Player Matchup

Anubis
Anubis
Ascndr
Anubis
Level 156
God Stats
3W - 0L
1,615 SR
Queue Stats
64W - 28L
1,901 Elo+
Party 1
Aphrodite
Aphrodite
Gosick
Aphrodite
Level 160
God Stats
5W - 1L
1,745 SR
Queue Stats
237W - 89L
1,783 Elo+
Party 1
Izanami
Izanami
origamikiller100
Izanami
Level 123
God Stats
12W - 3L
1,738 SR
Queue Stats
97W - 50L
1,813 Elo+
Party 1
Ganesha
Ganesha
origamikiller101
Ganesha
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 7L
2,041 Elo+
Party 1
Fenrir
Fenrir
origamikiller102
Fenrir
Level 157
God Stats
3W - 0L
1,756 SR
Queue Stats
154W - 73L
1,748 Elo+
Party 1
Team Averages
Level 150
1,671 SR
1,857 Elo+

VS

Team Averages
Level 152
1,725 SR
1,624 Elo+
Hercules
Hercules
Blink588
Hercules
Level 157
God Stats
75W - 62L
1,751 SR
Queue Stats
297W - 267L
1,661 Elo+
Party 2
Ra
Ra
DØGGY
Ra
Level 151
God Stats
10W - 5L
1,717 SR
Queue Stats
129W - 118L
1,629 Elo+
Party 3
Nemesis
Nemesis
Eierkraulen
Nemesis
Level 160
God Stats
3W - 2L
1,750 SR
Queue Stats
177W - 188L
1,622 Elo+
Party 3
Danzaburou
Danzaburou
GetJippyRight
Danzaburou
Level 149
God Stats
18W - 20L
1,644 SR
Queue Stats
398W - 376L
1,607 Elo+
Party 2
Ares
Ares
scubydo
Ares
Level 144
God Stats
0W - 3L
1,765 SR
Queue Stats
62W - 61L
1,602 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ascndr
Anubis
19
11 / 2 / 10
12,938
616
21,682
11,757
7,096
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Aphrodite
Gosick
Aphrodite
19
7 / 0 / 19
12,578
599
13,966
15,558
11,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
7 / 0 / 9
12,616
601
14,890
16,106
7,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 4 / 17
10,630
506
6,257
22,188
20,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
5 / 7 / 6
11,463
546
8,878
21,180
17,879
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Blink588
Hercules
16
5 / 6 / 3
10,669
508
12,922
23,370
19,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ra
16
3 / 5 / 2
10,316
491
8,190
10,708
4,023
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Eierkraulen
Nemesis
16
3 / 7 / 4
9,953
474
11,476
18,251
7,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
GetJippyRight
Danzaburou
15
2 / 4 / 2
9,464
451
9,693
14,879
5,100
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
scubydo
Ares
10
0 / 8 / 2
7,288
347
3,539
18,645
9,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
26
30
Kills
13
13
Deaths
30
61
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
Ascndr
Anubis
11
2
10
8
L
Hercules
Blink588
Hercules
5
6
3
1.08
L
Ra
3
5
2
0.8
L
Nemesis
Eierkraulen
Nemesis
3
7
4
0.71
L
Danzaburou
GetJippyRight
Danzaburou
2
4
2
0.75
W
Aphrodite
Gosick
Aphrodite
7
0
19
16.5
W
7
0
9
11.5
W
0
4
17
2.13
W
5
7
6
1.14
L
Ares
scubydo
Ares
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,673
Damage
45,820
86,789
Taken
85,853
64,163
Mitigated
46,075
47,376
Healing
19,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Ascndr
Anubis
21,682
953
0
6,427
11,757
7,096
650
2,502
9,255
104,785
0
L
Hercules
Blink588
Hercules
12,922
3,916
0
8,355
23,370
19,433
237
12,805
10,565
0
59,487
L
Ra
8,190
198
1,505
1,353
10,708
4,023
0
5,267
5,441
74,885
0
L
Nemesis
Eierkraulen
Nemesis
11,476
5,954
0
1,684
18,251
7,841
688
8,602
9,649
0
75,990
L
Danzaburou
GetJippyRight
Danzaburou
9,693
3,497
0
3,991
14,879
5,100
0
4,198
10,681
0
73,693
W
Aphrodite
Gosick
Aphrodite
13,966
1,863
7,141
11,937
15,558
11,068
815
4,107
11,451
86,532
0
W
14,890
9,724
0
9,179
16,106
7,417
7,057
854
15,252
0
108,555
W
6,257
679
193
5,061
22,188
20,703
363
4,456
17,732
37,617
0
W
8,878
2,579
0
7,438
21,180
17,879
675
1,393
19,787
0
47,630
L
Ares
scubydo
Ares
3,539
54
0
2,438
18,645
9,678
0
11,033
7,612
16,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,225
Gold Earned
47,690
599
Minions Killed
551
0
Camps Cleared
0
2,055,778
Distance Traveled
1,940,514
25
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,938
616
165
8
0
369,710
3
L
Hercules
10,669
508
132
6
0
351,738
5
L
Ra
10,316
491
167
8
0
425,710
13
L
Nemesis
9,953
474
114
5
0
402,481
6
L
Danzaburou
9,464
451
123
6
0
371,675
11
W
Aphrodite
12,578
599
140
7
0
443,853
9
W
Izanami
12,616
601
190
9
0
386,317
6
W
Ganesha
10,630
506
5
0
0
431,323
6
W
Fenrir
11,463
546
99
5
0
424,575
1
L
Ares
7,288
347
15
1
0
388,910
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role