,410 SR
Queue Stats
27W - 32L
1,284 Elo+
Solo
Team Averages
Level 32
1,505 SR
1,462 Elo+

VS

Team Averages
Level 12
1,421 SR
1,384 Elo+
Danzaburou
Danzaburou
BrezzyGravy
Danzaburou
Level 5
God Stats
6W - 7L
1,211 SR
Queue Stats
55W - 69L
1,056 Elo+
Solo
Tyr
Tyr
Gustavorf20
Tyr
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,560 Elo+
Party 1
Ra
Ra
IShadowDJI
Ra
Level 26
God Stats
1W - 3L
1,216 SR
Queue Stats
18W - 19L
1,356 Elo+
Solo
Pele
Pele
ShintaroYushni
Pele
Level 1
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 56L
1,500 Elo+
Solo
Geb
Geb
jorgeCC
Geb
Level 16
God Stats
4W - 0L
1,678 SR
Queue Stats
14W - 9L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
7,039
391
3,142
6,904
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Susano
Ethan411
Susano
14
3 / 5 / 2
9,000
500
7,242
11,041
4,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Muzen Cab
HappySquid225
Ah Muzen Cab
17
6 / 3 / 1
10,499
583
11,205
14,964
6,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
6
0 / 3 / 0
5,907
328
1,289
4,963
3,156
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes

Shoes

+6%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
SealedYa
Baron Samedi
15
1 / 6 / 1
8,663
481
6,042
13,676
5,839
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BrezzyGravy
Danzaburou
15
4 / 4 / 3
10,334
574
8,436
9,757
3,500
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 0 / 1
10,133
563
7,103
10,070
5,984
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
4 / 3 / 2
10,585
588
7,165
12,367
5,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 2 / 3
10,372
576
5,763
14,101
5,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
13
2 / 3 / 3
8,946
497
3,235
10,363
8,653
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
10
Kills
17
17
Deaths
12
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Danzaburou
BrezzyGravy
Danzaburou
4
4
3
1.38
L
Susano
Ethan411
Susano
3
5
2
0.8
W
3
0
1
3.5
L
Ah Muzen Cab
HappySquid225
Ah Muzen Cab
6
3
1
2.17
W
4
3
2
1.67
L
Cthulhu
0
3
0
0
L
Baron Samedi
SealedYa
Baron Samedi
1
6
1
0.25
W
4
2
3
2.75
W
Geb
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,920
Damage
31,702
51,548
Taken
56,658
23,133
Mitigated
29,391
14,534
Healing
23,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,142
1,373
0
3,302
6,904
3,404
0
0
6,904
0
29,103
W
Danzaburou
BrezzyGravy
Danzaburou
8,436
4,026
0
1,985
9,757
3,500
585
697
9,060
0
49,653
L
Susano
Ethan411
Susano
7,242
2,684
0
1,724
11,041
4,567
606
2,162
8,753
0
34,669
W
7,103
1,445
0
5,691
10,070
5,984
152
675
9,395
0
57,656
L
Ah Muzen Cab
HappySquid225
Ah Muzen Cab
11,205
5,924
0
7,206
14,964
6,167
1,726
1,550
13,374
0
76,626
W
7,165
243
1,062
6,321
12,367
5,632
2,032
3,321
8,804
68,702
0
L
Cthulhu
1,289
210
0
0
4,963
3,156
0
1,099
3,864
8,327
0
L
Baron Samedi
SealedYa
Baron Samedi
6,042
1,189
151
2,151
13,676
5,839
680
5,108
8,253
42,838
0
W
5,763
1,410
0
6,869
14,101
5,622
1,191
999
13,102
0
77,994
W
Geb
3,235
662
0
1,614
10,363
8,653
234
1,397
8,966
28,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,108
Gold Earned
50,370
353
Minions Killed
527
0
Camps Cleared
0
1,299,641
Distance Traveled
1,628,605
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,039
391
63
4
0
177,760
0
W
Danzaburou
10,334
574
91
5
0
341,912
0
L
Susano
9,000
500
58
3
0
380,987
1
W
Tyr
10,133
563
118
7
0
271,793
1
L
Ah Muzen Cab
10,499
583
132
7
0
301,658
1
W
Ra
10,585
588
138
8
0
334,641
5
L
Cthulhu
5,907
328
15
1
0
175,982
1
L
Baron Samedi
8,663
481
85
5
0
263,254
2
W
Pele
10,372
576
119
7
0
365,043
0
W
Geb
8,946
497
61
3
0
315,216
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role