Player Matchup

Arachne
Arachne
Armani658
Arachne
Level 23
God Stats
7W - 6L
1,063 SR
Queue Stats
192W - 182L
1,352 Elo+
Party 1
Sun Wukong
Sun Wukong
Locomotive23
Sun Wukong
Level 18
God Stats
7W - 6L
1,187 SR
Queue Stats
44W - 41L
1,394 Elo+
Solo
Artemis
Artemis
Vaagn54
Artemis
Level 8
God Stats
4W - 1L
1,266 SR
Queue Stats
24W - 24L
1,190 Elo+
Solo
Ares
Ares
bebo1v9SoloQ
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ungodlyLegacy
Ah Puch
Level 26
God Stats
8W - 10L
1,484 SR
Queue Stats
91W - 83L
1,346 Elo+
Party 1
Team Averages
Level 16
1,300 SR
1,357 Elo+

VS

Team Averages
Level 19
1,431 SR
1,384 Elo+
Guan Yu
Guan Yu
Ch3rn0bylChild
Guan Yu
Level 24
God Stats
23W - 29L
1,269 SR
Queue Stats
262W - 330L
1,196 Elo+
Solo
Terra
Terra
ChaosMutated
Terra
Level 29
God Stats
1W - 3L
1,258 SR
Queue Stats
63W - 90L
1,299 Elo+
Solo
Tiamat
Tiamat
Littlelasifer
Tiamat
Level 10
God Stats
18W - 11L
1,627 SR
Queue Stats
70W - 68L
1,514 Elo+
Solo
Danzaburou
Danzaburou
TheClobbahKing
Danzaburou
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,483 Elo+
Party 2
Horus
Horus
shrekBruh
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Armani658
Arachne
20
6 / 6 / 11
15,218
544
15,441
19,085
9,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Locomotive23
Sun Wukong
20
5 / 2 / 13
14,804
529
13,252
23,000
25,337
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Vaagn54
Artemis
20
15 / 5 / 5
16,023
572
22,604
15,606
9,721
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 8 / 17
12,434
444
8,684
23,711
27,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
20
10 / 6 / 14
15,994
571
39,106
20,401
9,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 7 / 8
12,258
438
6,906
28,233
29,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 12 / 5
10,238
366
3,717
37,152
29,301
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

4
0 / 3 / 1
7,300
261
554
2,458
817
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
TheClobbahKing
Danzaburou
20
21 / 8 / 4
16,486
589
39,175
31,635
15,659
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
shrekBruh
Horus
20
2 / 6 / 15
12,859
459
12,062
23,665
23,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
60
36
Kills
27
27
Deaths
36
60
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Arachne
Armani658
Arachne
6
6
11
1.92
L
3
7
8
1
L
1
12
5
0.29
L
0
3
1
0.17
W
Sun Wukong
Locomotive23
Sun Wukong
5
2
13
5.75
L
Danzaburou
TheClobbahKing
Danzaburou
21
8
4
2.88
W
Artemis
Vaagn54
Artemis
15
5
5
3.5
W
0
8
17
1.06
L
Horus
shrekBruh
Horus
2
6
15
1.58
W
Ah Puch
10
6
14
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,087
Damage
62,414
101,803
Taken
123,143
80,734
Mitigated
98,279
23,366
Healing
34,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Armani658
Arachne
15,441
10,464
0
4,210
19,085
9,001
1,533
85
18,925
0
122,220
L
6,906
1,402
2,068
6,111
28,233
29,411
0
10,142
18,016
0
68,901
L
3,717
1,658
2,582
8,632
37,152
29,301
38
12,542
24,516
34,933
0
L
554
70
99
517
2,458
817
0
1,792
666
4,721
0
W
Sun Wukong
Locomotive23
Sun Wukong
13,252
2,431
0
8,357
23,000
25,337
187
0
22,875
0
83,702
L
Danzaburou
TheClobbahKing
Danzaburou
39,175
24,169
0
6,492
31,635
15,659
190
14,181
17,354
0
117,115
W
Artemis
Vaagn54
Artemis
22,604
10,692
0
1,570
15,606
9,721
4,549
1,051
14,505
0
116,397
W
8,684
1,304
0
975
23,711
27,109
953
1,825
21,786
20,722
0
L
Horus
shrekBruh
Horus
12,062
5,385
2,353
5,276
23,665
23,091
195
9,133
14,082
0
68,826
W
Ah Puch
39,106
1,654
662
7,592
20,401
9,566
1,966
1,310
18,966
107,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,473
Gold Earned
59,141
603
Minions Killed
458
0
Camps Cleared
0
2,547,473
Distance Traveled
1,910,916
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,218
544
165
6
0
526,035
0
L
Guan Yu
12,258
438
105
4
0
464,790
2
L
Terra
10,238
366
40
1
0
422,008
0
L
Tiamat
7,300
261
20
1
0
89,387
0
W
Sun Wukong
14,804
529
147
5
0
575,576
0
L
Danzaburou
16,486
589
171
6
0
419,765
0
W
Artemis
16,023
572
148
5
0
479,151
3
W
Ares
12,434
444
13
0
0
471,321
3
L
Horus
12,859
459
122
4
0
514,966
0
W
Ah Puch
15,994
571
130
5
0
495,390
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role