Player Matchup

Pele
Pele
Makymalocito
Pele
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 60L
1,479 Elo+
Solo
Ymir
Ymir
O_U_8_1_2_H_U_H
Ymir
Level 95
God Stats
2W - 8L
1,289 SR
Queue Stats
396W - 467L
1,314 Elo+
Solo
Neith
Neith
bL0ndie120815
Neith
Level 29
God Stats
7W - 22L
1,348 SR
Queue Stats
23W - 71L
1,111 Elo+
Solo
Team Averages
Level 51
1,379 SR
1,301 Elo+

VS

Team Averages
Level 43
1,485 SR
1,428 Elo+
Ymir
Ymir
Datro93
Ymir
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
188W - 125L
1,807 Elo+
Solo
Loki
Loki
Don3zo
Loki
Level 46
God Stats
46W - 94L
1,241 SR
Queue Stats
392W - 722L
1,254 Elo+
Solo
Vulcan
Vulcan
Haldad
Vulcan
Level 59
God Stats
8W - 9L
1,715 SR
Queue Stats
109W - 185L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
7,584
542
4,871
6,559
3,620
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 2 / 2
7,690
549
4,041
10,501
9,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
2 / 2 / 0
8,126
580
7,092
10,532
4,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Datro93
Ymir
13
4 / 0 / 2
10,015
715
11,486
12,287
11,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
Don3zo
Loki
13
2 / 1 / 4
9,122
652
9,443
6,805
2,778
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Vulcan
Haldad
Vulcan
12
0 / 1 / 4
8,164
583
3,537
5,234
2,344
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
2
Kills
6
6
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
Datro93
Ymir
4
0
2
5
W
Loki
Don3zo
Loki
2
1
4
4
W
Vulcan
Haldad
Vulcan
0
1
4
2
L
0
2
1
0.25
L
0
2
2
0.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,004
Damage
24,466
27,592
Taken
24,326
17,807
Mitigated
16,294
6,868
Healing
3,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Datro93
Ymir
11,486
1,137
0
2,456
12,287
11,172
284
1,915
10,100
26,240
0
W
Loki
Don3zo
Loki
9,443
527
15
219
6,805
2,778
283
1,220
5,468
0
53,533
W
Vulcan
Haldad
Vulcan
3,537
698
0
500
5,234
2,344
733
659
4,529
27,522
0
L
4,871
618
0
227
6,559
3,620
0
3,730
2,829
0
23,920
L
4,041
354
1,210
1,565
10,501
9,960
0
5,761
4,740
9,944
0
L
7,092
3,438
0
3,866
10,532
4,227
0
5,572
4,960
0
32,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,400
Gold Earned
27,301
95
Minions Killed
153
0
Camps Cleared
0
679,762
Distance Traveled
702,138
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,015
715
29
2
0
226,534
0
W
Loki
9,122
652
82
6
0
257,256
1
W
Vulcan
8,164
583
42
3
0
218,348
0
L
Pele
7,584
542
37
3
0
214,430
0
L
Ymir
7,690
549
16
1
0
244,022
3
L
Neith
8,126
580
42
3
0
221,310
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role